Abilities
Superhuman Endurance ; While her pain tolerance proves phenomenal there proves to be times where she simply must give in and allow herself to succumb to her wounds. Suihei produces very little fatigue toxins, gracing her with an endurance that is only as limited as she is in her pursuits ; while she has not learned the full potential of her ability to keep fighting, there do seem to be hints that she can fight for hours at a time, give or take the differences in hours the Worlds have with one another. Even still, as most Keyblade wielders she s more than able of taking a bit of a beating before giving out.
Superhuman Strength ; While by no means some behemoth that can topple a monster with a single strike, Suihei has learned that she can use what she has in order to send even a Fat Bandit several meters away from her with a well placed strike. However, because her strength is based entirely on her determination and strength of Heart, it can, and often does fluctuate whenever her resolve falters. As she specializes in physical combat, one may be surprised at her lithe figure packing a bit more of a punch than expected. Even steel may find itself rendered in half if she focuses hard enough, and while the peak of her strength is a relative unknown, it is safe to assume that if she ever grew into her full potential, it would exceed tons of pressure at maximum capacity.
Superhuman Speed | Reflexes ; Catching her when she needs to move is yet another endeavor that only results in disappointment. Even some of the fastest swordsmen across the Worlds find themselves impressed if she is pushed to the brink of her limits. Suihei is quite quick on her feet ; her speed is far beyond superhuman, with split second motions being made far before her brain even registers what she has done. To the untrained eye, she does not even make visible movements, but instead seems to flicker across the battlefield at random intervals.
Even small spaces may have trouble keeping her down, for she displays a remarkable ability to use her surroundings completely and utterly once she gets a feel for them. Her flow of motion? A bit too difficult to stop once she gets started with it.The ability to lash out with her keyblade as fast she does is not only awe-inducing, but a testament to how great her stamina is if she can perform her techniques time and again. While the magical arts may serve to slow her, it is only something that staves off the inevitable in the long run.
The reaction times of the Keybearer is so fast that she is able to think, react and see things happen in slow and fast motion on an almost subconscious manner, allowing her to assess and react to threats at such a speed that it could be considered amazing in of its own right.
Superhuman Agility ; The precise control that Suihei displays with her muscles prove impressive- capable of twitching them and maintaining her sense of coordination regardless of surroundings. Keeping herself on her feet and coordinated and is just as important as anything else. She doesn't appear to have a problem with remaining on two feet unless she's uprooted or pushed, and even then she has such a degree of self control that it that near almost ensures that she lands in a position that harm won't befall her. Unstable surfaces prove to be irrelevant, as there have been many a time where the turbulence of the battlefield shifting hasn't disturbed her much at all. On the off chance that she does lose her balance, Suihei is able to regain it or bounce back to her feet quickly and retaliate at seemingly impossible strikes of the keyblade.
Magic ; Well versed in the use of magic, it oft serves as not but something to fall back upon for the simple sake of convenience. Be it encasing her enemies in frigid pillars or setting them ablaze, crushing them beneath the sudden force of gravity, healing her allies or conjuring impenetrable barriers, Suihei proves to be highly proficient in the magical arts mostly in part due to the Keyblade lending itself as a shortcut to mastering many spells. While this may be the case, comparing it to her speed or physical strength is erroneous. Still, she does express some sort of ability with magic that many others cannot boast - oft setting magical traps to surprise enemies in elemental explosions of debuffs so her own attacks may strike without fail merely happens to be a talent of hers.
Keyblade Mastery ; A-Rank
An understanding of the principles behind the Keyblade, while severely lacking, proves to grow adequate as time goes on. To glean a deeper understanding of the weapon, one must take into account that it is a mystical artifact that seems to be tied to the Heart of the wielder, such as the weapons of Nobodies are bound specifically to the husks that hold enough will to call them forward. For her to learn how to utilize the capabilities of this weapon, she's had to fall back entirely on learning as she goes, and through annotations found in several scattered reports over the world.
