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Medieval Fantasy Roleplay(Semi-literacy required)



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Drachyench

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Introduction

The year is 1243 on the Imperial Calendar, and an Empire has just ended one of its wars and made allies with its neighboring nations, the land of the High Elves and The Dwarves. They have also signed a peace treaty with the Wood Elves, though the treaty will only last as long as no humans damage the Wood Elves home forest, though there is still a great amount of distrust between the two races. A new war is about to begin though. The alliance had been made after Orcs and other races had entered the lands of all kingdoms from the mountains, pillaging human villages, attacking the High Elf great cities, collapsing Dwarf mines, and tearing apart the Wood Elves forests. Deciding to stop their fighting for a common cause, the races have allied together to fight the Orcs away from their lands. Orcs are not the only threat to the civilized races, as a more evil race has descended from the frozen wastes in the north: Demons. The long seals that had been laid by a race even more ancient than the elves has broken in places, allowing demons to get a foothold in the Material World. Worse, the demons had been gathering their troops and planning for an invasion for some time, readying to take the lands that once belonged to them back from the mortal races. A great war is about to befall everything on the world, and one thing is for certain. No matter who wins, Hero?s will have been made and much blood will be spilt before this war is over.
 

Drachyench

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Races

There are only a few races to choose from, and each will have their advantages and disadvantages. They shall be clearly listed in each description. I shall only describe the demons as I am sure you know what the other races are.


Humans:

Advantages: Only Race that uses Holy Knights (Powerful demon Hunters), Most adaptable in environments, have the most powerful Heavy Calvary (Knights Panther.)

Disadvantages: Shortest natural lifespan (90 Years), Other than Clerics and Fighters, is usually less skilled in classes of warfare than other races.


High Elves:

Advantages: Only race to have Warlocks (More powerful Wizards), has some of the greatest magic’s, rivaling that of the Demons, longest natural lifespan (1000 years).

Disadvantages: Is frailer than most other races (Bones broken easier), limited numbers (Only 5 people will be allowed to be High Elves).


Wood Elves:

Advantages: Best shot of any races (Can hit almost any target with a bow, though no instant-kill hits), Second longest natural lifespan (750 years), are allies with most forest spirits.

Disadvantages: High distrust with non-forest dwelling races, greater limited numbers (Only 3 people will be allowed to be Wood Elves).


Dwarves:

Advantages: Greatest and Toughest Fighters, Can make powerful Runes; though the more skilled Runesmiths have passed on, forge the best mortal armors, High magic resistance.

Disadvantages: Short in size, slow in traveling large areas, have a great greed for gems and gold, very little skill in ranged combat (except war machine workers, which won’t be controlled by any one person).



Pillaging Races:

Orcs:


Advantages: Great fighters and high strength (can move war machines faster and lift greater weights), Great Amounts of them (player can control either one powerful Orc or 3 Weaker ones at once), High natural magic resistance (Though higher level spells will still get through).

Disadvantages: Known to fight among themselves, not the most courageous when alone (Ignore this you chose to be one powerful character), lack of any permanent allies.


Minotaur:

Advantages: Highest Strength (Can lift up to 300 pounds), have the most powerful non-magical weapons (Can cleave any low mortal in two with one blow), Highest Endurance of Pillaging forces (Have been known to survive loss of limbs and scores of wounds that would slay a mortal man.)

Disadvantages: Very Limited Numbers (Only 3 people will be able to play as them), are only tolerated by Orcs, Slow reflexes (though good sprinters), Large (Have trouble fitting in spots most people could easily fit in).



Demon Races:


Highborn:

Highborns are among, as you could guess, the highest ranking demons in the underworld. They have spent many years to keep such a rank, and they have such gained great skill in fighting and ‘ Underworld diplomacy’. These demons look mostly like Elves except for a few big differences. First off, Highborns usually have scales, many horns covering their bodies, or some other feature elves would never have. Second, these demons have more muscle packed on them than elves, easily discovered when they lift heavier weights. Finally, their lack of any magical talent easily gives away the fact that they have no elven heritage.

Advantages: Hold great power in the underworld (Access to better equipment), the best Fighters in existence (Longest known swordfight against a Highborn was against an Orc Warboss and lasted for about 3 minutes before the Orc was slain), Highest Magic Resistance.

