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The Augur of Wentrind



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frisson

Silver Member
Joined
Dec 4, 2006
Messages
3,332
Name
Gilrin, Augur of Wentrind

Gender
Male

Race
Feigr

Appearance
The Feigr are an anomalous people, who, in a poetic sense, might be considered extensions of the world they live in. Feigr do not adhere to a strict biology, and many differentiate in size, shape and appearance. Those of greater sapience generally exhibit more humanoid traits, but this is not always so. The most common of Feigr reflect some aspect of beast. Next are those who reflect (or actually are) the environment. Finally, the least common of Feigr are those who reflect ideologies or concepts. Gilrin falls into the final category.

He resembles a young man, with every inch of visible skin appearing to be covered in soot or dirt. He is draped mostly in several layers of cloth as well as the occasional grey and black plumage (which appear to be a part of his body). His hands sport talon-like nails that run square at the edges, and he generally walks bare-footed. His face is obscured by a strange turban, so that only his mouth is visible. He possesses no molars, but only canine and incisor teeth. Gilrin also has no eyes or eye sockets. Instead, a species of small bird lives perched on his head. This bird is actually a part of his being and he sees through its eyes.

Abilities

Augury
The divining techniques of the Augur: posit the entity of God as "present within all things and thus connected."

Though able to observe the many futures, most Augur focused their interest in the past and present, able to see and experience these things in the subtleties of the environment even when all their other senses were obscured.

Apart from interpreting the messages of the universe, the most powerful Augurs could even draw out the "divinity" of an object; that is to say, siphon the power of eternity through a smaller form, temporarily bestowing unnatural properties upon the object, such as a twig with the hardness of steel, or a wall with the flexibility of rubber. This could only be done to an extent without destroying the object in the process.

The skill that led to the Augurs' downfall, however, was the imprinting of knowledge upon another individual. This could be used to a small degree to relay information telepathically, or to a greater extent, the very imprinting of the Augur's identity upon another being.

Artisan Craft
The Artisans are magick-users whose magick lies solely in their craft. Distantly connected to the Augury, Artisans can draw out the divinity of their creations to form constructs purposed for a variety of tasks; from the formidable battle-golem to the more simple messenger paper-bird. Those few at the apex of their craft could even create intelligent constructs, or summon otherworldly beings to inhabit their vessels. Thanks to the Augur's imprint, Gilrin possesses a whole lifetime's experience of this art, and with it crafted his weapon: Murugan the Bident.

Inward Path
Martial arts is also considered a type of physical magick, or the magick of the body. These physical schools are mainly divided between the Path and Way, which denote inward and outward strengths respectively. The Inward Path is a main school that focuses on drawing out your inner strength through intense physical regimen and making optimal use of your unique Feigr form and ability. Because Gilrin received the experience of this art from another Augur with a different Feigr body, he has had to slowly grow re-accustom to his own body in order to make proper use of the knowledge. Martial artists impose their will (the basis of magick) through their physical bodies, allowing great physical feats. This synergises dangerously well with Augury, allowing Gilrin to draw out the divinity of his own body to attain inhuman strength, yet also risk severe injury or death.

"Magick is to command; Divinity is to listen."

Weapon

Murugan
This two-pronged short spear serves as both a weapon and the catalyst for Gilrin's magick. Crafted through the Artisan art, this bident possesses the temporal quality of never degrading or breaking. The head is also detachable and can be fired at will and with great force like a harpoon. The spearhead is tethered to a tensile wire that seems to extend indefinitely, and can retract at Gilrin's discretion. Apart from its combat ability it is also used as a frequent mode of transport in the canopies of Wentrind.

Bio
The Gaul Nebulae Dwarf-verse is pretty much what it sounds like. It is a super-condensed universe, the size of a dust spec, hidden within a nebula in another universe. It possesses less of a spatial vastness than our own universe but is still incredibly large in its own right. Anything that enters or leaves is proportionately re-sized in an observational sense, but in reality nothing is happening at all as the body or object is simply passing through the bending of space.

Another interesting aspect of the Dwarfverse is that it is not composed mostly of vacuum but instead a seemingly endless expanse of forest, with trees phenomenally tall. So tall are these alien trees, that the world is divided into three vast levels (or spheres). The first is the canopies; where the majority of Feigr live. It is, with rare exception, the only level that visible light can penetrate. The branches here run thick and interlace, so securely that they form a stable floor, as well as a ceiling to the second level; the forest base. Down on the floor, dark creatures lurk, as well as the rare Feigr who hide or otherwise seek solitude in its heavily isolated yet tranquil atmosphere.