Of the many abilities that these exotic weapons hold, Suihei has learned that she is capable of sealing, unsealing, and extracting any lock in the known multiverse. Much like a 'skeleton key', there is nothing that cannot be opened by the Keyblade, allowing her to part the sea between worlds in order to traverse them easier. Despite many Keyblades' apparent frailty or lack of a cutting edge, Keyblades are able to serve as both excellent blunt weapons and supernaturally precise cutting tools. Keyblades are especially effective against creatures connected to hearts or darkness, including the Heartless, Nobodies, Dream Eaters, and Unversed.
Suihei can attach a Keychain to her Keyblade to transform it into a particular form, affecting both its design and abilities. Equipping a Keychain also changes the effect generated when the Keyblade is summoned; this effect is generally based on the Keychain's symbolism. She also has the ability to summon and dispel the Keyblade with but a thought ; anyone who attempts to seize it from her and does not have the ability to wield the Keyblade will find that it's quite impossible to take it, for it will always return to its rightful wielder.
In combat, Suihei has developed a style that works in conjunction with the years spent studying kendo beneath her sensei after school. While primarily two-handed, she has mastered her style well enough to be considered especially proficient with the physical aspect of the keyblade and will often use one hand as needed. An amalgamation of on the fly swordplay and parkour, she frequently strives to weave out of the way of attacks before retaliating with lightning quick blows-- though, either way, she's remarkably adept at going on the offensive as well. Her reflexes are remarkable, and blocks appear effortless when her body falls into a pattern of battle that her mind refuses to keep up with. As Noxic has said, being on the receiving end of one of her hits hurt. A lot. Despite her almost playful nature in the midst of battle, she is capable of shifting from a defensive, agile "dance" to an offensive and frenzied dance of blows that keep sheer through Heartless with an impractical ease.
As she gains further experience traversing the Worlds, her understanding of the Keyblade has become more innate. More instinctual. With no teacher to guide her, however, there is room to doubt that she'll ever attain true mastery of the weapon lost into the folds of time.
Skills
Flash Step ( mobile ) : A short burst of speed utilized by lessening the kinetic energy around her ; it's probably her most used ability, being more akin to an instant movement that can be used repetitively in battle to dodge in a split second.
Blink : Brief transference to the immaterial realm of mana, gracing her with the ability to pass through organic objects of the material world. Frequently signified by a flash of light blue, the drain that it puts on her mana reserves makes it an absolute "no" within battle. In theory, if she had larger reserves (and if the cooldown wasn't a few minutes), she'd be capable of phasing through a few attacks indefinitely.
Aerial Dodge : A double jump, nothing more complex than that. It is done by creating a brief platform of mana beneath her feet, and, in theory, she could do this indefinitely, or until she ran out of mana. It proves excellent for avoiding aerial attacks at the last moment.
Gliding : Riding the winds is an impressive feat, a feat that she has managed to utilize with time and effort ; though certainly not exactly a master at it, she does prove relatively adept at falling back on this in order to levitate above otherwise harmful substances.
Guard - Suihei blocks and shoots back enemy attacks using a parrying action to throw them off their guard. Her mastery of the skill has allowed her to counter even the fastest attacks in the blink of an eye ; when combined with her natural speed, it makes for quite the ability with parrying whenever needed.
Ars Arcanum : Suihei brandishes her keyblade deliver a flurry of six heavy handed blows before lashing out with four more strikes with the intent to cripple or maim. Though the second phase of the technique is far slower than the first, and thus, more open, she's managed to learn how to make the most of what she has by using it in conjunction with her agility.
Scintillate : Suihei rushes forward with Light augmenting her speed in order to escape an opponent's field of perception. Like a spark, she appears and disappears with two decisive blows with her keyblade - one to the chest, and the other to the naval with the intent to open several other combinations.
Flash Step - Similar to Scintillate, Suihei performs an extremely fast attack - though, instead of delivering two decisive blows, she uppercuts the enemy with the teeth of her keyblade, piercing their guard while furthering any openings for future attacks on her end. She must be a certain range away, however, lest she oversteps her boundaries.
Vertex : Suihei performs a leg-sweep to cause her enemy to lose their footing whilst planting her keyblade into the ground for support. Following this, she plants a hand on the pommel and rotates for a total of five seconds, lashing out with a lightning fast kick.