Disadvantages: Have no magical abilities at all, can only spend limited time on the material plane (Start to weaken if they stay on the material plane for more than a week at a time.), are constantly assassination targets in the underworld (For gain of the assassinator).


‘Devil’ demons:

‘Devil’ Demons are demons that are lower in rank than elementals and Highborns, but still hold much rank over imps and other slave demons. ‘Devil’ demons have long tails, usually black, that end in a spade-like shape. They also have two small black horns growing out of their foreheads. ‘Devil’ demons could also pass off as a human quite easily by withdrawing their long, thin tail and horns. There have been instances of ‘Devil’ demons leaving the underworld to live among humans, though usually this is to escape crimes they committed in the underworld. However, there are a few that have developed human emotions, and have chosen to live with humans as companions throughout their demon lives. Usually, if they choose to do so, the fact that they are demons is not given away until they have children, who are born as demons like them, though also share their human emotions.

Advantages: Have the ability of flight, can be skilled above average in most classes, can assume human form, tail (allows them to hold additional things).

Disadvantages: Have been known to show human emotions if disguised as humans too long (Thus, up to 2 ‘Devil’ demons can be good), never master any classes, only partial skill in non-illusion spells.


Elemental Demons:

Elemental Demons are just Demons that have mastery over certain elements. However, this comes at a price. They are always highly vulnerable to their oppossite element, and they have a low physical endurance, which is only prevented from being their downfall due to their high speed.

Advantages: Best spell-casters in their type of element, highly resistant to their type of Element, High speed.

Disadvantages: Endurance of a High Elf (Thus, more easily injured), weak against their opposite element, can only specialize as fighters and spell-casters.


Monstrous Demons:

Monstrous Demons are Normal demons except they are gifted by great size, strength, and Resilience. They are usually used as Guards for Highborns and other High Ranking demons because of this. Monstrous Demons are among the best Seige Demons, as they can bash open gates easily and scale taller sections of the walls without ladders.

Advantages: Highest Strength of any other race (500+ weight lifting), greatest immunity to mundane weapons (though magical ones effect them as normal), High resistance to Ice Magic, and thunder magic heal them.

Disadvantages: Extremely limited numbers (only 2 people can play as one), very large (Can barely fit through anything shorter than 12 feet), only skilled as fighters.

((No jokes about 'Devil' Demons please...))
 

Drachyench

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Classes

Fighter: Fighters are skileld warriors that have trained to excell in close-combat. Be it Sword, Axe, or Pole-Arm, Fighters are skilled enemies and can be deadly to their oppossition.

Races Allowed: All.
Special Rules:
Heavy Armor: Fighters can wear heavier armor than most people and still fight with little penalties. As such, Fighters can wear heavier armors, though they are slowed by it(Unless on steed)

Blocking: Fighters are much better at blocking than your average warrior. As such, they can use shields more effectively to block enemy attacks, though all but Fighter masters must focus on Blocking or Fighting at a time, as it is hard to strike back at an enemy when they are constantly striking at you with an axe.(Note: Attacks by Minotaurs cannot be blocked this way, as they are simply too strong!)

Skill Levels:
-Novice (Must be 14 or older)
-Skilled (Must be 19 or older, Highest a weaker Orc can be skilled)
-Highly Skilled ( be 27 or older, Highest a 'Devil' Demon Can be skilled)
-Master (Must be 45 or Older)

Wizard:
Races Allowed: Human, High Elf, Wood Elf, Dwarf, Orc, Devil Demon, Elemental Demon
Special Rules:
Winds of Magic: Wizards can tune into the winds of Magic, and thus can use magical spells against their enemies. However, it takes great time to truely be a master Wizard, so rank will determine your most powerful Spells.

Enchanting: Wizards can temporarily(Time depends on skill level) enchant Items to be magical, and thus do more damage to enemies. Wizards may enchant 1 Item per skill level at a time.

Skill Levels:
Apprentice: ((Must be 14 or older)), Only lowest level spells, enchantments last only minutes.
Shaman: ((Must be 20 or older)), Slightly more powerful Spells, enchantments can last for up to a half hour.
Wizard: ((Must be 30 or older, Highest 'Devil' Demon can get)), has access to SOME higher level spells, enchantments can last up to an hour.
Grand Wizard: ((Must be 50 or older, Highest Human can get))
, Has acess to Multiple High level spells, enchantments can last up to 2 hours.
Master Wizard: ((Must be 80 or older)), Highest Magic Caster, can cast spells of greater power, however, each spell drains some of his energy. Can enchant up to 4 hours.
((Note, no wizards can be skilled in combat.))

