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Updated 358/2 Days Info



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KB

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Credit to Xaldin on KH-Vids

Brief summary of the interview with bits of new info...

- The scenes in KH2FM+ featuring Roxas and Axel have now been done in full work detail.
- Roxas will be having a few different forms, such as Sora did when entering Disney Worlds.
- The story of the game will not be entirely understandable for those that do not have the game, however they won't enjoy it as much.
- Other characters will be appearing there as well, including various Disney Characters.
- However most of the conversations in this game will be revolving around Roxas.
- Those who played Kingdom Hearts II should understand the story even more, and may even understand why this game was put onto the DS.
- The 14th Member is a female who has influenced Roxas in his future actions, however she is too much of an important character in the story to talk about.
- In the event scenes, there will be a little movie, there also may be an opening movie to the game.
- The voice is becoming a issue with capacity but I am trying to find various ways to compress it into the game.
- During this we are re-doing the cutscenes of 358/2 Days as well, this is because on the DS there is a weak design to the data and for every update to the hardware we push 358/2 Days further.
- Even though we have a low capacity problem Nintendo has made it far, even their Rom capacity is going up!....Slowly (laughs)
- The order of Single Player to summarize it up is "Go to mission, Clear Mission, Return to HQ, Prepare for next mission, go to next mission." There are also small mini events you can do such as after beating a mission join Axel for some Sea Salt Icecream.
- Missions that are beaten in Single Player can be played in Multiplayer mode.

Updated

Functions and Restrictions of KH on the DS
- There were many thoughts about making the game, before moving it to the DS.
- One of the thoughts was the capacity of the game, while the other one focused more on.
- The second thought was more on the use of the double screen, and the touchpen.
- When the story of the game was told, everyone was really interested in it, and wanted to work on it right away and deserved special production.
- The main problem of putting it onto the DS was the fact that the polygons of the characters dropped, although we tried our best to keep the cutscenes at least to the feel of the KH series. We are currently trying to fix the polygons for the gameplay to make it as smooth as possible.
- A chat option is added into the multiplayer mode, allowing other players to chat with each other.

Button Operations
- Nomura believes that the KH series feel of combat has kept that feel in 358/2 Days.
- He still will not utilize the touchpen in terms of gameplay.
- The buttons in the demo at JF have been re-arranged.
- Because this time the game will not be able to use an analog stick it doesn't really fill like the main stream of the KH series to begin with, although we are aiming to get the best feel we can give for a KH game.
- The only complaints about the game given was the having to use the cross pad buttons instead of the Analog stick.
- We adjusted it though, and added a bit of connection between speed, combo and other actions during gameplay.
- The LM gauge is used as co-operation techniques as well as very dangerously powerful attacks.
- The Organization members in 358/2 Days in Multiplayer Mode will have moves from the original KH2, however due to restrictions we might not be able to have all their moves in there.
- Originally the chairs moved up or down when failing or succeeding a mission, we might change that a bit.
 

Organization_42

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One word: SWEET!

- The scenes in KH2FM+ featuring Roxas and Axel have now been done in full work detail.

Wait, are they talking about the Remembrance scene when they say goodbye to each other on the clock tower, or the scene when Roxas tells Axel he's leaving the Organization? I guess the latter makes more sense.

- Roxas will be having a few different forms, such as Sora did when entering Disney Worlds.

Now that's interesting! So perhaps we'll see a return of Atlantica, Halloweentown, Space Paranoids, or the Pride Lands? I think Halloweentown and Space Paranoids would fit the storyline better out of all of them. Perhaps Roxas is the one who starts screwing around with the MCP??

- Other characters will be appearing there as well, including various Disney Characters.
- However most of the conversations in this game will be revolving around Roxas.

I should hope so!

- The 14th Member is a female who has influenced Roxas in his future actions, however she is too much of an important character in the story to talk about.

WHOA, new info!!! I'm thinking the 14th member drops hints that Roxas' Other is still alive and that he's Sora. Since nobody else in the Organization is too keen on giving him such vital information, this could lead to her disappearance, and Roxas starts thinking more and more about leaving.

- In the event scenes, there will be a little movie, there also may be an opening movie to the game.

Yaaaaaaaaay!!

