I strongly feel like we can't, and shouldn't, treat abusive service games as just "a matter of opinion". I feel that the relation they have to the creative team is not comparable - most of UX's dev process was Nomura and one/two animators slooowly making cutscenes that happened to be attached to constant empty events of big numbers following a mathematical formula to specifically incite people to feel like they should pay a microtransaction (and, ideally, become addicted to doing so). That, to me, is not comparable to the development of, nor the act of playing, KH1, CoM, 2, Days, BBS, coded, DDD, 0.2, 3 or MoM.