Warlock:
Races Allowed: High Elf
Special Rules:
Greater Control: Warlocks have an even greater control of the winds of magic than a normal wizard, as such, they can cast spells with less negative effects. However, they only know limited amount of spells, as they put great effort into using the spells they already know without special materials.

Enchanting: Warlocks can enchant Items for up to a day, and can enchant up to 7 Items.

Skill Level:
Warlock: Must be 130 or older.

Knights Panther:
Races Allowed: Humans
Special Rules:
Knights Panther: Knights Panther are among the bravest and most skilled human fighters. As such, they are always counted as Highly Skilled Fighters. Also, they are rarely known to flee from the enemy. As a consequence, they will never stop fighting until either they are dead, all the enemies are dead, or the enemies have fled.

Skill Level:
Knights Panther: (Must be age 28 or older.)

Archer:
Races Allowed: All but Minotoaurs and Elemental Demons.
Special Rules:
Archery: Archers are skilled with ranged weapons, so they are obviously more suited for ranged combat. Archers can aim well with their bows/crossbows/whatever they use, so they are usually held in the rear. They also wear light armor so they can shoot unaffected and flee if the enemy gets too close. Archers have only skill with Daggers for Close Combat.

Deadly Shot: Grand Master Archers can shoot their bows in a way that is deadly to most creatures. When attacking an enemy and given enough time, they can pin-point a vital location and kill the enemy in one shot. However, this skill is hard to master, and constantly the shot won't be fatal.

Skill Level:
Novice: (Must be 15 or older)
Skilled: (Must be 18 or older)
Highly Skilled: (Must be 24 or older, highest all but Elves can get)
Master: (Must be 40 or Older)
Grand Master: (Must be 65 or older, woodelf only)

Ranger:
Races Allowed: Wood Elfs
Special Rules:
Stealth: Rangers are skilled in hiding while they shoot, able to ambush their enemies easily. As such, rangers are rarely detected until they either fire, or choose to be detected.
Skilled Shots: Rangers Count as either Highly Skilled or Master Archers.

Skill Level:
Ranger: (Must be 36 or Older)
Master Ranger: (Must be 60 or older)

Holy Knight:
Races Allowed: Human
Special Rules:
Holy: Holy Knights are, of course, holy. As such, they can harm demons much easier than normal warriors. Holy Knights always count as having enchanted weapons when facing demons.
Skilled: Holy Knights are Masters of fighting, as such, they are always counted as Master fighters. However, the only weapon they have mastered is the Sword, so they may only use swords effectively.

Skill Levels:
Holy Knight: (Must be 45 or older)

Berzerker:
Races Allowed: Orc, Human, Minotaur
Special Rules:
Blood-Lust: When bezerkers start fighting, they won't stop until all their enemies(and sometimes even a few allies) are dead. As such, berzerkers will never flee, or will they stop their weapons mid-swing.
Steady Path: When a Berzerker starts moving, it's hard to stop them. As such, Berzerkers will ignore almost all pain, and will fight even after losing an arm or a leg, not backing down.

Skill Levels:
Berzerker: (Must be 20 or older)

Highborn Master:
Races Allowed: Highborns
Special Rules:
Greatest Masters: Highborns have all the skill of a Master fighter, though they may fight with two weapons at one time, using one weapon to block enemy moves and the other to strike against the enemy.(Note: Attacks by Minotaurs cannot be blocked this way, as they are simply too strong!)

Skill Level:
Highborn Master: ((Must be 300 or older!!!))


Elemental Magician:
Races Allowed: High Elves, Elemental demons.
Special Rules:
Master of the element: Elemental Wizards control magic of a certain element, and are highly skilled with that magic alone. Due to this, Elemental wizards become higher levels quicker, though they only know magic for their elements. Also, their elemental magic is more powerful than when a normal wizard casts it.

Skill Levels:
Apprentice: ((Must be 14 or older))
Shaman: ((Must be 20 or older))
Wizard: ((Must be 30 or older, Highest High Elf))
Grand Wizard: ((Must be 50 or older))
Master Wizard: ((Must be 80 or older))
((Note, no elemental Wizards can be skilled in combat.))
 

