"We were first trying to test the game on Unreal Engine 3," Kingdom Hearts 3 co-director Tai Yasue tells me during this year's Game Developers Conference. "Then we switched to Luminous. Then we shifted to Unreal Engine 4, and that was a corporate decision. So it wasn't really me deciding that I wanted to use Unreal because of this and that; it was a decision from the top."
Some of the gameplay ideas for Kingdom Hearts 3 were even spawned from before production began in earnest.
"We did all of these interesting things on Unreal Engine 3 at the very beginning, testing and coming up with concepts, and we actually use a lot of those aspects in the final game," says Yasue. You can even see the Heartless tower that would become an intimidating foe in Kingdom Hearts 3's shipped version in that very first teaser. "For example, you know for the Pirates Of The Caribbean [world], you fly in the air. We had that already in, I don't know if it was 2013, it was really like a while back. So we had a lot of that and experimentation, and we actually tested it inside the company. We had a presentation inside the company and we were looking at everyone's reactions, and everyone was really excited about it. So yeah, we sort of carried that over to the Unreal Engine core."
There was a stillness in the air before Kingdom Hearts 3 was announced at E3 2013. It was just moments after longtime director of the series, Tetsuya Nomura,...
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