~My Temp~
Name: Marsh Tilt
Gender/Sex: Male
Age: 17
Personality: Somewhat cocky when competing, but humble enough to accept his faults at other times. Friendly, outgoing and cheerful, but also somewhat naive and a bit slow... at times. He has a good heart, but can at times seem a bit... boring. Uh, yes, that's it. He doesn't MEAN to be boring, but he just IS, it seems. He can also be stubborn at times, it seems.
Marsh is known to be a bit unconfident and 'wimpy' at times, it seems, and he has a terrible fear of the unknown or mysterious things of the world. However, when his
friends are in trouble then there's no one you'd rather have on your side; he is FIERCELY loyal, and brave if he really needs to be.
Race: Human
Alignment: Lawful Good
Physical Apperance/Outfit: Smooth short brown hair with a few bangs hanging down for a fringe. Thin, 5"11 tall. White, slightly frail physical build, and a thin face. Green eyes (that're somewhat dull in complexion; they're more a sort of 'grey-ish green' as opposed, to, say, a brilliant emerald shade).
Wears a brown (with green trimmings) longcoat, gloves and shoes. Also wears smart brown 'pinstripe' type trousers. Wears plastic goggles on his forehead most of the time (and on his eyes when in battle) and a green 'Black Mage' wizards cap on his head (which has a small mountain shaped bobble type thing on the end, hanging off the tip of his hat with a little string). At other times he is known to wear a more formal suit... a smart black tux and an equally smart black tie.
Equipment: His trusty staff, it's about the length of a
baseball bat and crooks over into a sort of 'hook', albeit not sharp, more just notched. It channels his magic, and he's not very accurate without it... he uses it to 'conduct' his magic, you see, like the conductor of an orchestra. Of course, he can still cast magic without it, it's just that it lacks direction and purpose, and thus tends to become more... 'unconventional' when he hasn't got his staff on him.
Abilities: Graces and Good manners (includes diplomacy and tact). Intermediate Earth magic (Black, White and Summoning).
Techniques:
Shatter: Destroys any sort of barrier or defensive spell/shield that
the enemy may have used.
Disrupt: Temporarily 'Disrupts'
the enemy, preventing them from drawing upon any kind of external magical link they may have to something. This does not prevent them, however, from being able to cast standard magic spells, since these (usually) draw upon the persons inner power, nor does it weaken them physically.
Barrier: Raises a shield of energy that absrobs damage, cushioning the impact of enemy strikes or falls. It doesn't reflect damage, but it's effect does last longer than most forms of 'Reflect' magc.
NulStone: Raises a one time barrier that completely nullifies any kind of harmful Earth elemental spell used against Marsh (or possibly an ally, if he casts it on that person instead).
Hope: Lifts the spirits; indirectly does little more then makes the person more motivated to carry on, and that, I assure you, is potentially VERY powerful. Or it sucks, both are just as likely.
Stone Manipulation: Using magic, Marsh manipulates the earth as he sees fit!
Pit: Capsizes the ground beneath the enemy(s) feet, causing them to (hopefully) plummet to their
DOOM! Or, uh, to at least sprain their ankle, maybe?
Stone: Either rips several chunks of rock out of the ground, each about the size of a cannon ball, or, if the floor is made of something else, generates the rocks from thin air. These stones then proceeds to float there until either A) Marsh is disrupted (struck, knocked out, or dies) or B) Marsh taps the rocks with his staff, launching them, causing them to fly at high speed towards the enemy(s).
Spheres: Summons forth largish rocks similer to the ones used in his 'Stone' spell. However, this time they float around Marsh, under direct control from his mind, enabling him to swing the stones around to strike his enemies, bring them together to form a shield, or hurl them at his foes. They can also be used to create stepping stones and ladders, of a sort.
Pillar: Creates a great upheavel in the Earth in front of him, forcing a great pillar of stone to form out of the ground and smash into his foes (not a projectile. The pillars maximum length is about 30 feet). Can be used both straight in front of him as a shield, or at a distance to smash his foes.
Summon: Children of Stone: Temporarily (till they're destroyed) summons three small rock golems (VERY small, at least in comparison to other summons... about 4"4 tall each). They're quite hardy and pack a punch, but they have no ranged attacks, and are a tad slow.
Gravity manipulation: Using magic, Marsh bends gravity to his whim!
GravDraw: Creates a vortex of gravity around himself, drawing the enemy in, and then blasting them away!
Momentum: Alters somethings momentum, allowing Marsh to subtlely shift something's direction and speed. If the object is light enough this variation can actually be used to launch it in a whole new direction.
Float: Marsh can, by drastically reducing the gravity immediately below him leap huge distances and land softly, without fear of plummeting.
Nature manipulation: Using magic, Marsh controls plantlife and the forces of nature to fulfill his goals!
Heal 2: Instantly heals minor injuries, speeds up the restoration of very bad injuries and dulls the pain.
Summon: Children of Wood: Temporarily (till they're destroyed) summons three small 'WoodForms' (VERY small, at least in comparison to other summons... about 4"4 tall each). They're plant-like in form, with tough hides made of wood. They can break off (and then regrow) shafts of wood from their bodies to hurl these as spears or too rapidly fire them machinegun
style. Alas, their quite slow, and not as powerful up close as 'Children of Stone'.
Finisher: When near to death, Marsh can use his finisher...
Transform: Titan of Ragnarok: Transforms every fiber of his being into THIS bad boy!
<A href="http://fc03.deviantart.com/fs34/f/2008/308/b/f/Anima__Earth_Elemental_boss_by_Wen_M.jpg" target=_blank>
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But, um, yes. In this form he has none of the magic has in his human form, but he becomes virtually indestructible and gains the strength of the very planet he stands upon. He becomes a bit slow, though, and his HUGE size makes him an easy target.
Bio: A young man of noble birth, who lived a very privileged life. He has had few problems in life, but he's also been somewhat sheltered from the outside world, and as such sometimes thinks people are a bit silly for being pessimistic or anti-social.
Ever since he was old enough to talk, his father (an accomplished mage and business man) taught him how to use magic, but unfortunetly the boy discovered that he could only seem to get the hang of the Earth element, but that he had a mastery of it few could content with at his age.
Eventually, when he was about 16 he set off to claim his own fortune, (for his father was very strict about this. He was NOT going to raise a son who would inherit everything and not EARN it...) and along with it to marry the girl of his dreams, his childhood friend Ruth, the daughter of his fathers bodyguard and future protector of the family.