Zantetsuken : Suihei assails enemies with a single, blindingly fast stroke of the Keyblade that inflicts severe physical damage. Lesser enemies are almost consistently destroyed on the spot.
Blizzard / Fire / Thunder / Aero Edge : Suihei wreaths her keyblade with one of the four aforementioned elements and lashes out with a powerful jumping blow. The physical force behind such has been noted to rupture the ground with an explosion of elemental energy, given an opportunity to miss.
Stun Impact : Suihei collects non-elemental energy in her keyblade and releases it in a dome-like construct around her once piercing the ground, causing a near immediate stunning effect to most lesser enemies and staggering larger ones.
Sonic Rave : Suihei increases her speed in order to dash at enemies rapidly, something that is only possible with a subconscious protection spell around her, lest she loses her footing.
Strike Raid : Suihei tosses her keyblade at the enemy in a buzzsaw motion ; it tends to stun with the concussive force typically behind it, though it can be augmented with elemental effects to wipe out a swath of opposition.
Spark Raid: Suihei throws the Keyblade at a target. If it connects, the Keyblade will split into beams of light that fly in all directions.
Wind Raid: Suihei throws the Keyblade at the enemy, using a minor aero spell to tug it around the battlefield in greater distance.
Freeze Raid: Suihei cloaks the Keyblade in ice and throw it at the enemy.Typically freezes a foe on impact with gelid spires.
Reflect Raid: Suihei hurls the Keyblade and augments it with Light, causing it to ricochet around to strike many enemies.
Lethal Frame : Suihei flash-freezes her immediate area with a Stop spell and strikes with her Keyblade in a flurry of blows for the few seconds time is stopped. While no immediate effect is seen, once time resumes its normal flow her target is affected by the strikes.
Sliding Dash : Suihei plants her keyblade into the ground and propels herself forward with a miniscule burst of light, streaking into enemy forces with a horizontal kick that typically sends them bowling into one another.
Heat Dash / Ice Dash / Spark Dash : Suihei plants her keyblade into the ground and wreaths herself in elemental energy that explodes on impact. Depending on the element used, she can either create a concussive blow of fire, a cluster of icicles that expand through her trail, or a miniature electrical current through herself that expands on impact.
Sliding Dash : Suihei plants her keyblade into the ground and propels herself forward with a miniscule burst of light, streaking into enemy forces with a horizontal kick that typically sends them bowling into one another.
Magnet Splash - Suihei can collect magical energy from, similar to a magnet spell to draw enemies in and lashes out with either her foot, or her Keyblade in order to blow them back. If neither are an option, she finishes the technique with an explosion of magnetic enemy to blow them away.
Brave Shot: Suihei slams both her Keyblade, and a leg into the ground. Doing so creates twin bursts of light that races across the ground, knocking enemies into the air.
Sonic Strike: Suihei completely coats her Keyblade in light and rushes forward through the air, spearing enemies from a range.
Disaster: Suihei is surrounded by light and draws enemies into her by rotating. It builds up until it releases the enemies in a blast of light.
Trinity Limit : Suihei points her Keyblade straight into the air, which begins glowing with an intense light. Following this, she leaps and stabs the keyblade into the ground, with an archaic runic symbol forming beneath her feet that forms several motes of light. Finally, she twists her Keyblade into the ground in an unlocking motion as light bursts from the orbs, damaging all enemies in sight.
Final Arcana: Suihei hooks her Keyblade together with a ring of Light and throws it like a boomerang across the battlefield ; upon impact, the Keyblade and Light split apart before coming together again in damaging bursts of energy balls that can outright decimate the opposition.
Hand-to-Hand Proficiency : C Rank
She has a rudimentary knowledge in hand-to-hand combat. While kendo has trained her body and the keyblade refined it, Suihei’s lack of care for the martial arts lay in her own disdain for her father, and for that reason it has suffered until she fell back into a rather average bracket. She does not seem to favour utilizing it unless she is in a tight bind. Her forms, while far from sloppy, could do a bit of work—but anyone that may see her with her keyblade are liable to believe that she is defenseless without it anyways. However, Suihei is liable to refrain from using hand-to-hand if she can help it. While formally she was taught by a master-- as her father had enough experience to be lauded as a master in his youth – there seems to be no rhyme, nor reason to her style of martial arts.
