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Alright, having watched Back Cover some time ago, I gotta ask.
Why are people having 10 page discussions about what's essentially a conglomeration of scenes sloppily pasted together to give the illusion of a cohesive plot?
Alright, having watched Back Cover some time ago, I gotta ask.
Why are people having 10 page discussions about what's essentially a conglomeration of scenes sloppily pasted together to give the illusion of a cohesive plot?
BackCover is nice and all, but I feel like they gave way too much away in the trailers. They showed too many scenes and glimpses, so watching the movie felt kinda ehhh because it felt like we've seen everything already. It was still nice.
I didn't expect any of that, yet it was still underwhelming because Square just can't do trailers. People guessed BBS' story through trailers and were right.I know no one will agree with me on this but the complaints about 0.2 and Back Cover was because of over hype and seeing every trailer. Before we had Back Cover, everyone expected seeing the Fartellers' identities just so it can confirm or deny the rebirth theory or see the Keyblade war. So far no interview or trailer said so. So expectations were unrealistic. Same with 0.2, it was promoted to be basically KH3's prologue, yes the trailers spoiled a lot but no one forced anyone to follow every trailer.
I didn't expect any of that, yet it was still underwhelming because Square just can't do trailers. People guessed BBS' story through trailers and were right.
Saying "no one forced anyone to follow every trailer" isn't really right, because of course everyone will. It's really their fault for filling the trailers with the best scenes and spoiling everything. I dunno if I can explain what I mean, but you get the idea. If they didn't spoil 90% of BackCover, people wouldn't feel so incomplete and "what was new?" after watching it.
Back Cover was underwhelming because they promised answers and instead we got additional questions and the already existing ones didn't get ANY sort of answers. The whole point of BC should've been to explain the game's story to those who don't want to spend their freetime on a damn mobile game which probably now has one of the most confusing stories of ALL within the franchise. Instead we are given additional reasons to start playing the damn thing or watch it on youtube.
I honestly don't see how the trailers were the final product's fault. It's still Square's fault, but another department.
Would you pin a bad trailer for a movie (and boy do we have lots of them) onto the movie itself?
Which promised answers and promised by who?
I remember they said it was about Foretellers and the traitor issue, and I was pretty satisfied by that point.
And we got the already existinting questions about the Lost Page and the Eye answered, and those were issues that sprouted a lot of theories and threads, so I think many cared about them.
I don't think BC "should've" been what you claim it should, and in any case it was 100% never going to be, especially considering some of Ux concepts are for after the Xehanort saga.
Again, no offense, but you yourselves are the cause of your own underwhelming. You expected other things.
I played BC's time period twice, on two games. I've seen how the Days and Coded movie were handled. I'm familiar with how KH does things.
I was fully aware of what I was going to see.
I'm surprised a lot of you seem to hate the Foretellers and find them shallow and stupid. This movie made me care about each of them, and I found how they side-stepped lame conflicts that other characters in the series would dive head into refreshing (in another story, Aced would have been mad that Ava rejected his alliance and this would have caused unnecessary conflict, but here he is understanding and doesn't hold it against her. Similarly, in a worse story, Ira would have been hurt and angered by Invi saying she would report to him less, but here he is understanding. Even when Invi and Ava fight over misconceptions, they are a quick to apologize to each other and deflate the conflict. How quick Ira and Aced reconcile at the end. I liked all of this.) And while they sometimes did "stupid" things, I liked it more than, say BBS, because I felt that while they may have been poor choices, they were very human choices. Gula deciding to summon Kingdom Hearts, for example, while on its face is a bad choice, I actually really liked because I felt like his desperation came across really well, and just how lost and scared and at his last rope he was, how much he missed the Master, how he didn't know what to do etc. I like that. I honestly found that scene to be a highpoint of the movie.
I'd rather have flawed characters that make human mistakes and choices, than a bunch of characters that are either infallible, or act stupid because it's needed. I didn't get that impression from BC, myself. All of them were manipulated and it's easy to look back from a far and say how it's so obvious and stupid or whatever, but for the characters themselves, they absolutely trusted and believed in their Master and had a bond with him. They had no reason to believe he was of malicious intent.
idk. i left back cover liking and feeling attached to every single character (except maybe luxu, who is the least defined out of them, but even then, i found back cover illuminated his character more than we had had up to that point). And personally, I feel like that was the real goal of BC, to show us who these characters were, to give us a better sense of their goals and personality, and I think it succeeded. Nomura said from the beginning that BC wasn't like the Re:Coded or Days movies, but that it was to introduce all players to the Foretellers, even if they didn't play KHx/KHUx, because they were key characters. He didn't really promise more than that.
Could it have been better? Obviously, of course. But I'm okay with what we got, too (though that ending is rough).