but when u actually do the math formula its actually the ability multiplier that goes up, but u dont see it in the game, when u look at the deck info, it only shows the base attack go up to insane amounts.
a maxed out medal:
Lets say u have a 6* medal at lv100 lets say its
7000atk and 2.00 ability multiplier
7000 + 1000(chip/dale) = 8000
now lets say u had PSM and attack up +3
it will be 32000
8000 + 100% = 16000 + another 100%(8000 not 16000) = 24000
so its base is now 24000
OH BUT WAIT what about guilt
now u got the ability multiplier
so you got
Deck bonus (2.00)
guilt bonus (100%)
and scrooge bonus (x1.6)
so base is 2.00
deck bonus 2.00
so now its 4.0
guilt and scrooge are always last, guilt is after scrooge
so scrooge is x1.6
thats +6.40 (4.00 × 1.6)
10.40
then guilt 100% is basically double
20.80
so u got 24000 with 20.80 multiplier
thats about 499,200 damage
BUT THAT IS NOT THE DAMAGE U INFLICT
that depends on ability type damage: (im not to sure of the multipliers)
small = 0.8 (usually more than 1 hit that is why)
slightly powerful (1.0)
moderate (1.2)
high (1.4)
extremely high (1.6)
THEN u got super effective damage speed>magic> power which is always 0 8, 1.0 and 1.2 (weak neutral stronger)
OH BUT WAIT THERES MORE
then u finally have ability booster damager (like more damage if full hp/poisoned/sleep etc.)
which i dont know the multipliers for but i do know this
if u had a single attack medal that did all that, you would inflict about 800k
ive tried with Rapid Storm and it was about 300k damage per hit, which i believe hits 4 times