• Hello everybody! We have tons of new awards for the new year that can be requested through our Awards System thanks to Antifa Lockhart! Some are limited-time awards so go claim them before they are gone forever...

    CLICK HERE FOR AWARDS

When are we expecting news?



REGISTER TO REMOVE ADS

olu

Active member
Joined
May 16, 2024
Messages
273
Awards
2
Website
www.youtube.com
Honestly still think he shoulda just...not said that at all lol

Even more wack is we don't even know if this was a bit Yoko was in on or not lol
Gosh, one moment y'all want updates and another y'all don't!! Make up your minds!!!

Just kidding. We'll probably never know what it was until after the KH4's release. Probably not very substantial if Mrs. Shimomura wasn't aware of whatever he was talking about from the get-go.
 

1millionsquats

Active member
Joined
May 22, 2024
Messages
114
Awards
2
On reaction commands returning: how do you feel about it?
It's been a while, but replaying KH2FM a few years ago I didn't feel like they added much... I'll take it over Attraction Flow any day, though.
 

Squood!

seibah
Joined
Oct 11, 2015
Messages
3,819
Awards
21
Location
Saberworld
I think it's important to note that what Nomura said was that in response to people wondering why Reaction Commands were removed in KH3, he said that for KH4 they're CONSIDERING bringing them back rather than going "Oh yeah they're coming back"
 

Darkspawn

Fallen to Darkness
Joined
Jan 13, 2018
Messages
3,775
Awards
5
On reaction commands returning: how do you feel about it?
It's been a while, but replaying KH2FM a few years ago I didn't feel like they added much... I'll take it over Attraction Flow any day, though.

I’m excited to see how they do it. I think it adds some variety to the combat and I think some QTEs could make for some cool transitions if they want to do more boss phases.

I think it's important to note that what Nomura said was that in response to people wondering why Reaction Commands were removed in KH3, he said that for KH4 they're CONSIDERING bringing them back rather than going "Oh yeah they're coming back"

-- The battle scenes show Keyblade transformations and free-running, giving the impression that this is an evolution of Kingdom Hearts III.

Nomura: Yes, that's right. In the video, you can also see button icons that appear when an enemy punches you. You can think of that like the reaction commands we had in Kingdom Hearts II.

-- Oh, so it's a command that appears briefly under certain circumstances and, if successfully executed, triggers a special action.

Nomura: The reason it's appears with a black circle is because we haven't announced the platforms yet.

-- I see.

Nomura: After KH3 released, we saw quite a few people asking for reaction commands to return, so we brought them back.
 

Chaser

Not KHI Site Staff
Staff member
Joined
Feb 19, 2008
Messages
23,636
Awards
70
Location
Australia
-- The battle scenes show Keyblade transformations and free-running, giving the impression that this is an evolution of Kingdom Hearts III.

Nomura: Yes, that's right. In the video, you can also see button icons that appear when an enemy punches you. You can think of that like the reaction commands we had in Kingdom Hearts II.

-- Oh, so it's a command that appears briefly under certain circumstances and, if successfully executed, triggers a special action.

Nomura: The reason it's appears with a black circle is because we haven't announced the platforms yet.

-- I see.

Nomura: After KH3 released, we saw quite a few people asking for reaction commands to return, so we brought them back.
And here's the counteract to that, just cause I live to sow chaos

For example, in Kingdom Hearts II we introduced the reaction command system. I felt like fans didn't take to it well, and it wasn't that popular. So in Kingdom Hearts III, we took that system out, but then fans said, 'Why’d you take it out?' So now we’re considering bringing it back in Kingdom Hearts IV. The challenge is with the action gameplay. It’s hard to execute the satisfying action moves when the footing isn't very secure. That's something we're working on and hoping we can realize as an aspect of gameplay in Kingdom Hearts IV.

In conclusion, who cares.

Tbh they wouldn't have put it in if they weren't certain they'd make it work. Maybe the frequency of them would change but 🤷‍♂️
 

olu

Active member
Joined
May 16, 2024
Messages
273
Awards
2
Website
www.youtube.com
I was under the impression that the drill attack on Darkside was a Reaction Command so I think they're 100% back for good. And to piggyback on Chaser's point: I don't think they'd remove them unless they didn't work somehow.
 

