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...But once Kingdom Hearts released in 2002, this concept proved to be remarkably fruitful for fans of both parties. The pairing turned out to be absolutely wonderful and – dare we say – magical.
The combat was a little bit sloppy, the story wasn’t up to Square’s high standards, and the means of traveling between the different Disney worlds, called the “Gummi Ship,” was a flawed game mechanic that took away more than it added. These problems and more were completely solved when Kingdom Hearts II came out, just four years later, fixing all of the our gripes while expanding Kingdom Hearts from an adorable mash-up into its own, remarkable series, earning it a spot on our list of the 100 best games ever.
After reading this thing in it's entirety, I can understand what they're going with.
I mean, KH2 pretty much changed what Kingdom Hearts would be like for all the future Kingdom Hearts games and forever changed what we would think when it came to KH1 and COM. And KH2 DID improve a lot on KH1's faults such as the camera and the combat (it may have been a lot easier, but it was a lot more fun to play)
The one thing I did want to complain about was "spawned 5 portable spin-offs" >_>