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Ok that may make up for thatkeyblade transformations>drive forms.
in kh2 you are literally locked into picking one of 5 forms. in KH3 you have ton of options while being able to have 3 forms at once.
and ultima form hits much harder than final form imo.
How does this have anything to do with your original post?Now what explanation do you have for there not being a hlow bastion world?
They recycled twightlight town and olympis Coliseum
But yet they couldn't recycle hollow bastion? And have a secret sephiroth battle?
Ok that may make up for that
Now what explanation do you have for there not being a hlow bastion world?
They recycled twightlight town and olympis Coliseum
But yet they couldn't recycle hollow bastion? And have a secret sephiroth battle?
KH3 isn't an "upgrade" from KH2. The "upgrade" for KH2 was KH2FM.I thought this game was supposed to be an upgrade from kh2
Yet theres no drive guage
And people like defending this game still for some reason
It does. It's called the Focus Gauge which is free damage, free slow-mo for bad players, and of course doesn't replenish directly from combat.I wish KH3 had a drive gauge that did nothing to satisfy you.
Nothing wrong with doing new things. But when they actively undo all the improvements made in the previous game for almost no benefit, it kinda misses the point.KH3 is a completely new game from KH2, so expect new and different.
Except if you paid attention to KH series you'd know that every gamr undoes the previous game's innovations:Nothing wrong with doing new things. But when they actively undo all the improvements made in the previous game for almost no benefit, it kinda misses the point.
Drive Form isn't an "improvement", it's a gameplay feature. If this was about combat, movement or story, I can understand the discussion, but opting out of Drive Forms for KH3 isn't some sort of downgrade. I really don't get how people have that mentality. It's like complaining that KH2 actively undid everything from KH1.Nothing wrong with doing new things. But when they actively undo all the improvements made in the previous game for almost no benefit, it kinda misses the point.
If a feature brings with it a slew of meaningful decision-making that wasn’t there before then I’d call that an improvement. Not sure why you’re acting like Drives exist in a vacuum. It’s not just a thing that exists in the game. It’s a mechanic that makes you take important things into account.Drive Form isn't an "improvement", it's a gameplay feature. If this was about combat, movement or story, I can understand the discussion, but opting out of Drive Forms for KH3 isn't some sort of downgrade. I really don't get how people have that mentality. It's like complaining that KH2 actively undid everything from KH1.
Maybe it's just me, but Final Form is basically god mode in KH2. All the data battles (except for Xemnas and Axel) were extremely easy due to Final Form. Ultimate Form in KH3 is not even near that level of power, especially against the Data Organization.
My opinion on the comparison between Drive Forms and Keyblade Transformations is this: Drives were a fun feature in KH2, but they also alienated aspects of the game by making you too powerful and aesthetically removing your party members, so it's all about you - which I think detracts from a KH game (especially in a KH game where the Disney worlds were empty boxes). The Keyblade Transformations actually bring together elements of the series (the keyblade you want to use and a form transformation) which feels more inclusive of everything the game has to offer. If you like using Favorite Deputy long after Toy Box, you can actually level up the keyblade and have transformations that are reminiscent of the world you obtained it in and keep the party members on the field.
Even if they don't bring Keyblade Transformations back in future games, I hope they continue features that make your choices stand out. Drive Forms were basically to turn Sora into a god and kill everything with no problems, Keyblade Transformations actually reflect your choices in the game and that's what I like most about them - they make me feel like I have an active part in how Sora plays, rather than just god mode - on/off.
If you set Auto-Drive to happen, you just hit triangle to kill everyone.If a feature brings with it a slew of meaningful decision-making that wasn’t there before then I’d call that an improvement. Not sure why you’re acting like Drives exist in a vacuum. It’s not just a thing that exists in the game. It’s a mechanic that makes you take important things into account.
I had the complete opposite experience that you did. You have so much more to keep in mind with Drives. Why choose this Form over the other? Can I commit to its specific strengths and weaknesses? What if I get Anti Form? Would it be better to use a Summon instead? Should I use it now or later in a fight? Etc. Nothing similar happens with Transformations. You do 2-3 combos and you’ve got one. If it inconveniences you then just switch it out. If you wanna end it early, press triangle to nuke the whole screen. I never had to think about what I was doing. How is that not a regression in depth? You can’t even have them on command.
What’s sad is that it was entirely possible to have both transformations and the Drive Gauge. Just map them to a secondary attack button and tweak the Gauge so it’s more of a power up. (Obviously it’s not as simple as that but you get the gist)
Also I don’t think comparing Final and Ultimate Form in the context of balance makes for good discussion. Both are mainly bonus forms you get at the end and both break the game in different ways.
I don't really get that, maybe because I'm not a pro-gamer that analyzes all of that. I hear people talk about "floaty combat" and all these other things that go right over my head regarding the combat in KH. Almost every KH game I've played was fun and I didn't notice anything being "wrong" with the combat, even in the hard fights. The only games that I didn't particularly enjoy the gameplay were Days and Coded, but really I think that was because of the console they were on (playing them on the DS was a difficult experience for me). Maybe I have to be Level 1 with no abilities, no items, no power-ups, and using Kingdom Key to notice how "bad" the combat is, but I really don't care to do that because I see no issue with the combat in KH1, KH2 or KH3 when I'm playing them.^ the big deal is depth of game mechanics. The closest thing in kh3 we have is the "hits" system that magic galvanizer (+food) provides