Drachyench

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Name:
Age:
Race:
Appearance:
Class:
Class Level(Novice, master, etc.):
Side:
Weapons
Armor:
Short Bio:
 

Drachyench

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Name: Drog the Slaughterer
Age: 52
Race: Orc (Powerful)
Appearance: Drog stands about 6 feet tall with a shaven head. His skin is a tanish-green color, and his eyes are yellow, same as his teeth. He emits a foul odour to non-Orcs.
Class: Fighter
Class Level: Master
Side: Pillager
Weapons: His two-handed battle axe, a dagger.
Armor: Drog Wears a mix of of armor made from that of the enemies he has slain. His armor is mostly Chainmail and platemail pieces mixed, though he does wear a Leather glove on his left hand.
Short Bio: Drog is a Warboss to a medium sized group of orcs, leading about 200 of them. He gained his power when he and his original group of Orcs(About 12 Strong) started to make their way deep into human territory, around the time Drog was age 35. He has been in power for a surprisingly long time(for Orcs), and none who have attempted to take his power have succeded. He has yet to challenge another warboss for rights to his Warband also.
 

kingdomwolfblade

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chaoslegion.jpg


Sadly without the awesome guns >.<


Name: Talian
Age: 21
Race: Wood Elf
Class: Archer
Class Level(Novice, master, etc.): SKilled
Side: Neutral, she doesnt realyl care for the war
Weapons: Her bow and arrow. it has wolf spirit runes engraved on it, her dagger also has wolf runes engraved on its blade.
Armor: Light armor, armlets made of the lightest metal, forged by dwarves in their caves. A light chain mail when she goes to battle. Protection on her legs, also a light light metal. Though these can be easily be penetrated in close range battles, arrows and spears(if thrown from a far enough distance) cannot penetrate them.
Short Bio: Talian has a spirit that guides her through life, a wolf. She has always lived on the outskirts of any vilalges she goes to. She is lsightly more trustworhty of non forest dwelling creatures, though mostly dwarves, she knows the armor they make is good and pays them in anything she finds on her journeys that they are greedy for or find intresting enough to take. She has traveled all over and has been teaching herself how to use the bow and arrow and her dagger. She's been doing this since she was 5, her parents died in a battle. She doesn't really care for the company of others except for the forest animals and sometimes dwarves, she finds them quite intresting, and they can make aromor for her if any of hers break, she's jsut gotta pay them enough.
 

Drachyench

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((Welcome to the roleplay Kingdom. Feel free to post whenever you want. I have to be leaving soon, though anyone who follows these rules can join and doesn't need to wait for my permission.))
 

soraconankuto

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Location
Probably in another world
Name:Yami
Age:45
Race:Human
Appearance:Brown hair. Brown eyes. Very tall. He always wears his armour.
Class:Holy knight
Class Level:Master
Side:the good side
Weapon:Holy Sword that everybody calls Holy Archangel
Armour:Heavy armour that protects against some of the strongest of attacks
Short Bio:He is really quite strong. He is the strongest of the Holy Knights. He first became a knight at the age of 15 and worked his way up to Holy Knight. He is never afraid to go into battle and is ready for anything. He is very kind and trustworthy.

How is this?
 

Drachyench

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soraconankuto said:
Name:Yami
Age:45
Race:Human
Appearance:Brown hair. Brown eyes. Very tall. He always wears his armour.
Class:Holy knight
Class Level:Master
Side:the good side
Weapon:Holy Sword that everybody calls Holy Archangel
Armour:Heavy armour that protects against some of the strongest of attacks
Short Bio:He is really quite strong. He is the strongest of the Holy Knights. He first became a knight at the age of 15 and worked his way up to Holy Knight. He is never afraid to go into battle and is ready for anything. He is very kind and trustworthy.

How is this?

((Perfect. Welcome to the Roleplay. Post whenever you want to.))
 

