August 16, 2005 - Nintendo announced this morning that its anticipated new adventure game, The Legend of Zelda: Twilight Princess, has been delayed. The title, formerly scheduled to debut this November around the world, has since been postponed to 2006 so that the developer can continue to make the game better.
"After much discussion, the Zelda development team has requested extra time to add new levels, more depth and even higher quality to Zelda: Twilight Princess," said Nintendo of America's vice president of corporate affairs, Perrin Kaplan. "Consequently, we're announcing a new global launch in 2006, after the conclusion of this fiscal year (March 31). We'll provide a specific date at a later point in time. While this may come as a disappointment to many eager fans, it will absolutely enrich the game and make it a multi-million seller."
Twilight Princess, developed by Nintendo and directed by Majora's Mask overseer Eiji Aonuma, was previously set to be the company's big holiday game. In fact, analysts expected the game to be Nintendo's single greatest deterrent to consumers potentially interested in Microsoft's next-generation console, Xbox 360, which is set for a November launch. The delay leaves Nintendo without a major holiday release on GameCube.
In the epic adventure, a 17-year-old Link travels across a gritty, realistic world and is able to move into an alternate dark land called the Twilight Realm, where he transforms into a wolf. Twilight Princess won a number of considerations by critics when it was presented in playable form at the Electronics Entertainment Expo. However, even then, members of the development team hinted in interviews that they would have to work overtime in order to meet a holiday release.
Nintendo has released seven new screenshots of the game in motion. Readers are directed to our images section for new shots of Link exploring a populated town and manipulating the snow as the wolf.
Stay tuned for much more on the game in the coming weeks and months
"After much discussion, the Zelda development team has requested extra time to add new levels, more depth and even higher quality to Zelda: Twilight Princess," said Nintendo of America's vice president of corporate affairs, Perrin Kaplan. "Consequently, we're announcing a new global launch in 2006, after the conclusion of this fiscal year (March 31). We'll provide a specific date at a later point in time. While this may come as a disappointment to many eager fans, it will absolutely enrich the game and make it a multi-million seller."
Twilight Princess, developed by Nintendo and directed by Majora's Mask overseer Eiji Aonuma, was previously set to be the company's big holiday game. In fact, analysts expected the game to be Nintendo's single greatest deterrent to consumers potentially interested in Microsoft's next-generation console, Xbox 360, which is set for a November launch. The delay leaves Nintendo without a major holiday release on GameCube.
In the epic adventure, a 17-year-old Link travels across a gritty, realistic world and is able to move into an alternate dark land called the Twilight Realm, where he transforms into a wolf. Twilight Princess won a number of considerations by critics when it was presented in playable form at the Electronics Entertainment Expo. However, even then, members of the development team hinted in interviews that they would have to work overtime in order to meet a holiday release.
Nintendo has released seven new screenshots of the game in motion. Readers are directed to our images section for new shots of Link exploring a populated town and manipulating the snow as the wolf.
Stay tuned for much more on the game in the coming weeks and months