Action Commands include previous staples of the series, such as Dodge Roll or Guard, set up in the menu beforehand. Ventus can whirl behind enemies using "Slide Turn" with a well-timed button press. Simple commands like "Reflect Guard" can become extravagant just by hitting the button right when the icon appears. Doing so with Aqua will trigger the "Reflect Pulse" command. Ven takes "Reflect Guard" and expands upon it with "Guard Rush". There are endless possibilities to be had.
Base Commands are typical functions such as "Fight". A special Command Gauge fills up as enemies are defeated. Once full, you can add a devastating Finish Command to the end of a combo. Finisher techniques can evolve and become stronger once certain conditions are met. Many attacks can derive from the single evolution of a Finish Command. Evolved moves often have unique effects, such as Terra's "Lock Smash" Finish, which stops the movements of enemies. There is, of course, another option available after the Command Gauge fills besides just using Finish Commands, called Mode Changes.
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