She has enough retention of what she learned from her father to remain acrobatic—as quick, easy movement, in conjunction with the limberness instilled through years of gymnastics, works with the style best. Extremely fast ground movements seem to at least give credit to the fact that in time, she could become capable of Mastery if she ever sought to learn from her father once more.
While Suihei has suffered due to a lack of practice, she still seems to have a decent enough grasp on it to incorporate it into both swordplay, and hand-to-hand. Coined ‘Feint Brawling’ due to the incredible range, speed, and power placed behind it, she displays some minor talent at incorporating her naturally unreal strength with the speed necessary in order to use some of the more heavily taxing techniques. Indeed, it seems to find it’s home in feints and brawling more than it does anything else. It utilizes fast and furious martial arts with feints and counters in order to weave between the defense of those far larger than the user, and deliver as much debilitating pain as possible.
With rapid kicks that can translate into what appears to be teleporting behind the enemy, and canceling techniques mid-blow in order to shift into another one, the Feint Brawler is one that Suihei has only recently begun reintegrating into her arsenal. What little magic she is capable of channeling without the keyblade, she may incorporate explosive punches and kicks that rely entirely on her own state of mind.
While often considered flashy by a few, Suihei at least knows that the true strength of the Feint Brawler lies in the extreme bursts of speed needed to put pressure on some of the more dangerous fighters of the Worlds. While her jabs may often lead into quick dashes to slip behind an opponent, and her kicks, when untamed, can cause significant enough damage to burst lower level heartless in twine, the basis of her style truly relies in maneuvering and striking as hard and as fast as possible.
By and far, it is relatively brutal in origin—and even though she has quite some way to go before mastering techniques such as ‘Meteodrive’ and ‘Flaming Arrow’, she at least shows some talent in using ‘Dolphin Blow’ and the basic technique, ‘Beat Rush’ in order to apply pressure where needed.
Skills
Beat Rush ; Suihei delivers a swift series of powerful punches to dazzle the enemy. It is a relatively basic ability that can be broken mid-punch in order to quickly translate into any other technique in her arsenal.
Dragon Kick ; A sweeping kick that launches an opponent into the air ; enhanced with a magical spell, it can fire a projectile of wind after the initial kick, ensuring that a second blow is delivered.
Rolling Blaze ; Suihei wreaths herself in fire, spinning around whilst grappling an enemy before slamming them into the ground. It can be used mid-air in order for her to rebound off of them.
Dolphin Blow ; A non-elemental attack that launches enemies into the air with remarkable physical force. If successful, a small geyser of water may form following the initial strike-- though, she's hardly one to claim success over such a thing.
Elbow Smash ; Two powerful backhanded swings that send the opponent flying.
Magical Proficiency ; B -
Manipulating the natural laws of the universe is something that takes time and dedication to refine into an art. Mana is the purely spiritual component of life energy, which is composed of both physical and spiritual forces. To access one's mana, one must meditate and detach their magic from their emotions. After all, it would be unfavorable if a black mage caused catastrophes based purely on mental anguish and anger alone. Once one finds their source of mana? Well, you can only keep going higher from there.
Suihei, while far from holding the finesse needed to be an archmage on her own, has been given a significant boost in magical technique courtesy of her Keyblade. Certainly, if one was to ask her, she'd admit that she has the sheer power needed to fuel spells - but that's just the problem. Power, but no control. While she has taken to studying magic in full courtesy of a fair amount of advice from her friend, the fact remains that without her keyblade, she tends to overcharge her spells with an significant amount of force that proves exhausting.
As Keyblades are natural conduits for magic, Suihei is capable of performing on par with expert mages with the magical weapon in hand. It acts as a 'rod' of sorts to the otherwise sporadic shaping of her mana, allowing her to push spells forward with a slightly smaller risk of overcharging spells. With it, she is capable of Keyblades may also be imbued with magic for a variety of effects, including allowing Suihei to inflict greater damage or deal elemental damage to enemies with a swipe of the blade, or send off torrents of energy with dangerous swipes.
