- Joined
- Jul 14, 2005
- Messages
- 58
If it stays an RPG (which I'm almost positive it will...unless it morphs into an online game, which I hope it doesn't.) There's a few things I'd like to see changed/added to the series. I know there are probably hundreds of threads with these out here, but I'm lazy and I don't feel like searching for one.
First off, I think the camera being moved to the right analog stick was a superb idea. I literally had no problems with the camera in KH2, as opposed to a few with KH1.
Combat:
Even though I thought KH2 was challenging at parts (I never resorted to mashing the X button though), I'd like to see a harder difficulty added, or hard mode being a lot "harder". I did hear rumors about KH2 Final Mix having a harder difficulty mode (Not sure if it's confirmed).
Reaction Commands:
They were awesome and I loved to watch them, but that's the problem. I was "watching" them. Reaction commands need to either: A) Randomize the button instead of just being Triangle, or B) having different buttons doing different actions which can make or break a reaction command, or C) Change reaction commands so that you press a series of buttons instead of just one.
Worlds:
They were amazing to look at, but sadly, there wasn't a whole lot to look at. Make them larger, first of all. Also, I'd like to see more enviroment interactions. For example, if you run through a bush or something, a bird could fly out. Nothing huge, just a little something to bring the world to life. This is pushing it, but you could even have the weather change a little bit in the appropriate worlds, not just because of the storyline, but just because. I mean, at the end of the Pride Lands, the skies were always a dreary gray and the enviroment resembled a barren wasteland. I know that's what it looks like in the movie, but it did get depressing to look at time and time again. I was thinking you could slowly see the enviroment coming to life because of deeds you do. (This is just an example).
Gummi Ship:
First off, I have to say I loved the KH2 Gummi Ship system. But!!! I would like to see a "free fly" mode, so to speak. Instead of just floating from world to world (after you've unlocked the gate), I was thinking you could have some sort of map and be able to completly steer yourself to the worlds, instead of following a set path. Sure, there may be some set paths for some missions, but I think a "free fly" mode would better an already amazing Gummi Ship system.
Final Battle:
This battle was done really well in my humble opinion. Xemnas had a couple attacks in his final form that instantly took me down to 1 HP on proud mode. (It was pretty weird, but I normally healed in time). However, at parts it seemed a bit too easy. Make the final boss a boss that you lose twice or three times to...like a Sephiroth difficulty. Of course, then you have the obligatory other-boss-that-if-he/she/it-decided-to-take-over-the-world-we-would-be-screwed that would have to be around twice as tough of the final boss. Square, go all out with the difficulty in the next game. Make Hard mode unbelieveably hard. Make easy mode similar to normal mode in KH2. I want to be able to brag that I beat KH3 in hard mode.
Graphics:
Not too much to say for improvement. Of course, the graphics will be even better on a next-gen system. (On a side note, I'm eager to see what keyblade combat would be like on the Wii). Regardless of the quality of the next KH game, I'm pretty sure the graphics will be of great quality.
AI:
Goofy and Donald are very handy to have around in the beginning of the game, as well as for limits and such. However, that's it. Towards the middle and end of the game, they don't make much of a difference in combat. I'm sure harder difficulty will help make them more useful. However, vary them up a little bit. Make Donald better at magic than Sora will be. But Donald is really only efficient at magic. (Sora gets a higher MP bar than Donald...that makes no sense). Goofy should be better at physical attacks, however, he can't use magic. Sora basically combines both Donald and Goofy in a single person, but he shouldn't be as efficient. I know, the keyblade is a mighty weapon, and a powerful asset against the Heartless and Nobodies, but come on, it can't be THAT powerful. Also, I'd like to be able to control Donald and Goofy and whoever else is in my party a bit more. Maybe tell Goofy to go after spellcasters, or to protect me when my health goes below 50%.
Magic:
Magic is done really well in this game, each being strong it its own way. (I really liked Fire being casted around you instead of as a fireball that hoamed poorly) However, I'd like to see more Final Fantasy magic used. I mean, like Demi, Bio, Break (petrify, and on a side note, I'd love to see a reaction command that triggered when an enemy was petrified and Sora used the keyblade to shatter them into pieces), Doom, and even more powerful spells like Holy (as a limit attack, of course...not just with Minnie Mouse). Maybe even make up a couple spells that are more Disney-oriented. I know that'll complicate the magic shortcut, but if you're fast enough, you can go into the magic command and select a spell rather quickly. See, that could even help Donald being more useful since he can cast them without looking through a menu for them. I'd like to say one thing though...make magic worth it!!! I don't want to be able to spam the X button. Give the enemies a block command, or even a reaction command to use on you! (and to block it, you have to have a really fast reaction time).
