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Digimon: The Wager of Olympus



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Wyvern

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Aug 19, 2010
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Olympus
PROLOGUE:

The Olympus Twelve, the ancient deities of the Digital World who have been watching over the Digital World for millions of years are plotting a wager. Each deity has to choose a normal Digimon to be a vessel for their sport, and the last Digimon alive will become the winner. The winner will have their wish granted by their deities. Although the wager seems to be a friendly wager between the 12, each of them secretly plans to use all their godly influence to win.

YOUR ROLE:

You will control one of the 12 Digimon chosen by each member of Olympus Twelve, and you must kill the other 11 Digimon to be the winner. During battle, you will not be helped by any other Digimon besides your deity, but your deity can only help you for a short period of time or else they will be caught cheating and will be disqualified from the game.

RULES:

About Characters:

1. Choose one official regular Mega Digimon (a fanmade Digimon or a godly type Digimon such as ZeedMilleniummon, MoonMilleniummon, Imperialdramon Paladin Mode, GranDracmon, Ogudomon, Galacticmon, Chronomon, etc is not allowed. For list of Mega Digimon, see: Mega Digimon - Digimon Wiki: Beat the heat with the Digital beat. All summer! )

2. Choose which Olympian Digimon you side with. They are all:


-Jupitermon: God of sky and thunder and also the leader of Olympus Twelve

-Junomon: Goddess of women and marriage
-Ceresmon: Goddess of plant and harvest
-Vulcanmon: God of fire and blacksmith
-Venusmon: Goddess of love
-Plutomon: God of the underworld
-Neptunemon: God of sea
-Apollomon: God of sun
-Dianamon: Goddess of moon and ice
-Minervamon: Goddess of strategy
-Marsmon: God of war
-Merukimon: God of wind

3. Your character must not be a member of the Royal Knights, 7 Great Demon Lords, Sovereigns, the Great Angels, nor the Ancient Warriors.


4. Create a small bio of your character and post it here. It only consists of Digimon name, Olympian Digimon name, personality, and a short background story. But please do not make your background story too excessive.


5. No human characters are involved in this story.


6. Your character can have any kind of relationship with other chosen Digimon, either a family, a lover, or a friend.


About Battle:

1. Every time you want to start a battle, choose one of the 11 chosen Digimon to be your enemy.

2. There is only one on one battle, so interferences from any other party besides the Olympian Digimon are not allowed.

3. Before the battle starts, make a small story about how and where you and your opponent meet each other.

4. When the battle starts, you and your opponent will have 100% health. The victor of the battle will receive extra 50% health in their next battle.

5. No godmodding during battle.

6. No powerplaying during the battle either, unless your opponent does not mind.

7. Every time your character needs help from your deity, ask me here for I am the one who controls all of Olympus Twelve.

8. You can only get helped by your deity once per battle, and the Olympian Digimon will not send help more than 6 times.

9. The form of help of each Olympian Digimon will be different. But basically, there are two types: offensive and assist. Offensive type of help will deliver massive damages to your opponent in any kind of form and it is unavoidable. Assist type of help usually gives power to your character but it remains until the battle is over. You cannot get both of them, so choose wisely. Furthermore, here is the list of help you could get from each deity:

Jupitermon:
Offensive: Thunder strikes your opponent (take 50% of your opponent's health)
Assist: Increase attack, defense, and speed of your Digimon character by 50% if your Digimon character comes from Virus Buster family. (For a list of Digimon families, see: Digimon by family - Digimon Wiki: Beat the heat with the Digital beat. All summer!))

Junomon:
Offensive: Curse your opponent. (inflict 5% damages every time your opponent posts. The effect remains until your opponent's 6th post.)
Assist: Increase attack and speed of your Digimon character by 50% if your Digimon character is female.

Ceresmon:
Offensive: Poisonous wines come out from the ground and attack your opponent. (Your opponent takes 10% damages after you first use this. Then they will receive 5% damages until their 4th post)
Assist: Increase defense and speed of your Digimon character by 50% if your Digimon character comes from Nature Spirits family.

Vulcanmon:
Offensive: Several flame towers come out from the ground and burn your opponent. (take 40% of your opponent's health. If your opponent comes from Deep Savers family, the damages will become 55%)
Assist: Doubles the attack of your Digimon character but halve the speed of your Digimon character if your Digimon character comes from Dragon's Roar or Metal Empire family.

Venusmon:
Offensive: Paralyze your opponent. (Your opponent will not be able to post for 3 turns.)
Assist: Increase attack and speed of your Digimon character by 30% if your Digimon character is male.

Plutomon:
Offensive: Hundreds of evil souls appear from another dimension and harm your opponent. (take 40% of your opponent's health. If your opponent comes from Virus Buster family, the damages will become 65%)
Assist: Increase attack, defense, and speed of your Digimon character by 40% if your Digimon character comes from Nightmare Soldiers family.

Neptunemon:
Offensive: A gigantic tidal wave appears and swallows your opponent. (take 40% of your opponent's health. If your opponent comes from Dragon's Roar family or Metal Empire family, the damages will become 60%)
Assist: Increase attack, defense, and speed of your Digimon character by 40% if your Digimon character comes from Deep Savers family.

Apollomon:
Offensive: An enormous meteor strikes your opponent from the sky. (take 30% of your opponent's health. If your opponent comes from Deep Savers family, the damages will become 50%)
Assist: Increase attack and defense of your Digimon character by 30% if your Digimon character comes from Dragon Roar family.

Dianamon:
Offensive: Several ice towers appear from the ground and damages your opponent. (take 30% of your opponent's health. If your opponent comes from Dragon's Roar family, the damage will become 50%)
Assist: Increase defense and speed of your Digimon character by 30% if your Digimon character comes from Deep Savers family.

Minervamon:
Offensive: A massive earthquake occurs and hurts your opponent. (take 30% of your opponent's health. If your opponent comes from Nightmare Soldiers family, the damage will become 50%)
Assist: Increase attack and defense of your Digimon character by 30%. If your Digimon character comes from Virus Buster family, the increase will become 50%

Marsmon:
Offensive: A large explosion swallows your opponent. (take 30% of your opponent's health. If your opponent comes from Virus Buster family, your opponent will receive 5% damages each turn until their 4th post.)
Assist: Double the attack and the speed of your Digimon character but halve the defense of your Digimon character. The defense will not be halved if your Digimon character comes from Nature Spirits family or Nightmare Soldiers family.

Merukimon:
Offensive: Merukimon himself secretly slashes your opponent many times using his knife in light speed until not even Jupitermon can see him. (take 30% of your opponent's health. Then your opponent will not be able to move for 3 turns.)
Assist: Double the speed and the defense of your Digimon character but halve the attack of your Digimon character. Your attack will not be halved if your Digimon character comes from Wind Guardians family.

10. You will not be helped by your deity in the final battle, because it will be held in their palace and all of them will be watching your battle together. So it is impossible for any of them to help you.

Others:

When you become the winner, you can wish for anything you want to your deity, but please stay in-character. (Do not make it absurd.)

HAVE FUN!
 
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