Spells
Mana Sensing: Suihei can sense the energies of every creature around her subconsciously in order to assess their threat level. Sifting through several auras to find those she is familiar with is a task that proves humorously easy for her, even if located on the other side of a filled room ; general consensus is that the more energy one has, the easier time she has in tracking it. Difficult? Not by any means.
Fire / Fira / Firaga: A short burst of fire erupts from Suihei's Keyblade, and it flies towards the targeted object. It can home in on the target a little if it moves, but is still easy to dodge. If hit, the victim can sustain first degree burns and some painful, but superficial bruising. She can also alter it so a ring of flames spirals around her.
Fira causes the flames to gain homing properties, with the ability to take sharp turns. However, they can still be dodged or misled if the target moves quickly enough. The flames, if allowed to strike, devour the target and burn a fair bit before simpering out. In comparison to the first degree burns from the basic fire spell, Fira amps it up to second degree easily, and with her lack of magical control, makes it incredibly damaging- concussive, even. As with the basic fire spell, however, she can alter the method of casting so a lone fireball orbits around her to strike at any nearby enemies
Firaga causes a large orb of fire to leap from the tip of her keyblade at incredible velocity. If one is chased, the orb is difficult to avoid, and even if one does succeed in a dodge, it will only just miss them. Once the the ball hits an object, it explodes in a violent fiery eruption, and can cause terrible burns to skin and flesh that may even sear the flesh right off the bone. Temperatures can be further increased through refinement, and similar to the previous alterations she can create a ring of fire around her - albeit, with two larger fireballs.
Firaga Burst : Suihei summons a large ball of fire before knocking it into the air, where it rains down smaller fireballs all around. Incinerating most enemies on contact proves to be a breeze, though it is relatively dangerous and thus, is seldom used.
Fusion : An incredibly powerful magical ball of fire forms in the air courtesy of the tip of her Keyblade, before Suihei guides it down with a mighty swing. Engulfing enemies in a calamitous explosion, the sheer force behind the Fusion Spell is often times equated to a megaflare. Incredibly capable of glassing the area around her because of the intense heat, it is often times compressed or lessened by her using Firaga burst in such a manner instead. However, this causes such a drain on her magical energy hat not even an elixir can completely rejuvenate her stores of mana.
" Chill out! " Blizzard / Blizzara / Blizzaga: This spell shoots a single ice shard from Suihei's Keyblade at her target. The ice shard can only travel a short distance before it dissipates, though. If hit, it can deal a small amount of frost bite, possibly causing limbs to go numb for a short period of time. The impact itself can cause small and superficial bruises.
Blizzara increases the damage output by allowing the balls of ice to travel further, at a much larger size. When striking an enemy, the shards will shatter, causing both concussive damage and piercing the flesh with ease. It may even give them some degree of frostbite. Her current master of the spell goes to
Blizzaga, releases six huge shards of ice that spread out once fired. Not only do they grow twice as large once they strike something, but they violently explode, causing a great degree of freezing damage to the victim.
Icicle Mine : Suihei places a shard of ice mid-air, causing it to explode once enemies come into close proximity. Like it's namesake suggests, it does not detonate without hostiles around to trigger it, and the longer it settles, the more glacial energy it tends to collect.
Ice Barrage: is a derivative of Icicle Mine that supercharges the glacial spell to an incredibly cool point. Jagged spires of ice will often times tear through the ground and flash-freeze enemies where they stand, provided they don't have any resistance to ice.
" A shock to the system! " Thunder / Thundara / Thundaga : Suihei can focus on a single target before casting the spell. At the most basic of levels, it unleashes a single lightning fast bolt from the sky in order to damage an enemy and leave them with a jittery status.
Thundara increases both the damage, and speed output by ramping errant bolts following the initial strike up to three, with the possibility of electrical burns acting as a deterrent towards others.
Thundaga is the far more unpredictable variant, with each bolt becoming more difficult to strike due to the large amount of bolts striking across a random radius. If struck by one, it can cause severe injuries- such as intense blood loss and burns - on impact.
Triple Plasma: is a technique that launches three spheres of plasma-like electricity towards targets. They are incredibly fast, and remarkably superheated, cutting through many defenses through shear speed alone. It also tends to randomly draw out a lightning strike once it impacts an enemy.