Keyblades:
I like how different keyblades had different abilities in this game, but of course, some were a lot better than others. I'd like to have the higher strength keyblades being heavier (even having Sora drag some of the heavy ones...I mean, he's only a teenager). I'd like keyblades that increased magic being more mystic looking. I mean, of course you need keyblades from each world, but you aren't limited to just them. This may be pretty hard to code, but to have a different set of attacks for each keyblade, or at least due to their weight. Of course, the Kingdom Key should be the most balanced keyblade, but nothing too flashy. Something like Ultima Weapon P (Ultima Weapon for Physical attacks...hee, I'm witty), having awesome looking attacks, but flaws in defense that enemies can expose. I'm one for having longer, more strategic battles than quick, easy ones. Something like the Chain of Memories Keyblade combat system, minus the Card point requirements. Some keyblades are easier to swing than others, while others deal different damage.
Drive Forms:
4 isn't enough, honestly. (well, 5 if you count anti-form, but you can't really control that). The moves for these forms look awesome, but are waaay too powerful. Final Form, for example, I can't see the whole combo in regular battles because all the enemies die before I get halfway through it. X_X I'd like to see a different form for each world (merging with the other Disney/Final Fantasy character). Of course, keep a Wisdom, Valor, and Master form, because those just make sense to have. I'm not sure about a Final Form though...or at least, make it have a weakness enemies can exploit. For one, Valor form can't use magic. That kinda hurts when Donald is KO'ed and your health drops pretty fast. Wisdom form can't use physical attacks (even though the shoot command is basically a physical attack). Master form uses both...but Wisdom should have the fancy magic and Valor have the fancy physical. Master should just have pretty spiffy attacks, and better than Sora's basic form, but not better than the ones that focus on a particular element.
Storyline:
Don't be afraid Square...make this game longer!!! Add a couple more Final Fantasy Worlds, bring some back for more story on them, and just have fun with it. I want bosses to feel like bosses, not just prolonged battles (and prolonged meaning another 3 minutes).
Music:
Vary it up a little bit. KH2 did it very well, but add in a couple different genres music to appeal to more people. Of course, orchestrated music should be the main genre, but add in a little more rock and such. This is very nit-picky and not something that NEEDS to happen, but I think it would be an awesome bonus. Even though it's already done really well in KH2. I love Hikaru singing the opening and ending music, and I don't want that changed at all.:thumbsup:
Wow, this was a lot more lengthy than intended. Oh well. Comment/add on what I have please. I'm interested in what everyone else thinks.
Here's to KH3 being made of awesome. (And available for the Wii...sorry, I just can't get swinging the Wiimote and having Sora swinging a keyblade out of my head...it's just too awesome. I'm curious as how dual keyblades would work though.) Happy new Year!
First off, I think the camera being moved to the right analog stick was a superb idea. I literally had no problems with the camera in KH2, as opposed to a few with KH1.
Combat:
Even though I thought KH2 was challenging at parts (I never resorted to mashing the X button though), I'd like to see a harder difficulty added, or hard mode being a lot "harder". I did hear rumors about KH2 Final Mix having a harder difficulty mode (Not sure if it's confirmed).
Reaction Commands:
They were awesome and I loved to watch them, but that's the problem. I was "watching" them. Reaction commands need to either: A) Randomize the button instead of just being Triangle, or B) having different buttons doing different actions which can make or break a reaction command, or C) Change reaction commands so that you press a series of buttons instead of just one.
Worlds:
They were amazing to look at, but sadly, there wasn't a whole lot to look at. Make them larger, first of all. Also, I'd like to see more enviroment interactions. For example, if you run through a bush or something, a bird could fly out. Nothing huge, just a little something to bring the world to life. This is pushing it, but you could even have the weather change a little bit in the appropriate worlds, not just because of the storyline, but just because. I mean, at the end of the Pride Lands, the skies were always a dreary gray and the enviroment resembled a barren wasteland. I know that's what it looks like in the movie, but it did get depressing to look at time and time again. I was thinking you could slowly see the enviroment coming to life because of deeds you do. (This is just an example).
Gummi Ship:
First off, I have to say I loved the KH2 Gummi Ship system. But!!! I would like to see a "free fly" mode, so to speak. Instead of just floating from world to world (after you've unlocked the gate), I was thinking you could have some sort of map and be able to completly steer yourself to the worlds, instead of following a set path. Sure, there may be some set paths for some missions, but I think a "free fly" mode would better an already amazing Gummi Ship system.
Final Battle:
This battle was done really well in my humble opinion. Xemnas had a couple attacks in his final form that instantly took me down to 1 HP on proud mode. (It was pretty weird, but I normally healed in time). However, at parts it seemed a bit too easy. Make the final boss a boss that you lose twice or three times to...like a Sephiroth difficulty. Of course, then you have the obligatory other-boss-that-if-he/she/it-decided-to-take-over-the-world-we-would-be-screwed that would have to be around twice as tough of the final boss. Square, go all out with the difficulty in the next game. Make Hard mode unbelieveably hard. Make easy mode similar to normal mode in KH2. I want to be able to brag that I beat KH3 in hard mode.