Drachyench

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Drog made his way through a recently slaughtered village. No doubt there would be enough food to keep his Warband filled for the next two or three days. Enough time for him and his warband to attack the next undefended village for food and supplies. Drog watched as his newer followers fought over spoils of the battle. He and his eldest warriors always got the first pic, so their choice of food was much better than that of the new Orcs. Soon they would break into the town bar and pillage the beer. He knew that then would be the time to watch his back, as most likely most of his warriors would be too drunk to do anything then.
 

kingdomwolfblade

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From a distance Talian had her right eye open as her arrow followed the leader orcs head. He would die today for slaughtering the poor unsuspecting village. She finally let loose her arrow and watched it miss and instead, hit one of his generals straight in the eye. The arrow went through his head and out the back of it. She had used one of her specials arrows and had wasted it now. Damn...she muttered and hid behidn the rock she had used as leverage.
 

Drachyench

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((O.O Good thing she was a novice.))
Drog watched as one of his Generals, one that slayed many villagers that day, was suddenly killed by an enemy archer from a distance. Immediatly afterwards, the Orcs around the dead general attempted to flee. Drog stopped them by tossing one of the Generals axes right infront of the fleeing warriors path, knowing it would get their attention. "Find and kill the archer!" Drog screamed to his warriors, having them scramble for their weapons and head it the direction the arrow came from. Meanwhile, Drog took a piece of the generals armor and added it to his own, his way of honoring the dead. His raid was suppossed to be an easy raid, supplying him with food to last his Warband through the season. Now, now it would be for revenge, revenge for his generals death. Quickly stopping the Orcs from breaking into the bar, Drog called out to them. "Ouzgrog is dead! Find the killers and kill them all!" He screamed at them. Almost immediatly after giving the command, the Orcs drew their weapons and searched the perimeter around town, eager for an actual fight.
 

kingdomwolfblade

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((shes not a novice, shes skilled. You just moved in time. >> ))

She noticed most of the orcs heading straight for where she hid. She leapts back into the woods and jumped into a tree a few feet in the back. Pulling out an arrow she let it fly. She didn't stop to watch it hit an orc in the stomach and instead jumped onto the branch of another tree and shot from there sending the arrow flying from another direction hitting qanother orc. Score two for the elf. She jumped to the ground and lowered herself to her belly shooting an arrow from there. She kept moving to different spots after each arrow making it seem liek there was more then on of her in the forest. Talian was running out of arrows she would have to flee soon. She pulled out her last arrow and aimed it muttering some elfin words beneath her breath, the runes on the arrow began to glow a faint blue light and she let the arrow fly, it had the same blue light surrounding it and this time, she watched it fly straight through all the orcs in its way till it hit the building right next to Drogs face. She smirked and then bolted deeper into the forest. She only had her dagger with her now and the slightly sharpened tips of the bow in her left hand. But the last arrow had been a message to Drog, I can shoot down all your men and leave you standing armyless. She hardly left any form of trail behind except her scent, which would always be left behind unless she used magic but she didn't feel like using magic today, not after that arrow, it wore her out when she put that much power into one arrow. She could hear the trudging of orcs runningslowly through the forest, Talian was much more used to this terain since she lived in it her whole life. She let out a shout to the heavens above her.
"Fenrir protect me!"
She kept on running after that one shout not ever daring to stop.
 

Drachyench

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Drog read the letter and grabbed a nearby Orc by his neck and brought him to stand infront of him. "Withdraw the Orcs!" He commanded to him, the Orc quickly running in the direction a large mass dissappeared into the woods at. Already he had about 12 Orcs dead, 8 more than that which died from the attack. This village's ale wasn't worth this trouble. They were to move out under the cover of night, when they could reach the next village undetected and get more food for survival. As the Orc left, Drog started to mass a pile of wood for his generals pyre. As he started such, the sun was still high in the sky. Before they leave, the general would be honored.
 

kingdomwolfblade

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She finally stopped runnign when she heard the orcs leaving. Falling to her knees she panted slightly. She would have to be more careful, that last arrow was a complete and utter lie, she was out of arrows she would have to fasion some more out of branches or collect the bloody ones when the orcs left. She kept her spot leaning against a tree catching her breathe and the energy to move again.
 

Drachyench

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((*Starts clapping* Thank you ever so much Kingdom. You have no idea how happy I am that you actually ran out of arrows and tired after running. You have no Idea how many Roleplays I've been in where people have a million arrows in a normal quiver and can run 5 miles without breaking a sweat. Is it the same with you?))
 

Drachyench

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((Oh, and incase you were wondering about the age thing(or anyone else was), it is only there because I was starting to get tired of 16 year old Elemental Masters that could kill 300 enemies in one spell.))
 
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