Many dark beaches exist on the forest floor, Black Basins as they are known. They serve as the figurative portals to the third and final sphere of the "world sea". Even in its unfathomable depths the trees continue to extend their reach, colossal roots housing countless coral societies, including the fantastic reef-kingdom of the Merrgr. Though the sea harbors the point of absolute darkness, light does exist in the colorful glow of bio-luminescence, which much of the life down there exhibits. It is the realm least frequented by Feigr, though the Merrgr could be considered Feigr in their own right.

Though much has been explored, the known lands of the dwarfverse exist on and around its very edge, at the world precipice. It is comprised of an incredible mountain range that spans the length and height of all three levels combined, and is coated in the nebulous fog; the veil that hangs between this world and our own, as well as being the very source of light and the "sky", so to speak. There once dwelled the gods of the Feigr, but now only one rules: the lord purveyor, Immortal Fenriarch. The Fenriarch overseers a more bureaucratic society through the system of "schools", and rarely intervenes in the trifles of those below. Only the Dwargr tribes seem to openly defy his authority.

Many a school of magick exist within the realm of the Gaul Nebulae Dwarf-verse. These schools regard one another in reverence, distrust or even competition. All Feigr learn from a school of sorts, even if that school is thought to possess little practicality or relevance to magick. Only some of these schools exist as official organizations, and it is considered realistically impossible to master more than one given school in a single lifetime, even for Feigr, who live marginally longer than humans. Some schools worked to solve this, and the Augurs were such people.

They were thought of as little more than diviners and soothsayers, and while this is true, the Augury art grew with ulterior motive: the extension of life and the unification of magick. Other schools had succeeded in one or the other from time to time, but they had died out for strange reasons or been cast out from society for their malicious or unnatural practices. For the Augur, they had learned to imprint their very identities upon another willing being, destroying both their personalities and constructing a new one from a collective consciousness. If they had been allowed to continue this practice, the Augur would have eventually ascended as new gods, and for this reason the Augur were perceived as a threat and destroyed by the Fenriarch.

All except for a Feigr boy with a natural affinity to the Augur art. He was overlooked, as the imprint was not normally possible to receive for someone his age. Four generations of knowledge and experience were bestowed upon him, two of Augur, one of Artisan and one of the Inward Path. All four harbored feelings of vengeance against the Fenriarch. Together all five minds became one. A new soul of the name Gilrin.

There. Finally .
 
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Ðari

Look at you, armor-less
Staff member
Joined
Dec 15, 2005
Messages
9,614
Awards
10
Age
33
Location
Beyond the Final Destination
Name: Svether Darakai
Other Names: Seven, Phantom, Dark Cry
Title: The Watcher, Nothing's Shadow
Age: Physically Thirty-five
Mental Age: At least ten eons.
Race: Essence-Composite Being
(A construct)

Homeworld
: The Garden//Eden

Appearance
:
Seven was crafted in the image of Garforge's shelled essences located at his the height of his spine. When rend from that, his state was brought into fruition and thus molded. In a wholesome effort, an infant then emerged and immersed within the cradle of The Naught King's care. With time his appearance aged rapidly as though the brandishes of time didn't touch the phantom.

He stands, a man of about five feet and eleven inches in full height. A very mature, hardened, and gritty kind of profile. His face shows and reflects his age. The tones of his cheeks are imbued with a rosy peach hue. Stoic, yet not without subtle flare in his rigid disposition.

His hair is variously short in some spots, complimented by a sort of silver hair color for his 'ghostly' facade. The bangs of his, are brushed off to the side as to eliminate the distraction from his face. Both of his eyes, are a translucent and pale kind of green, almost pale yellow. His ears, are pointed and sharpened off at the sides.

Seven's body is incredibly built, well kept, and quite muscular. At a distance, he was look like a more toned 'letter T'. Graced by some of the finest threads that Eden could provide him. His armor, the chest piece covers his torso and opens to reveal his shoulders. The coordination of the colors range between a rust color, brown, black, and white. Past his waist, some sturdy leggings, that are plated lightly. Two boots are the final pieces of his attire.

When entering Nightmare-Mode. He assumes a much more quiet, sadistic form. Embellishing in a complete black tuxedo. A red collared shirt, with black tie and bright white pants. With black shoes, preferably dockers. His silver hair turns white, strains longer and flowing. Seven is referred to as Dark Cry when he assumes Nightmare-Mode.
Armaments:
Harken ~ "Take it, you've earned the right to hold onto it."