Graphics:
Not too much to say for improvement. Of course, the graphics will be even better on a next-gen system. (On a side note, I'm eager to see what keyblade combat would be like on the Wii). Regardless of the quality of the next KH game, I'm pretty sure the graphics will be of great quality.
AI:
Goofy and Donald are very handy to have around in the beginning of the game, as well as for limits and such. However, that's it. Towards the middle and end of the game, they don't make much of a difference in combat. I'm sure harder difficulty will help make them more useful. However, vary them up a little bit. Make Donald better at magic than Sora will be. But Donald is really only efficient at magic. (Sora gets a higher MP bar than Donald...that makes no sense). Goofy should be better at physical attacks, however, he can't use magic. Sora basically combines both Donald and Goofy in a single person, but he shouldn't be as efficient. I know, the keyblade is a mighty weapon, and a powerful asset against the Heartless and Nobodies, but come on, it can't be THAT powerful. Also, I'd like to be able to control Donald and Goofy and whoever else is in my party a bit more. Maybe tell Goofy to go after spellcasters, or to protect me when my health goes below 50%.
Magic:
Magic is done really well in this game, each being strong it its own way. (I really liked Fire being casted around you instead of as a fireball that hoamed poorly) However, I'd like to see more Final Fantasy magic used. I mean, like Demi, Bio, Break (petrify, and on a side note, I'd love to see a reaction command that triggered when an enemy was petrified and Sora used the keyblade to shatter them into pieces), Doom, and even more powerful spells like Holy (as a limit attack, of course...not just with Minnie Mouse). Maybe even make up a couple spells that are more Disney-oriented. I know that'll complicate the magic shortcut, but if you're fast enough, you can go into the magic command and select a spell rather quickly. See, that could even help Donald being more useful since he can cast them without looking through a menu for them. I'd like to say one thing though...make magic worth it!!! I don't want to be able to spam the X button. Give the enemies a block command, or even a reaction command to use on you! (and to block it, you have to have a really fast reaction time).
Keyblades:
I like how different keyblades had different abilities in this game, but of course, some were a lot better than others. I'd like to have the higher strength keyblades being heavier (even having Sora drag some of the heavy ones...I mean, he's only a teenager). I'd like keyblades that increased magic being more mystic looking. I mean, of course you need keyblades from each world, but you aren't limited to just them. This may be pretty hard to code, but to have a different set of attacks for each keyblade, or at least due to their weight. Of course, the Kingdom Key should be the most balanced keyblade, but nothing too flashy. Something like Ultima Weapon P (Ultima Weapon for Physical attacks...hee, I'm witty), having awesome looking attacks, but flaws in defense that enemies can expose. I'm one for having longer, more strategic battles than quick, easy ones. Something like the Chain of Memories Keyblade combat system, minus the Card point requirements. Some keyblades are easier to swing than others, while others deal different damage.
Drive Forms:
4 isn't enough, honestly. (well, 5 if you count anti-form, but you can't really control that). The moves for these forms look awesome, but are waaay too powerful. Final Form, for example, I can't see the whole combo in regular battles because all the enemies die before I get halfway through it. X_X I'd like to see a different form for each world (merging with the other Disney/Final Fantasy character). Of course, keep a Wisdom, Valor, and Master form, because those just make sense to have. I'm not sure about a Final Form though...or at least, make it have a weakness enemies can exploit. For one, Valor form can't use magic. That kinda hurts when Donald is KO'ed and your health drops pretty fast. Wisdom form can't use physical attacks (even though the shoot command is basically a physical attack). Master form uses both...but Wisdom should have the fancy magic and Valor have the fancy physical. Master should just have pretty spiffy attacks, and better than Sora's basic form, but not better than the ones that focus on a particular element.
Storyline:
Don't be afraid Square...make this game longer!!! Add a couple more Final Fantasy Worlds, bring some back for more story on them, and just have fun with it. I want bosses to feel like bosses, not just prolonged battles (and prolonged meaning another 3 minutes).
Music:
Vary it up a little bit. KH2 did it very well, but add in a couple different genres music to appeal to more people. Of course, orchestrated music should be the main genre, but add in a little more rock and such. This is very nit-picky and not something that NEEDS to happen, but I think it would be an awesome bonus. Even though it's already done really well in KH2. I love Hikaru singing the opening and ending music, and I don't want that changed at all.:thumbsup:
Wow, this was a lot more lengthy than intended. Oh well. Comment/add on what I have please. I'm interested in what everyone else thinks.
Here's to KH3 being made of awesome. (And available for the Wii...sorry, I just can't get swinging the Wiimote and having Sora swinging a keyblade out of my head...it's just too awesome. I'm curious as how dual keyblades would work though.) Happy new Year!