- Joined
- May 1, 2019
- Messages
- 1
I've been doing my NG+ Level 1 Crit run and I've gotten up to San Fransokyo so far. Overall it hasn't been TOO bad. The mob fights on level 1 are definitely a PITA especially with your limited MP pool and obvious OHKO, two if you're lucky. Honestly though in regards to mob fights the only really annoying ones were those with a bunch of long range enemies (Arendelle and those purple ladies were the death of me). PotC's chain pirate dudes were also impossible for me without using ultima to whittle as much HP as possible since they barely stagger and can snipe you from across the screen, and approaching them is like guaranteed death if done wrong. The chip damage is immediately evident once you hit like Corona or Arendelle without using form changes, which is very annoying to me considering how KH2FM damage scaling for level 1 was done very well after the first world or two.
In terms of bosses/world specifics:
Olympus- the titans was actually probably one of the only bosses that I only probably died once or twice to. I was fully expecting more especially during the wonky Wind titan section.
Toy Box- again, surprisingly easy... died a few times to Toy King mostly from silly mistakes or the fact he can just decide to zoom and kill you while you're on top of him. Had to get around that by using a donald situation command right when he would do it. The Doll was a quite a few deaths but that was mostly due to the mob spam messing me up in the midst of attacking her.
Corona- Gothel was a tad annoying because of chip damage. The predominant reason I died 95% of the time was due to a OHKO from the annoying falling bomb section, boss was otherwise easy to deal with.
Arendelle- The chip damage was in full force that I didn't even bother with mob fights if they weren't required. Tried it with that first group when you start the world and I died several times lol. F*** that minigame with the ice dragons. I died so many times to that because of how absurd trying to jump over the lasers and move side to side is. Larxene's ice dungeon thing was only annoying with the forced nobody encounters because they suck hardcore, death in one hit as usual. I just used ultima to dispatch them because it was that frustrating. Marshmallow was tough but I really had fun with it once you get in a rhythm. Now Skoll.... that was a two day ordeal. Half the battle was against the wonky camera angles, the mini dragons attacking me offscreen or right out of a combo on Skoll. The other half was just plain guards not registering or getting clipped by the second claw swipe somehow. This was the boss I died so many times I lost count. I was ecstatic when I finally dispatched him, frying pan was my MVP. The only way to successfully live through the timed portion was ultima shotlock or ever after's.
Monster's Inc: only challenging part was the large crab looking unversed comboing me to death. Otherwise this world was a breeze like olympus. The boss was omega chip damage but the DM phase was very manageable and damage could be done nicely enough. I surprisingly could not get OHKO by any of it's moves despite me not using food and having very little health. Might've been the ribbons, who knows.
PotC: again, largely easy. The flying heartless part was annoying because of how random the enemies can fly at you and kill you offscreen but I didn't do chip damage on it. Once you abused the dash or flying off screen to get iframes it was easier.Only died a handful of times to Davy Jones and that was all because I was having too much fun trying to combo him in the air constantly and being too aggressive. I did have to mog coin it initially because of the tentacle move underneath you but it's perfectly dodgeable if you high jump... dodge rolling was too iffy. I used ultima shotlock to dispose of the tentacle ship part because that would've been super tedious and most likely would've died trying anyway.
In terms of bosses/world specifics:
Olympus- the titans was actually probably one of the only bosses that I only probably died once or twice to. I was fully expecting more especially during the wonky Wind titan section.
Toy Box- again, surprisingly easy... died a few times to Toy King mostly from silly mistakes or the fact he can just decide to zoom and kill you while you're on top of him. Had to get around that by using a donald situation command right when he would do it. The Doll was a quite a few deaths but that was mostly due to the mob spam messing me up in the midst of attacking her.
Corona- Gothel was a tad annoying because of chip damage. The predominant reason I died 95% of the time was due to a OHKO from the annoying falling bomb section, boss was otherwise easy to deal with.
Arendelle- The chip damage was in full force that I didn't even bother with mob fights if they weren't required. Tried it with that first group when you start the world and I died several times lol. F*** that minigame with the ice dragons. I died so many times to that because of how absurd trying to jump over the lasers and move side to side is. Larxene's ice dungeon thing was only annoying with the forced nobody encounters because they suck hardcore, death in one hit as usual. I just used ultima to dispatch them because it was that frustrating. Marshmallow was tough but I really had fun with it once you get in a rhythm. Now Skoll.... that was a two day ordeal. Half the battle was against the wonky camera angles, the mini dragons attacking me offscreen or right out of a combo on Skoll. The other half was just plain guards not registering or getting clipped by the second claw swipe somehow. This was the boss I died so many times I lost count. I was ecstatic when I finally dispatched him, frying pan was my MVP. The only way to successfully live through the timed portion was ultima shotlock or ever after's.
Monster's Inc: only challenging part was the large crab looking unversed comboing me to death. Otherwise this world was a breeze like olympus. The boss was omega chip damage but the DM phase was very manageable and damage could be done nicely enough. I surprisingly could not get OHKO by any of it's moves despite me not using food and having very little health. Might've been the ribbons, who knows.
PotC: again, largely easy. The flying heartless part was annoying because of how random the enemies can fly at you and kill you offscreen but I didn't do chip damage on it. Once you abused the dash or flying off screen to get iframes it was easier.Only died a handful of times to Davy Jones and that was all because I was having too much fun trying to combo him in the air constantly and being too aggressive. I did have to mog coin it initially because of the tentacle move underneath you but it's perfectly dodgeable if you high jump... dodge rolling was too iffy. I used ultima shotlock to dispose of the tentacle ship part because that would've been super tedious and most likely would've died trying anyway.