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- May 22, 2024
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KH3 felt like it was trying to tie it all together, not only in relation to the story, but also in a gameplay sense. It really does seem like they were trying to make a "best of" by bringing in shotlocks, flowmotion and other stuff. I'd even go as far as saying Grand Magic and the arrow (?) system is kind of an iteration of the command deck skills from portable titles. To me, personally, that made the game bloated as hell, so I'd rather them focus on one or two core mechanics for the combat and polish them, if that makes sense.a KH4 that brings it all together and beats the rest.
However if we're talking about them taking the better aspects of each numbered title, vaguely speaking, and building upon them, then yeah, I think it would be nice to have big detailed worlds like KH3, a tight and snappy combat system like KH2, and perhaps more interaction with the environments through magic and other direct player actions that woud lead to bonus chests or hidden areas. God, I can't wait for them to release a trailer so we can have something tangible to speculate and discuss...