" Heal! " Cure / Cura / Curaga : It is similar to a healing potion, in that it revitalizes and restores anyone who is effected by even a touch of the healing spell upon them. Depending on the focus of Suihei, it can evolve from the typical single target spell into a multi-target one with enough determination on her part. Increased spiritual attunement can not only increase the power behind the spell, but it can bring someone from death's door by tending to otherwise fatal injuries with a magical touch. At it's maximum strength, Curaga heals most wounds, including severe wounds, such as broken bones, open and internal wounds, intense bleeding and can heal three people with minimalist effort.
Gravitation ; Channeling a gravity spell into the Keyblade, Suihei conjures an enormous ball of gravity that draws targets in, similar to a magnet spell. By creating a gravitational field, Suihei can cause enemies to collide against one another at impressive speeds. However, when opponents are struck by this spell, they are weighed down by such intense gravitational forces that the sudden release of gravity in the form of a purple-black wave that comes near the spell's end can send them hurtling away.
" Reflect! " Reflega: Uses light magic to create a barrier that completely protects Suihei. If hit while protected, the barrier produces counterattack light spray that damages enemies around her. The counterattack's damage is exactly equal to the damage sustained by the barrier. The barrier is instantaneous but lasts for about a second, so proper timing is required.
Spark : is a magical spell that utilizes the power of light to create a orbiting crystal around Suihei. If focused, it can act as a sort of first line of offense that leaps out to strike hostile targets with a cutting edge.
Sparkra : increases the speed in which the crystal is formed, as well as adding a second alongside the first. As they go in opposite directions, each clash of the light crystals can create a burst of light that blows enemies back by a few feet. Once they do, however, the spell ends.
Sparkga : is the final upgrade to the spark-series of spells. Three crystals rapidly form faster than the eye can see, and orbit Suihei fast enough to leave comet-tails. If struck by one, or all three, it carries significant enough force behind them to shear through most lower level heartless, and leaves burns that are incurable by conventional means. Provided that the spell is aligned fast enough for all three crystals to strike, it can form an incredible wave of damaging light that extends three meters around her.
" Holy Light! " Holy : Suihei's Keyblade is enveloped in a massive column of blinding light before the light splits into numerous thinner columns or orbs, flying outward to deal great damage to enemies they strike. However, she can alter the spell to take more historically accurate forms. Be it a whip, balls of light, or a cataclysmic explosion, one can always count on Holy to get the job done and cleanse Heartless with an impractical ease.
Distortion Drives
Distortion Drives are failsafes built into Suihei's clothing, permitting her to access her untapped potential in times of great duress. Specializing in very few areas, they are frequently utilized whenever she finds herself in a pinch almost subconsciously. However, the system is not completely without fault - too much dependency on it can easily build up the darkness that lurks within her Heart, leading to an all too dangerous game of knowing when to use it instead of constantly allowing herself to rely on shortcuts to her growth rate. Listed below are the forms that she has unlocked.
Limit Breaks
Joint attacks meant to surpass the limits that one can perform alone. They tend to actually just-- come along with the flow.
w/ Noxic ; X-Slash - Round trip - Finalé -- A rapid combination of techniques that begins with both Noxic and Suihei dashing towards an enemy in opposite diagonal directions and slicing them in tandem. Following this, they throw their weapons in tandem with both light and darkness coating them before ending the combination with a final toss of the weapons into the air that rains down twilight on the opposition. Finally, they clasp one another's hands in order to condense twin orbs of light and darkness that draw in enemies and explode in several crescent shaped slashes, completely eradicating targets in a storm of twilit wind.
w/ Nyx Noir Antipode - Star Flare - Grand Cross ; A mixture of a firaga and a blizzaga wipes several enemies out of in a flash of thermal energy. They can augment it further to a second, then a third level - with the second creating several explosions of wispy energy and the third flash freezing a localized area before a blast of fire blows them all away. They immediately follow it up with yet another explosion - this time augmented with holy, that creates several smaller balls that explode on impact. Finally, the remaining fire orbs sink into the ground before exploding in a cross shaped column of pure magical energy that overwhelms most, if not all magical defenses.