- Joined
- Mar 19, 2005
- Messages
- 3,886
- Age
- 33
The sun sets, and a fire seems to ignite over the land. You shield your eyes against the blaze, and miles ahead of you on this flat land looms something hugely vast: you think to yourself, Is it a mountain, a mirage, or has the sunlight hardened into stone before me? For what you see certainly looks as though it was built from dull sunshine. However, it is none of these things. It is a city.
Yes, a city, one created almost entirely from smooth desert-yellow stone that seems to drink in the sunset. It is tall and wide, almost impossibly so, but that it because it is built upon tiers that are each maybe a mile or half long. You try to count the levels, but you lose track. Eighteen, twenty, twenty-three? Somewhere around that.
Here and there, from close-set buildings, a tower will rise, and at the top, what must be a palace sits like a crown. Amidst the dusty gold stone are snatches of lush green, showing that there are, in fact, trees and other plants.
Outside of the city, people are gathered near the river that passes by, doing this or that while watched by a peaceful herd of horses- or are they gazelles? –in the distance. But now, everyone is hurrying to get back inside. Here, apparently, it isn’t good to be out after dark.
What the city itself lacks in color makes up for it in the incredible variety of its people. A cacophony of languages and a muddle of faces make up the population. And despite all the hustle and bustle, it seems to be relatively peaceful, prosperous; and yet you are warned, even now behind the sturdy walls, to find a place to stay during the night. And this seems odd, for what could be so dangerous here, amidst music, magic, and laughter, in- where are you?
Welcome to the Golden City of Ledonaath.
+You just read….
Yep, that’s the plot right there. Nice, free-form, character-driven. Here your creativity can go nearly unlimited. Within reason, I’m giving you free rein over everything from flora and fauna to culture. This city is a melting pot, if you haven’t realized.
But just because I didn’t strap you down with a set of storylines doesn’t mean that it’s totally lazy. No, lots of things can and will happen, and you can make them up too. Just remember to read the rules!
+Where did you say we are?
I explained some in the opening. Ledonaath is more often referred to as the Golden City because of its darkly-gold color. Like I mentioned, levels, twenty-eight of them to be exact, build it up. They connect to a tall cliff behind it. The terrain is a grassland/savannah type. The Windlewyth River wraps around the city, continuing further on to the ocean, several miles away. Ledonaath has several parks built in it, a couple taking up entire levels. This has attracted its own animals, though there are menageries that keep most of them. Stables are built on every level for "beasts of burden" {horses, ostriches, zebras....} that make travel in the city possible.
The city is peaceful. Yes, there are rogues in it, and murderers, and other ne'er-do-wells like any city, but Ledonaath does not war. It has no army, only Guards that make up the law enforcement and Sentries who watch and control traffic going in and out. Because it is such an important center for trade, no one seems inclined to try and lay siege to it.
Legend has it that the city was made, hundreds of years ago, by refugees from many different nations fleeing from war. And since then, the tradition of being a nexus for myriad different ethnicities has continued. The city does not condone prejudice, and slavery is illegal. For the most part, there is tolerance, and places of worship for more religions than you can shake a stick at have been built.
And yet, there is not complete repose. It is truly impossible for a city, any city, to be free of all forms of discrimination. Hate crimes are not unheard of, though the City Guards try to work against it.
The lowest few levels, closer to ground level, house mostly people who work on the river; traders who wish to reside closer to the gates; and inns that cater to travelers stopping through. The highest levels, predictably, house the wealthier and/or more important citizens. This is because the last level makes up the palace, where the Royal Council resides and runs the city. Representatives from each level, called Envoys, meet there monthly.
And here is the most peculiar thing about Ledonaath: Being a melting-pot for culture also means being one for magic. Whether or not magic is the cause or merely a magnetic attraction is unsure, but many a strange thing happen in the Golden City, and it is well known that things grow dangerous in the deep hours of the night. People have reported seeing wraiths wandering around after dark, or been confronted by talking statues during the day.
Remember to be on your guard.
