Deck Commands transform into "Command Cards" while on the game-board. The player selects which Command Card they wish to place on a claimed Command Panel, giving them CP. The amount of CP given is dependent on the position and value of the panel. For the price of a few BP, the player can choose to level up Command Panels. This way, more BP is received when enemies land on the panel, and more CP is given to Command Cards. Each panel can be leveled up five times.
Landing on "Special Panels" brings a Disney character on to the scene, bestowing varying effects to the board. On the Deep Space board, the "Electric Spark" panel causes Experiment 221 to appear and electrocute opponents, stealing their BP. The Fairy Godmother has a special event on the Castle of Dreams board that gives the player an extra roll of the dice. Gantu, Stitch, and Cinderella are known opponents on the board. An element of chance involving Pete as Captain Dark and Captain Justice will also play a role.
The Command Board can be played in wireless Multiplayer, where Terra, Aqua, and Ventus are clad in their armor. CP is still gained in this mode, but the player will have to be extra crafty in order to outwit an unpredictable human opponent.
The Command Board is not necessary to level up. CP can also be gained in battle by defeating enemies, just like in previous Kingdom Hearts games. Not only Deck Commands, but Action Commands, Shoot Lock, and D-Links can all gain levels. The higher the level the stronger the ability is. When the maximum amount of CP has been gained for a specific ability, special support abilities become available. Mastering these extra abilities causes the effects of the Command to remain even if it is unequipped.
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