Yeah, I think I could understand what Nomura's done if he had simply rebooted the brand (call it Verum Rex or whatever) and made it clear that he's not committed to finishing what he started, creative intent is ephemeral and working on any project for too long (particularly in a hyper corporate environment) can cause contradictions to emerge. It's hard to shake the sense that KH is increasingly tortured as a product, caught between so many different creative and commercial designs the only way to make space for all of them is to continually and endlessly balloon it in scope until it really is just an unrecognizable chimera of conflicting identities. One sentiment I read that really struck me was the dysphoria someone expressed contrasting their experience getting to know the series and what it must be like to be introduced to it now, in its current form, where it's so mired in this opacity of vision that it's hard to even agree on any core driving ambition (beyond make big $$$).
It's not unreasonable that Nomura wants to find a back door to his other passion project but KH3 could have been a respectable bookend for the original material and characters and he could have spun whatever he wanted off from that. It's a shame that the justification for its continued existence seems to be predicated pretty much solely on its marketing profile at this point; I remember during its more niche period between 2 and 3, the ideas (and arguments) that circulated about what constituted the series' raison d'être seemed a little more sophisticated.
I didn't quite realise until I had read this post just how muddy the waters are with regards to KH for me, and maybe that's why I kinda get tunnel vision when I just see people say they're all for "Nomura's wild ride". I'm not opposed to the sentiment, I was all for the wild ride til like, 3D, myself, but even til then it felt like the identity of the series was intact-ish. Like, the basics were still there. I don't really see what there is to the wild ride now except for what
seems like KH being used as a canvas for Versus 13. I hope I'm wrong, but that was my first thought. Hell I could hardly recognise Sora until he summoned the Keyblade.
What is the reason to make new KH games? After KH2 it was fairly obvious that it was to explore the history of the world up to that point, and after BBS it was clear that the reason was to give the characters closure (YMMV on how well that was achieved by KH3). I keep up with UX and all but post Strelitzia dying it just became so tedious to me and completely uninteresting. But at least it seemed like the direction was "we're going to explore what happened to all these characters and the tragedy of what happened". So I guess it was similar to BBS in that regard. Now it's all versus. I mean, what can I even say? I wanted Versus just as much as anyone else but I don't want it at the expense of KH. But now I'm thinking, what is the point of KH in 2022?
Because when I booted up KH2 for the first time and got lost in a brilliantly trippy GMV and had no idea what was going on but I got the point of KH instinctively. Something that
explores what it means to be, and KH1 has this too I feel, but I think people don't recognise it because it has the archetypal tropes of the Hero's Journey all through it. You feel it immensely when Sora turns into a heartless, especially because everyone's a little hesitant at first with him but Kairi doesn't care because that's still Sora. And he clearly hadn't lost his sense of self either. Contrast to Riku who still looked like himself visually, but no longer existed. I dunno, maybe I'm reaching, it always felt like KH had the theme of discovereing a sense of self constantly running through it. Even CoM had it, it and KH2 were just a lot more on the nose. In most games, it feels like a coming-of-age, I think only KH3 wasn't really like that.
But I've played KH3 and I've watched the cutscenes for Re:Mind and MoM and even made myself read all the UX and DR updates, and most glaringly all I can see is there is no room for exploration and mystery in KH anymore. Everything has to be overexplained to the point where if something is left on the backburner it's seen as a flaw. It's not a bad thing people watched the trailer and didn't know who Strelitizia was! We should let KH be more explorative and be open to discovering these things for ourselves without crappy mobile games to paper pver holes that are no doubt going to be filled in the main game anyway. Like be honest everyone, every important or necessary plot beat of KHUX
will be explained in KH4, the only difference being that some people will find out about this stuff during a playthrough rather than having that prior information, and probably have a better experience for it.
I mean forget the plot, KH these days doesn't even really seem to explore characters anymore, and I guess I'll reserve judgement on DR when it's all released because the interactions between Eraqus, Xehanort and everyone else was fun! But
why is it being released through the worst medium possible? Other than that, the only recent examples I could give is 0.2 and Back Cover, and one is better than the other, but they were released SIX years ago. That's not even recent anymore.
What is appealing about the current direction of KH? I legitimately wanna know, because it seems like a fascimile of what it used to be to me. Any good aspect of it right now is something that's been done in the past already and better, so I just don't understand why.