- The voice is becoming a issue with capacity but I am trying to find various ways to compress it into the game.
- During this we are re-doing the cutscenes of 358/2 Days as well, this is because on the DS there is a weak design to the data and for every update to the hardware we push 358/2 Days further.
- Even though we have a low capacity problem Nintendo has made it far, even their Rom capacity is going up!....Slowly (laughs)

I'm going to trust Square-Enix on the graphics, voice-acting, gameplay, etc. I think if anyone can make this game work, it will be them. If they can't include voices, I will probably not enjoy it as much, but I should just be happy that they're making a game about the Organization!

- The order of Single Player to summarize it up is "Go to mission, Clear Mission, Return to HQ, Prepare for next mission, go to next mission." There are also small mini events you can do such as after beating a mission join Axel for some Sea Salt Icecream.

Gee, I wonder what the Axel fangirls will be doing throughout this entire game? LOL, poor Nomura must've had to make up 358 different conversations for these two to have while eating ice-cream! Well, I'll be taking full advantage of that! Although I hope there's more to this game then completing missions, otherwise it could get boring fast.

- When the story of the game was told, everyone was really interested in it, and wanted to work on it right away and deserved special production.

I would think so! It's about Organization XIII, the most awesome Disney villains to ever appear in a video game!

- The LM gauge is used as co-operation techniques as well as very dangerously powerful attacks.

Cool! I liked the Limit attacks in KH2. I can't wait to see what sort of combos they come up with for the Nobodies!

- The Organization members in 358/2 Days in Multiplayer Mode will have moves from the original KH2, however due to restrictions we might not be able to have all their moves in there.

I guess that means I won't be defeating enemies by forcing them to destroy 100 water clones in 60 seconds! Oh well. ;)

- Originally the chairs moved up or down when failing or succeeding a mission, we might change that a bit.

Aww, I liked that idea! But overall, that's some great new info! Is it summer yet?
 

Roxas151

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Great info there seems to be alot of challenges developing for the DS but square pulled it off many timess but to be fair they pulled off the combat in Final Fantisy games because of its turn based nature so this is a competely different beast that Nomura must tackle. I bet they can pull it off though especially with such amazing content heavy and huge games out there such as Legend of Zelda Phantom of Hourglass ( IGN: The Legend of Zelda: Phantom Hourglass Screenshots, Wallpapers and Pics ) or up and comming games like Ninja Gaiden ( IGN: Ninja Gaiden: Dragon Sword Screenshots, Wallpapers and Pics ) and Assassins Creed ( IGN: Assassin's Creed: Altair's Chronicles Screenshots, Wallpapers and Pics ).
 
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LadyofShadow

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Gee, I wonder what the Axel fangirls will be doing throughout this entire game? LOL, poor Nomura must've had to make up 358 different conversations for these two to have while eating ice-cream! Well, I'll be taking full advantage of that! Although I hope there's more to this game then completing missions, otherwise it could get boring fast.

Lol thats great. I wonder who conviced Nomura to insert that bit...
 
D

Dexter

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Old. Posted already...by me. Mod please close this thread...//
 

Rix

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^ aren't you a mod... i thought once you reach 1000 posts you become a mod... i guess i was wrong...

there woud be too many mods then:p

BTW. The more I read about 358/2 days the more I can't wait for it!
 

Wolf__Crest

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ive already seen this but cant remember where.
I just read the rest of the thread so i guess i saw it from rpg master.
 

AndyCloseEyes

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Now that's interesting! So perhaps we'll see a return of Atlantica, Halloweentown, Space Paranoids, or the Pride Lands? I think Halloweentown and Space Paranoids would fit the storyline better out of all of them. Perhaps Roxas is the one who starts screwing around with the MCP??

Ew, no. Space Paranoids gave me a headache.
 

Zook

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Kinda funny how Sora's nobody is getting more attention than he is, so who really should be the nobody?
 

Blue

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Well,Sora's gotten attention for the first two KH games D:

Anyway,I've seen these infos about 358/2 Days already,but still it's pretty sweet to read stuff such as this.
 

Organization_42

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Yeah, Sora's had plenty more coverage over the years. He's in Kingdom Hearts, Chain of Memories, Kingdom Hearts 2, Coded, and makes a cameo appearance in Birth By Sleep. Plus he'll be mentioned in 358/2 Days. Compare that to Roxas' appearances in Kingdom Hearts 2, 358/2 Days, and being hinted at in Chain of Memories. It's nice that he's getting his own game!
 

AndyCloseEyes

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Kinda funny how Sora's nobody is getting more attention than he is, so who really should be the nobody?

Lol, either one of 'em coulda been, since they were half of each other. If Sora was defeated between Roxas's creation and the end of Kingdom Hearts 2, he might have.....faded!
 
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