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Name: Caleb Celebrindal
- Hair: Long, wavy red hair that comes down to Caleb’s shoulders usually held in a ponytail, but sometimes it’s let loose for the wind to swish it around.
- Eyes: Teal
- Skin Tone: Caleb’s natural skin color is a light mocha color.
- Height: 6’2
- Weight: 210lbs
- Build: Athletic
- Torso: White sleeveless Tshirt with a pinkish-red jacket over it.
- Bottoms: Black pants with a brown leather belt.
- Feet: Black tennis shoes
- Accessories: Around his neck, Caleb wears a necklace that has the emblem of Earth in respect towards his father. He also wears a solid gold ring that has an emerald in the center of it.
To his friends, Caleb is patient, cool and collected, and most of all, he presents himself with good manners. The way he talks is in well-placed mannerisms, and he always gives respect to others in a sense that is being polite. That’s another thing about Caleb. He has a politeness about him that others just find admirable. There hasn’t been anything that could get Caleb to lose his cool.
Caleb also combines his cool and collected side when he is in battle. It is true that when fighting, he tries to win at any cost, but he never lets himself go into a mindless rage for any reason. He always remains calm, and tries to find a strategic side to win. The one downside to Caleb’s whole persona is that some people classify him as a “priss” and too much of a “nice guy”.
Weapon of Choice:
Caleb has not only shown the ability for Earth manipuation, but he has demonstrated that he is more than proficient, and more than capable of handling it with ease. The perks that come with this power include mentally calling on the earth to Calebs will. It can go as far as to creating massive mudslides, taking the earth apart, and hurling rocks and other earthly minerals at foes. Another perk has been seen that Caleb can absorb rock and the minerals in the ground to use it as his own. On a rare occasions, Caleb has been seen to have the potential to create earth and sediment.
A little side-addition to this would also be the training that Caleb received from his father. It’s nothing too major, but just he has the fit body to be able to be quick on his feet, and some mild forms of martial arts. Kind of comes with the physical requirements of Earth Manipulation.
It’s not like Caleb doesn’t possess the talents for Magic, but at the current moment, he has not shown any true potential to the art of magic.
Born from a one Cerden Celebrindal and Marie Rose Mendez, you could say that Caleb had a decent childhood. He spent the majority of his time living in a nice house in the mid-class district of Sunset Terrence on eastside of Twilight Town. His mother was known for being a magnificent pilot and his father was one of the greatest warriors that served under King Mickey’s royal army. Caleb spent most of his time in his early childhood going to school, and enjoying life. He had the privilege of having his parents and friends and a nice lifestyle.
Before his dad passed away during battle, he had the opportunity to train with his father on his twelfth birthday. For two years after Cerden deemed Caleb ready, he taught him the basics about fighting, and strategy. Caleb displayed exceptional skills for fighting, but his special talents weren’t so much as for fighting, but more like he had the talent that even Cerden couldn’t accomplish. Full-scale Earth Manipulation
Caleb didn’t have much time to celebrate this with his dad because he was called back to help with some secret mission that only Cerden could know about, and of course those included. It wasn’t until a week later that Caleb and his mother got the news. Cerden was killed in battle. The messenger that delivered the message to Caleb and Marie assured them that his body would be returned to them so that there could be a proper burial.
Three years down the line, Caleb is fifteen years old. He’s became quite the man, and semi-identical to his father. He has been trying to live up to the reputation that his father left behind. In the three years since Cerden’s death, Caleb has been doing his best to look after his mother, and train every second he could. The entire idea of becoming the man his father was is exactly what kept his drive going.
Real Recent History:
Now as we move into the modern day, Caleb is seventeen. He is a man now. His mother died when he was sixteen. So, now he is an orphan, which isn’t really a bad thing. All of the struggles that had gone on in Caleb’s life made him the man he is today. It has made him stronger as a man, and it made him realize that there is so much in life to do.
The epidemic of the heart virus that spread across the worlds, Caleb knew survival of the fittest was his best option. The one advantage of living in Twilight Town was the abandoned mansion that had the secret basement. It didn’t prove to be the best hiding spot, but it was better than being out in mid-daylight where the freaks could get to him. However, Caleb is quite sure that The Aversai haven’t made their way to Twilight Town yet.
