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- Dec 14, 2018
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I love the story of the game. Thats not the issue for me here, my issue is with the actual gameplay.
I know Nomura knows how to make a Kingdom Hearts game. I've played all of them - and ALL of them are more challenging than KHIII. ALL of them require more thought and strategy. For a game best described by Kairi as "their toughest battle yet" this is by far the easiest in the series.
And the major reason for it? Attractions/Links/Shotlocks and Keyblade Limit Breaks or whatever they're called all break enemy combos, do major damage, and grant either invulnerability or significant damage mitigation. On top of these you can use magic and dodge roll on nearly every enemy in the game and be perfectly safe. I'm asking myself is this even an RPG? Does leveling even matter in this game? We are on a roller coaster where we are forced to get experience and I wonder if my experience would change if the leveling system and the ability to change equipment were removed completely. I don't think it would.
Learning how to abuse this system takes all of 15 minutes of experience. For anyone familiar with the series it probably took you even less time. I was abusing this system halfway through Olympus. Between this and the complete lack of challenging enemies and end game boss content this is my biggest complaint about the game. The question is why?
The endgame is filled with tedious grinding. Between the mickey emblems, the chests, and the minigames grinding out ultima weapon is maybe more time consuming in this than in any other game so far with none of the satisfaction of searching for unique enemies and looking for unique crafting material. You are either searching every spot in every level looking for an emblem or sledding down the same mountain minigame looking for treasure for the 30th time. Did Nomura really exchange good boss fights for hide and seek minigames that would honestly consume 20+ hours of time if anyone gave this an honest attempt?
As beautiful as the worlds are, they are hallways the same as FF13 was. Well they are exactly what I expected to be honest, actually they exceeded my expectations, and I'm not complaining about that. Actually I think the worlds are so beautifully constructed and the disney characters meld so well with sora and the story it makes me think that Disney used up the majority of KH3 funding to represent their brands as best as possible and gave Nomura the scraps to fund the ending of his story.
I mean think about it, who needs who more? KH is such a beautiful story that Nomura undoubtedly puts his soul into it and wants to get it done. Disney is simply in this for the profit and knows that Nomura needs them to do it, so they're extorting him as much as they can
Maybe thats why 3/4 of the parts of the story that actually matter are at the very end completely segregated from the disney content.
Maybe thats why postgame is 90% irrelevent minigames and hide and seek
Maybe thats why the singalong from frozen was so forcibly injected into Arendelle
Considering some of the pacing of the dialogue and number of glitches/ clipping issues ive had in the game I wouldn't be surprised if Disney also forced Nomura to speed up game development.
The story of the game is brilliant and I'm going to make another post on why this game is brilliant and a philosophical masterpiece but I need to take a moment to rant about this because it upsets me as a person who loves video games and more specifically kingdom hearts games that this is 100% the worst game in the series. As a movie I would say its arguably the best, as a game I would actually throw it in the trash.
I can honestly say this is the only Kingdom Hearts game I wish was a full on movie instead of a game.
I know Nomura knows how to make a Kingdom Hearts game. I've played all of them - and ALL of them are more challenging than KHIII. ALL of them require more thought and strategy. For a game best described by Kairi as "their toughest battle yet" this is by far the easiest in the series.
And the major reason for it? Attractions/Links/Shotlocks and Keyblade Limit Breaks or whatever they're called all break enemy combos, do major damage, and grant either invulnerability or significant damage mitigation. On top of these you can use magic and dodge roll on nearly every enemy in the game and be perfectly safe. I'm asking myself is this even an RPG? Does leveling even matter in this game? We are on a roller coaster where we are forced to get experience and I wonder if my experience would change if the leveling system and the ability to change equipment were removed completely. I don't think it would.
Learning how to abuse this system takes all of 15 minutes of experience. For anyone familiar with the series it probably took you even less time. I was abusing this system halfway through Olympus. Between this and the complete lack of challenging enemies and end game boss content this is my biggest complaint about the game. The question is why?
The endgame is filled with tedious grinding. Between the mickey emblems, the chests, and the minigames grinding out ultima weapon is maybe more time consuming in this than in any other game so far with none of the satisfaction of searching for unique enemies and looking for unique crafting material. You are either searching every spot in every level looking for an emblem or sledding down the same mountain minigame looking for treasure for the 30th time. Did Nomura really exchange good boss fights for hide and seek minigames that would honestly consume 20+ hours of time if anyone gave this an honest attempt?
As beautiful as the worlds are, they are hallways the same as FF13 was. Well they are exactly what I expected to be honest, actually they exceeded my expectations, and I'm not complaining about that. Actually I think the worlds are so beautifully constructed and the disney characters meld so well with sora and the story it makes me think that Disney used up the majority of KH3 funding to represent their brands as best as possible and gave Nomura the scraps to fund the ending of his story.
I mean think about it, who needs who more? KH is such a beautiful story that Nomura undoubtedly puts his soul into it and wants to get it done. Disney is simply in this for the profit and knows that Nomura needs them to do it, so they're extorting him as much as they can
Maybe thats why 3/4 of the parts of the story that actually matter are at the very end completely segregated from the disney content.
Maybe thats why postgame is 90% irrelevent minigames and hide and seek
Maybe thats why the singalong from frozen was so forcibly injected into Arendelle
Considering some of the pacing of the dialogue and number of glitches/ clipping issues ive had in the game I wouldn't be surprised if Disney also forced Nomura to speed up game development.
The story of the game is brilliant and I'm going to make another post on why this game is brilliant and a philosophical masterpiece but I need to take a moment to rant about this because it upsets me as a person who loves video games and more specifically kingdom hearts games that this is 100% the worst game in the series. As a movie I would say its arguably the best, as a game I would actually throw it in the trash.
I can honestly say this is the only Kingdom Hearts game I wish was a full on movie instead of a game.
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