OCC: This is officially my first Role-play so I don't expect to much and some kind words. I'm up for ideas that always helps.
Rules:
1: There will only be 1 of Pusher, Wiper, and Phaser. Since they have to much power to begin with. So first come first serve.
2: Everyone will have at least 2 power abilities. Like with Movers force push and push shield that sort of thing. This will decrease the amount of God-modding.
3: No god-modding or power-playing
4: Romance is accepted but not necessary. So keep it PG-13.
5: This is a Semi-Literate RP. But that doesn't mean 1 liners. Keep it interesting.
6: Most of all have fun.
Psychic Template:
Name:
Age: (13-30)
Power:
Power Abilities: (2 at most)
Appearance: (pictures are optional)
Personality:
History:
Weapons: (Optional. Guns, swords etc.)
Himitsu Organization:
Name:
Age: (20-30)
Power:
Power Abilities: (2 at most)
Appearance: (pictures are optional)
Personality:
History:
Weapons: (Optional Guns, swords etc.)
~Notes~
-The Sample is a experimental drug the Division used in the movie to increase the Psychic abilities in it's users but they usually die afterward.
Pusher: Unknown
Phaser: TheBane.
Wiper: Unknown
"Right now our future isn't that great."
There are special people in this world. We don't ask to be special. We're just born this way. We pass you on the streets every day, unnoticed by most. It started in 1945. The Nazis were conducting experiments in psychic warfare, trying to turn those with psychic abilities into soldiers. Lots of us died. The war ended, but the experiments never stopped. Other governments around the world set up what they called "divisions", trying to do what the Nazis couldn't, to turn us into weapons. The divisions agents are trained to track and hunt us down like animals. Take us away from our families and friends. They test us and categorize us. There is what they call a Watcher. They can see the future, even if that's not always as simple as it sounds. Others are called Movers; just an easy way of saying telekinetic. Pushers put thoughts in your head, and make whatever lie they come up with the truth. Sniffs, Shifters, Shadows, Bleeders... it goes on and on. In divisions' eyes, we're all just lab rats. Only one problem - we keep dying. No one has ever survived the drug meant to boost our powers. They've been winning a lot of battles. Now it's our turn to win the war.
After the events in Hong Kong, China by a group of Psychics, the sample was released to the public to destroy the Division. But as a last ditch effort the Division deleted everything from their time of experiments on the Psychics. The Division still alive but broken as combined all ten facilities into one Division, The Himitsu Organization. Gaining it's former power The Himitsu Organization waged a war against the Psychics, killing everyone that didn't join them and taking children in for experiments. After the first few months of unjustly executions and kidnappings, the Psychic community only stood at half, after the first year, only thirty remained. The last of the Psychics joined together in an effort to destroy the new Division and to stay alive. In time the Himitsu Organization created a special group of Psychics that were improved with a new sample.
I haven't even gotten to the bad part yet. We die.
Powers:
Movers: Movers manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the Mover is trained to hear and identify the specific atomic frequency of any given material and alter the gravity wave around it, usually producing the nearby air to appear warped. Advanced Movers can work at the molecular level creating protective shields in the air around them.
Pushers: Pushers push specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subject's trust or to have them perform any action, thinking it was their own agenda.
Watchers: Watchers are trained to self-induce visions of the future, very much like a prolonged sense of déjà vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. Some Watchers are able to improve the clarity of their visions by consuming alcohol.
Bleeders: Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. Also Known as Screechers.
Sniffs: Sniffs are highly developed psychometrics who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.
Shifters: Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours until the effect expires. In order to shift something, the object to be shifted must have roughly the same dimensions as what it will be shifted into. The length of the shift is based on experience and ability.
Wipers: Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
Shadows: Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitchers: Stitchers are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.
Phasers: Phasers are ghost like psychics able to pass through any solid object with ease.
There are special people in this world. We don't ask to be special. We're just born this way. We pass you on the streets every day, unnoticed by most. It started in 1945. The Nazis were conducting experiments in psychic warfare, trying to turn those with psychic abilities into soldiers. Lots of us died. The war ended, but the experiments never stopped. Other governments around the world set up what they called "divisions", trying to do what the Nazis couldn't, to turn us into weapons. The divisions agents are trained to track and hunt us down like animals. Take us away from our families and friends. They test us and categorize us. There is what they call a Watcher. They can see the future, even if that's not always as simple as it sounds. Others are called Movers; just an easy way of saying telekinetic. Pushers put thoughts in your head, and make whatever lie they come up with the truth. Sniffs, Shifters, Shadows, Bleeders... it goes on and on. In divisions' eyes, we're all just lab rats. Only one problem - we keep dying. No one has ever survived the drug meant to boost our powers. They've been winning a lot of battles. Now it's our turn to win the war.
After the events in Hong Kong, China by a group of Psychics, the sample was released to the public to destroy the Division. But as a last ditch effort the Division deleted everything from their time of experiments on the Psychics. The Division still alive but broken as combined all ten facilities into one Division, The Himitsu Organization. Gaining it's former power The Himitsu Organization waged a war against the Psychics, killing everyone that didn't join them and taking children in for experiments. After the first few months of unjustly executions and kidnappings, the Psychic community only stood at half, after the first year, only thirty remained. The last of the Psychics joined together in an effort to destroy the new Division and to stay alive. In time the Himitsu Organization created a special group of Psychics that were improved with a new sample.
I haven't even gotten to the bad part yet. We die.
Powers:
Movers: Movers manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the Mover is trained to hear and identify the specific atomic frequency of any given material and alter the gravity wave around it, usually producing the nearby air to appear warped. Advanced Movers can work at the molecular level creating protective shields in the air around them.
Pushers: Pushers push specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subject's trust or to have them perform any action, thinking it was their own agenda.
Watchers: Watchers are trained to self-induce visions of the future, very much like a prolonged sense of déjà vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. Some Watchers are able to improve the clarity of their visions by consuming alcohol.
Bleeders: Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels. Also Known as Screechers.
Sniffs: Sniffs are highly developed psychometrics who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.
Shifters: Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basis, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours until the effect expires. In order to shift something, the object to be shifted must have roughly the same dimensions as what it will be shifted into. The length of the shift is based on experience and ability.
Wipers: Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
Shadows: Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radius appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods. Most Shadows are effective only against Sniffs, but some extremely powerful Shadows are able to block even Watchers.
Stitchers: Stitchers are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.
Phasers: Phasers are ghost like psychics able to pass through any solid object with ease.
Rules:
1: There will only be 1 of Pusher, Wiper, and Phaser. Since they have to much power to begin with. So first come first serve.
2: Everyone will have at least 2 power abilities. Like with Movers force push and push shield that sort of thing. This will decrease the amount of God-modding.
3: No god-modding or power-playing
4: Romance is accepted but not necessary. So keep it PG-13.
5: This is a Semi-Literate RP. But that doesn't mean 1 liners. Keep it interesting.
6: Most of all have fun.
Psychic Template:
Name:
Age: (13-30)
Power:
Power Abilities: (2 at most)
Appearance: (pictures are optional)
Personality:
History:
Weapons: (Optional. Guns, swords etc.)
Himitsu Organization:
Name:
Age: (20-30)
Power:
Power Abilities: (2 at most)
Appearance: (pictures are optional)
Personality:
History:
Weapons: (Optional Guns, swords etc.)
~Notes~
-The Sample is a experimental drug the Division used in the movie to increase the Psychic abilities in it's users but they usually die afterward.
Pusher: Unknown
Phaser: TheBane.
Wiper: Unknown
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