Chaser

Not KHI Site Staff
Staff member
Joined
Feb 19, 2008
Messages
23,636
Awards
70
Location
Australia
I was under the impression that the drill attack on Darkside was a Reaction Command so I think they're 100% back for good. And to piggyback on Chaser's point: I don't think they'd remove them unless they didn't work somehow.
Yeah, I saw that, read the two interviews from Nomura and then the third months later and my thought was always on reaction commands being in the game.

Maybe the direction of the series that changed was that gameplay is now only reaction commands, nothing else 😝
 

Darkspawn

Fallen to Darkness
Joined
Jan 13, 2018
Messages
3,775
Awards
5
And here's the counteract to that, just cause I live to sow chaos


In conclusion, who cares.

Tbh they wouldn't have put it in if they weren't certain they'd make it work. Maybe the frequency of them would change but 🤷‍♂️

I think what it may be is that the more QTE type reaction commands (like what we see in the trailer) are back for sure, but the ones like Reversal that you could often spam may not have been set yet.
 

1millionsquats

Active member
Joined
May 22, 2024
Messages
114
Awards
2
It’s hard to execute the satisfying action moves when the footing isn't very secure.

What could this mean? KH2 had very wide and empty rooms so reaction commands that changed Sora's position (Reversal, Snipe, etc.) weren't a problem. Maybe the more detailed terrain in worlds like Endor proved difficult to make actions like these work.
 

Chaser

Not KHI Site Staff
Staff member
Joined
Feb 19, 2008
Messages
23,636
Awards
70
Location
Australia
We know they do the gameplay tests very very early on in development* in order to see if they can achieve what they hope to achieve; which is how we got so many early looks at attraction flow rides in 2014 and 2015.

If they went through all that, deliberately put a reaction command into a trailer, then talk about said reaction commands in interviews and they aren't in KH4 after all this, I would legit be shocked. But hey, it's apparently two years away. Who knows if Sora's even in Quadratum anymore. I sure don't!

*
Q: When development began, what kinds of requests did you receive from director Tetsuya Nomura?

A:
"I want you to make theme part attractions," and "I want to play LCD handheld games," and "I want to pilot robots in the Toy Story world," and the like. He had a lot of requests. Nomura often comes out with completely unexpected requests, but once we actually try making them, they fit perfectly into the world of KH and make the game all the more exciting. So, I put my faith in his vision and hit the ground running without second guessing.

"We were first trying to test the game on Unreal Engine 3," Kingdom Hearts 3 co-director Tai Yasue tells me during this year's Game Developers Conference. "Then we switched to Luminous. Then we shifted to Unreal Engine 4, and that was a corporate decision. So it wasn't really me deciding that I wanted to use Unreal because of this and that; it was a decision from the top."

Some of the gameplay ideas for Kingdom Hearts 3 were even spawned from before production began in earnest.

"We did all of these interesting things on Unreal Engine 3 at the very beginning, testing and coming up with concepts, and we actually use a lot of those aspects in the final game," says Yasue. You can even see the Heartless tower that would become an intimidating foe in Kingdom Hearts 3's shipped version in that very first teaser. "For example, you know for the Pirates Of The Caribbean [world], you fly in the air. We had that already in, I don't know if it was 2013, it was really like a while back. So we had a lot of that and experimentation, and we actually tested it inside the company. We had a presentation inside the company and we were looking at everyone's reactions, and everyone was really excited about it. So yeah, we sort of carried that over to the Unreal Engine core."



 

Darkspawn

Fallen to Darkness
Joined
Jan 13, 2018
Messages
3,775
Awards
5
Well that’s a wrap! That was a great showcase. My only disappointment is we still don’t have a Visions of Mana trailer confirming the release date. Maybe it’ll be at the Nintendo Direct, but it wasn’t originally announced for the Switch. Hmm…
 
Back
Top