This might be an odd point of comparison, but I've been comparing Rebirth in my mind to the core KH experience a lot, and what I've concluded is this-- FF7 Rebirth has great extrinsic motivation, whereas Kingdom Hearts has great intrinsic motivation.
I don't find any one piece of gameplay in Rebirth to be profoundly interesting, deep, or fun. It's not mechanically fun to run around these environments, the ocean of minigames are shallow, and combat more often feels like a simple solution-based puzzle rather than a test of mechanical skill. What I'm enjoying, and what's threading me through the game is the sheer multitude of content, objectives, minigames, and atmosphere. There's a more 'adventurous' feeling in this game than any other, because of the several means of traversal and busywork along the way. It looks and feels fancy, so you want to see what's next at every turn.
Meanwhile, KH is a LOT simpler. The scenes aren't much. There aren't many side quests. Postgame is usually just going around and synthesizing items. Most of the motivation to play comes from within Sora himself, who, compared to Cloud, is a swiss-army knife of fun possibilities and polish. I play Kingdom Hearts to test all the abilities, skills, and just to move around the environments. It's intrinsically rewarding and fun. If anything, it's when I'm not in the core gameplay loop that I get bored. Things like sliding, riding carpets, controlling robots and pirate ships feel like they're getting in the way of the good part-- the basic gameplay.
The reason I made this thread is because I see people say that KH4 should take several pages out of Rebirth's book, and for the most part, I don't really agree. Rebirth has entirely different objectives than KH. KH is breezy, doesn't do much, and is replayable. FF7R is long, packed full of interesting stuff, and you'll think twice about starting a new game. KH usually has one playable character who is robust and polished. FF7R has 7 playable characters that wildly vary in polish and game-feel.
None of this is to say that one is better than the other. It's just an observation that they are aiming for completely different things.
I don't find any one piece of gameplay in Rebirth to be profoundly interesting, deep, or fun. It's not mechanically fun to run around these environments, the ocean of minigames are shallow, and combat more often feels like a simple solution-based puzzle rather than a test of mechanical skill. What I'm enjoying, and what's threading me through the game is the sheer multitude of content, objectives, minigames, and atmosphere. There's a more 'adventurous' feeling in this game than any other, because of the several means of traversal and busywork along the way. It looks and feels fancy, so you want to see what's next at every turn.
Meanwhile, KH is a LOT simpler. The scenes aren't much. There aren't many side quests. Postgame is usually just going around and synthesizing items. Most of the motivation to play comes from within Sora himself, who, compared to Cloud, is a swiss-army knife of fun possibilities and polish. I play Kingdom Hearts to test all the abilities, skills, and just to move around the environments. It's intrinsically rewarding and fun. If anything, it's when I'm not in the core gameplay loop that I get bored. Things like sliding, riding carpets, controlling robots and pirate ships feel like they're getting in the way of the good part-- the basic gameplay.
The reason I made this thread is because I see people say that KH4 should take several pages out of Rebirth's book, and for the most part, I don't really agree. Rebirth has entirely different objectives than KH. KH is breezy, doesn't do much, and is replayable. FF7R is long, packed full of interesting stuff, and you'll think twice about starting a new game. KH usually has one playable character who is robust and polished. FF7R has 7 playable characters that wildly vary in polish and game-feel.
None of this is to say that one is better than the other. It's just an observation that they are aiming for completely different things.