True, but not many people have made a complaint about the story. People have issues with the gameplay, not the story. The only thing bad about it is that only a handful of Disney worlds actually have ties to the main storyline.
Uh, people do complain about the story. Not so much that it was bad, though, that was mostly the script's fault namely Nojima's fault. People complain about there not being a story to begin with. The only worlds that truly had a plot to them was Twilight Town and TWTNW, with a tiny bit of relevance in Hollow Bastion (and thus Space Paranoids) and maybe a glimmer of hope in The Land of Dragons what with Riku popping up there. Even Disney Castle wasn't really needed with how much they screwed it up as far as the impact it should've had goes.
We didn't get the Gayblade explained.
We didn't get to see what really went on with Namine and Riku and Axel once he turned traitor.
The Organization were nonexistent.
Most of these flaws were fixed in the FM+, but the fact they had so much to fix as opposed to like tying up a couple of plot holes in KH1 (mostly how Riku ended up with Maleficent, and Mickey calling out to his Heart after XH took over, the rest were mostly 'atmosphere' scenes like the plethora of SoRiku flashbacks after they closed the door) shows that both Nomura and Nojima screwed up big time as far as putting this game together went - story wise.
The difficulty level is the problem, not the combo system.
I have to agree. I find the game amusing for the most part, but on a replay the bosses are far too painfully easy - and I'm like 5 levels below what I was in the last play-through, if not more.
It seemed like KH2 was KH1's 'Nobody'.
Namine = Nobody, Kairi = Somebody, Namine >>>>>> Kairi.
:[ don't use that term so loosely.