A sphere-like arm of Seven's that serves as the limiter of his abilities, and ties him to the physical. Harken is a basis of essence that bonds one to the plane that they are on. Even on some level consciousness. Given that Seven's being is keyed to a phantomlike-essence, it will fill him and allow him to assume a physical. In addition to this, it stores within it, Ecto-essence, that which Seven manipulates. And as a durable, and nigh infinite expanse, it draws it from Seven given he is a conduit for it, and in the even he should need to exhibit and ample amount, the container triggers and releases a drastic amount.
Background
______________________
Origins

Birth was unusual for one such as Svether. He was brought into fruiton from a much higher existence and not quite a regular person himself. From the spine of Garforge Temblin, the nothing-space of 'fear' in its best respects. Something formed, and generated on his back, until finally Garforge ripped it off, and from that. An infant was spawned. Even for Garforge, on some level the naught king possessed a kind of compassion back then. Taking the collected mass of himself, he named 'it'

Svether Darakai. In the image that he would be at his side for many eons to come. The infant didn't stay at that stage for long. Seven, as he was called, began to grow and thinking independently. Always at the aid of Garforge and Reforge in the earlier days of The Garden and a vigilant vassal to Master Temblin. Seven was devoted, and through his devotion, the composite being, developed his powers as imbued in him from Garforge.

The personality of Seven is very much straightforward, yet not completely linear. He is loyal in almost every sense of the word, in better preferences to be the martyr for his liege. His tongue is held on his own discretion and his wit is as sharp and on cue with his intelligence. Despite his childish nick name, as a man he is quite elegant and foreboding, overwhelming with the same kind of charm as his father. Able to feel and interpret emotions easily, he specializes in the extraction of fear from those to whom he doesn't quite know.

In time, they began to show. He was capable of quite a number of assorted talents. The primary being he was a shadow on The Garden's plane and his physical lingered, meaning he wasn't tethered. His first name of being called a Phantom originated here. As an alledged 'phantom' he was able to graft flight, pass through the physical, but even he could be struck. Thinking to test this against the Reaper, Erebos at a young age he was cut and almost swallowed by the Lizard's purple and black light blade-like armaments.

As a phantom, he was garnered the ability to generate and channel spiritual-essence which he could use to overshadow the physical beings that wandered Eden. It further expanded that this made him invisible, intangible, and could even shape-shift. His talents just seemed to further and further themselves as time persevered. Garforge was rather impressed and thus Svether became his reconnaissance specialist. To whom he would send to observe the third, around the time of the Great Orsanian War.

With a grand number of years on his shoulders, Seven became something of a high-standing with Garforge and his brethren that were apart of some aspect of nothing that stemmed from their legitimate 'father'. Seven was the seventh born, and thus to his knowledge the youngest essence composite being. He was a representation of Garforge's shadow, the shadow that never existed on the plane physically, but like its name-sake, it was always there. This knowledge and understanding gave him a much more complete sense of how he could use himself as a tool in the aid of Garforge.

The time of The Great Orsanian War waged, and left nothing but the calamity and bodies, torn, a wake less dream of gore and blood. The Betrayal of Coraleye, yet through some form of compassion or just senseless brutality. Garforge, at the keen eye of Seven's watch forcibly stopped Reforge from murdering the betrayer. Calling fortainbras, from Reforge's hand, and steadily blowing off his limbs left and right. Horrified, Seven watched as his head was the last thing that had Reforge Clung to life, and he died right before their eyes. The coward, had said his peace, and apologized to Garforge. Wasting little time, Reforge resurrected himself, and would later come back to give his master a piece of his mind on Coraleye's behalf.

Svether at this time of the war, utilized his abilities. Before actually going into battle, he was given an armament from Garforge. Harken, a small metalic sphere with no grooves or lines upon it. It seemed to attach him to the plane, and imbue him with a wonderful essence that filled him with a physical mass. A gift more than anything else, it gave him a much more tampered control over his essence and so long as he possessed it he could maintain a physical.

Near the peak of his conflict, Svether entered a state that most of his brothers even fear. It was the pinnacle of terror, Nightmare-Mode. A rather droll combination of names, but it set the point across that Svether invoked the change into a complete little diablo. His single blue eye is the key behind his ghostly white hair. A gaze is enough, used to paralyze the raging enemies with one lock of his eye and they were stunned and trapped within a mental and emotional strain of horrors inside the corridors of their minds, abruptly causing a collapse into near instant fatigue just to combat the strain.
 
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