+Look, but don’t touch: non-playable characters
The Watchers: Now, these are perhaps the strangest things about the city. No one quite knows what they are, but luckily, they don’t seem to mean anyone harm: they’re actually helpful at times. People speculate that they’re protective spirits who watch over the Golden City and its inhabitants. They come in the form of usually small, strange animals. And most often, you’ll simply catch of glimpse of glowing eyes or a shadow out of the corner of your vision. There have only been a few reported times in history that one of them has spoken to someone, and usually to warn of great danger for the whole city.
The Plague: One of the several malevolent beings that haunt Ledonaath. If it has a name, no one knows it, and for the most part, people are even afraid to name it at all. It comes in the form of a tall, too-thin man, with ashen skin, diseased orange-red eyes, and dark blood-red hair. It slips into houses during the dark of the moon and selects a victim, causing them to instantly turn feverishly ill. Death is always the result, whether after a few days or a few weeks, and no one has yet found a cure.
The Plague seems to be related, in some way, to the four other malevolent spirits that roam during the nights when the moon does not show. They are listed immediately below.
Insanity: The being that comes in the form of a short, feral-looking black-haired woman with yellow eyes and fangs. When seen, it is most often laughing or smirking. As the name implies, it induces madness in people, and generally likes to create chaotic situations.
The Elements: A trinity of beautiful sisters that are made from the essence of fire, water, and air, and have some control over such. They cause destruction when they can. Fires, floods, dust storms, if they come during the dark of the moon, you can bet your life that it’s caused by them. Fortunately for us, they aren't very powerful- only malicious. Clicky clicky, I found a reference pic!
+Follow them, and there will be peace in the kingdom
-->Be LITERATE. If you can't post two paragraphs or more, including satisfying grammar and spelling, I don't want to see you. Don't worry though; I won't bite your head off if you misplace a comma or don't get a word or two right. But there's no excuse for your posts looking as if you typed blindfolded.
-->Remember the guidelines about power-playing and god-moding. Common courtesy, ya know.
-->Keep stuff PG-13, you know the rules.
-->R-E-S-P-E-C-T. Respect me, respect your fellow RPers, respect yourself. I don't want any flaming in my thread. It’s far too pretty for that. The PM system is a wonderful device, remember.
-->No Mary-Sues. If you don't know what a Mary-Sue is, then basically, it's a two-dimensional character. Flat. Boring. Too damn powerful or cliché. I love originality to death. You don't need to have a tortured past to be interesting.
-->You are allowed more than one character. I myself will be controlling three {to hold up the plot}, though I don’t recommend that many.
-->As the City is diverse, I adore introducing new races and cultures. What I say it not the end-all and be-all of creativity. So go ahead. But I don’t want you to be a 700-year old elf or whatever. And for my remaining sanity, please, no angelic or demonic characters. It seriously annoys me.
-->I uphold the right to boot you out if any problems arise or if I feel that your profile isn't up to par. And if I don't accept you, don't you dare post {after I will specifically ask you not to} and ask "y wasnt i excepted??". Once again, be kind to the sanity of this poor, battered RPer.
-->Be involved. I will allow absences as long as you give a notice- we don't want to think you've died, now do we? Upon your return, you will be given a summary and allowed to hop back in. Don't just leave for two weeks in Fiji and expect to come back with no problems.
-->Being involved does NOT mean rapid-fire posting. No one likes to come back after ten minutes and see twenty pages that weren't there before. Please don't do that. You'll make me cry.
-->Have fun! I love fun. I love whoever invented it too.
+Time to tell me about yourself….