Cerden Celebrindal - Father/Deceased
Marie Rose Mendez - Mother/Deceased
Lily Mendez - Sister/Unknown
Kairo Ryoku - Half-brother/Alive
Name: Irritum Oriens
Attire: See Appearance
Irritum isn't very tall and only stands about 5 feet 6 inches in height. His small stature can be deceiving for some, but there is an apparent view of his body's great posture and more specifically, the bulging arm muscles that Irritum has. Most of the outfit he adorns is so skin tight that its possible to see even Irritum's navel when he moves around. Irritum weighs around 150 pounds. There are two obvious unversed emblems on Irritum as well.
Armor: Ratora Fatum- The skin tight covering that Irritum wears on his body is constantly thrumming with a surge of magic that has been instilled within the fabric itself. A magic pool that draws from Irritum and the materials own protection lessen any magical damage taken. When more magic is infused into the cloth, even greater protection can be obtained.
Character: Irritum seems to a boiling manifest of pressure and anger, his own exposure to people frankly give off the impression that he's constantly annoyed or seriously aggravated about something. Not only do his feelings seem to flow ever forth in the direction that forms the scowl upon a face that otherwise might be pleasing to look at, Irritum's eyes thrum with an even deeper look of evil intentions that raise question to his angry focus at every given turn.
There's a certain level of dominance that even Irritum's voice has over most people, he's a ridiculously cunning and charming individual to be around and more so his charm has a hidden sadistic flare that can at times come out and be more than overbearing. You have to watch out and make sure not to push this guy too far, he tends to get a bit extreme when angry, especially because he's an angry individual at heart.
This is an odd weapon in the format of a keyblade but not one exactly. Rather than be a catalyst to the heart it opens an aperture for channeling the alignments of the heart for further usage. In simpler terms, this weapon combines the ambient nature of what spills into and out of hearts. Irritum uses it to contain splices of spells and directly function them from the weapon as bursts of power and counter containment. As an added plus, Fractus Iubar also leaks magic as a spell counter, the more use it has in battle, the more dangerous the spells that Irritum can cast become.
Perficere Umbra- Over the years Irritum's being has conformed to and absorbed many different forces. As a result it has been developed into flow of power that brims both light and darkness and with an overlapping nature of raw magic. This increases the flow of magic to and from his body and effectively can be extended outward in varying fields and degrees of intensity. Offhand this umbra of force effectively heightens the ability of any kind of magic that Irritum uses and gives him intricate control over magic. Irritum is also untainted by the tampering of darkness. By using this force as a tether, the remaining physical form of Irritum is also strengthened, along with his weapon, which can also be guided by an unstable focus of the physical rage and anger left over from the man that Irritum once was.
Holyga- This spell is the surmise of the holy element with perfect manipulation. The spell has two functioning forms that can be performed. The first involves dropping down thick columns of light sweep around and then combine into a drill of holy magic. The second drops a small cube of light that shatters into a localized implosion and flashes outward into a devastating wave of magic.
Jihad- A dark type spell of mayhem that clusters together a mass of dark force together and then splits it apart to rain down a shower of comet like lumps of dark magic. Each separate comet can cause damage in a wider area but the spell can also be released before the dark matter if fully split.
Judgment Bolt- A fierce bolt of bright golden lightning streaks across the sky ands rips through a target area with scattering sprays of lightning and electrical pulses. Quickly after, five more bolts come down simultaneously and then one crashes into the middle with a bang, which lets off a massive discharge.
Ultima- The most dangerous spell in Irritum’s arsenal, it is magic force in its rawest form that causes a foggy white and red mist to form. As random explosions of magic start to occur, a large wavering orb of magic flows down into the center of the mist and erupts into an incredible omnidirectional crush of magical force.
Recent History: In recent days Irritum has spent quite a bit of time pondering on certain matters and all the while training and growing ever stronger. His desire to destroy heartless and consume their essences is nearly overwhelming. The draw to constantly have more is something that Irritum is having great difficulty with and the current state of the world doesn't help that much. More recently, alongside his long time friend Eosos, Irritum has been trying to improve himself and get a taste of adventure somehow, just something to quell his urges on destruction.
Location: Land of Lightning