Name:
Age:
Gender: {because sometimes, I do actually need this option}
Race/Ethnicity:
Occupation:
Level you live on: {1-25}
Personality: {how do they act? Quirks, habits, nature? I’d love to know. Make this longer than two sentences, please.}
History: {you’re okay to have fun with this}
Weapon/s: {make this logical. That's all I ask.}
Power/s & Abilities: {please don't be too powerful. Have some weaknesses.}
Appearance: {either a description or a non real-life picture and description. Because sometimes I wonder; Does that girl really want her character to have purple hair ... ? But link your pictures, please}
Theme song/s: {it’s fun. =D}
Other: {the place for anything else that needs saying!}[/FONT]
Yes, a city, one created almost entirely from smooth desert-yellow stone that seems to drink in the sunset. It is tall and wide, almost impossibly so, but that it because it is built upon tiers that are each maybe a mile or half long. You try to count the levels, but you lose track. Eighteen, twenty, twenty-three? Somewhere around that.
Here and there, from close-set buildings, a tower will rise, and at the top, what must be a palace sits like a crown. Amidst the dusty gold stone are snatches of lush green, showing that there are, in fact, trees and other plants.
Outside of the city, people are gathered near the river that passes by, doing this or that while watched by a peaceful herd of horses- or are they gazelles? –in the distance. But now, everyone is hurrying to get back inside. Here, apparently, it isn’t good to be out after dark.
What the city itself lacks in color makes up for it in the incredible variety of its people. A cacophony of languages and a muddle of faces make up the population. And despite all the hustle and bustle, it seems to be relatively peaceful, prosperous; and yet you are warned, even now behind the sturdy walls, to find a place to stay during the night. And this seems odd, for what could be so dangerous here, amidst music, magic, and laughter, in- where are you?
Welcome to the Golden City of Ledonaath.
+You just read….
Yep, that’s the plot right there. Nice, free-form, character-driven. Here your creativity can go nearly unlimited. Within reason, I’m giving you free rein over everything from flora and fauna to culture. This city is a melting pot, if you haven’t realized.
But just because I didn’t strap you down with a set of storylines doesn’t mean that it’s totally lazy. No, lots of things can and will happen, and you can make them up too. Just remember to read the rules!
+Where did you say we are?
I explained some in the opening. Ledonaath is more often referred to as the Golden City because of its darkly-gold color. Like I mentioned, levels, twenty-eight of them to be exact, build it up. They connect to a tall cliff behind it. The terrain is a grassland/savannah type. The Windlewyth River wraps around the city, continuing further on to the ocean, several miles away. Ledonaath has several parks built in it, a couple taking up entire levels. This has attracted its own animals, though there are menageries that keep most of them. Stables are built on every level for "beasts of burden" {horses, ostriches, zebras....} that make travel in the city possible.
The city is peaceful. Yes, there are rogues in it, and murderers, and other ne'er-do-wells like any city, but Ledonaath does not war. It has no army, only Guards that make up the law enforcement and Sentries who watch and control traffic going in and out. Because it is such an important center for trade, no one seems inclined to try and lay siege to it.
Legend has it that the city was made, hundreds of years ago, by refugees from many different nations fleeing from war. And since then, the tradition of being a nexus for myriad different ethnicities has continued. The city does not condone prejudice, and slavery is illegal. For the most part, there is tolerance, and places of worship for more religions than you can shake a stick at have been built.
And yet, there is not complete repose. It is truly impossible for a city, any city, to be free of all forms of discrimination. Hate crimes are not unheard of, though the City Guards try to work against it.
The lowest few levels, closer to ground level, house mostly people who work on the river; traders who wish to reside closer to the gates; and inns that cater to travelers stopping through. The highest levels, predictably, house the wealthier and/or more important citizens. This is because the last level makes up the palace, where the Royal Council resides and runs the city. Representatives from each level, called Envoys, meet there monthly.
And here is the most peculiar thing about Ledonaath: Being a melting-pot for culture also means being one for magic. Whether or not magic is the cause or merely a magnetic attraction is unsure, but many a strange thing happen in the Golden City, and it is well known that things grow dangerous in the deep hours of the night. People have reported seeing wraiths wandering around after dark, or been confronted by talking statues during the day.
Remember to be on your guard.
+Look, but don’t touch: non-playable characters
The Watchers: Now, these are perhaps the strangest things about the city. No one quite knows what they are, but luckily, they don’t seem to mean anyone harm: they’re actually helpful at times. People speculate that they’re protective spirits who watch over the Golden City and its inhabitants. They come in the form of usually small, strange animals. And most often, you’ll simply catch of glimpse of glowing eyes or a shadow out of the corner of your vision. There have only been a few reported times in history that one of them has spoken to someone, and usually to warn of great danger for the whole city.
The Plague: One of the several malevolent beings that haunt Ledonaath. If it has a name, no one knows it, and for the most part, people are even afraid to name it at all. It comes in the form of a tall, too-thin man, with ashen skin, diseased orange-red eyes, and dark blood-red hair. It slips into houses during the dark of the moon and selects a victim, causing them to instantly turn feverishly ill. Death is always the result, whether after a few days or a few weeks, and no one has yet found a cure.
The Plague seems to be related, in some way, to the four other malevolent spirits that roam during the nights when the moon does not show. They are listed immediately below.
Insanity: The being that comes in the form of a short, feral-looking black-haired woman with yellow eyes and fangs. When seen, it is most often laughing or smirking. As the name implies, it induces madness in people, and generally likes to create chaotic situations.
The Elements: A trinity of beautiful sisters that are made from the essence of fire, water, and air, and have some control over such. They cause destruction when they can. Fires, floods, dust storms, if they come during the dark of the moon, you can bet your life that it’s caused by them. Fortunately for us, they aren't very powerful- only malicious. Clicky clicky, I found a reference pic!
+Follow them, and there will be peace in the kingdom
-->Be LITERATE. If you can't post two paragraphs or more, including satisfying grammar and spelling, I don't want to see you. Don't worry though; I won't bite your head off if you misplace a comma or don't get a word or two right. But there's no excuse for your posts looking as if you typed blindfolded.
-->Remember the guidelines about power-playing and god-moding. Common courtesy, ya know.
-->Keep stuff PG-13, you know the rules.
-->R-E-S-P-E-C-T. Respect me, respect your fellow RPers, respect yourself. I don't want any flaming in my thread. It’s far too pretty for that. The PM system is a wonderful device, remember.
-->No Mary-Sues. If you don't know what a Mary-Sue is, then basically, it's a two-dimensional character. Flat. Boring. Too damn powerful or cliché. I love originality to death. You don't need to have a tortured past to be interesting.
-->You are allowed more than one character. I myself will be controlling three {to hold up the plot}, though I don’t recommend that many.
-->As the City is diverse, I adore introducing new races and cultures. What I say it not the end-all and be-all of creativity. So go ahead. But I don’t want you to be a 700-year old elf or whatever. And for my remaining sanity, please, no angelic or demonic characters. It seriously annoys me.
-->I uphold the right to boot you out if any problems arise or if I feel that your profile isn't up to par. And if I don't accept you, don't you dare post {after I will specifically ask you not to} and ask "y wasnt i excepted??". Once again, be kind to the sanity of this poor, battered RPer.
-->Be involved. I will allow absences as long as you give a notice- we don't want to think you've died, now do we? Upon your return, you will be given a summary and allowed to hop back in. Don't just leave for two weeks in Fiji and expect to come back with no problems.
-->Being involved does NOT mean rapid-fire posting. No one likes to come back after ten minutes and see twenty pages that weren't there before. Please don't do that. You'll make me cry.
-->Have fun! I love fun. I love whoever invented it too.
+Time to tell me about yourself….
Name:
Age:
Gender: {because sometimes, I do actually need this option}
Race/Ethnicity:
Occupation:
Level you live on: {1-25}
Personality: {how do they act? Quirks, habits, nature? I’d love to know. Make this longer than two sentences, please.}
History: {you’re okay to have fun with this}
Weapon/s: {make this logical. That's all I ask.}
Power/s & Abilities: {please don't be too powerful. Have some weaknesses.}
Appearance: {either a description or a non real-life picture and description. Because sometimes I wonder; Does that girl really want her character to have purple hair ... ? But link your pictures, please}
Theme song/s: {it’s fun. =D}
Other: {the place for anything else that needs saying!}[/FONT]
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