COMMUNITY SPOTLIGHT

Elsa, Anna, Rapunzel, and Kairi make up four of the new Princesses of Heart. Come theorise who the last three Princesses will be!

NEWSLETTER

Subscribe to Kingdom Hearts News!

Enter your email address:

   

POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet

Cony×Cony

[Unbranded]   [Top o' Topo]   [Joli bécot]   [Tigre PUNKS]   [Cony×Cony]   [RyuGu]
[garagara]   [IL CAVALLO DEL RE]   [Shepherd House]   [Jupiter of the Monkey]   [MONOCROW]
[NATURAL PUPPY]   [HOG FANG]   [Gatto Nero]   [croaky panic]   [Noise]   [Trade]

No.063: Blizzard Bunny
□ Rapid-tap / 365 / Ice / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

No.064: Frosty Friendship
□ Rapid-tap / 1225 / Ice / MAX Lv8

Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

No.065: Stellar Self-Portrait
□ Rapid-tap / 505 / Stone / MAX Lv3 / Evolution Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of entombing the enemy.

[Beatdrop] Rockbound: Strike again when the enemy is entombed in stone.

No.066: Gorgeous Gemstone
□ Rapid-tap / 645 / Stone / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of entombing the enemy.

[Beatdrop] Rockbound: Strike again when the enemy is entombed in stone.

No.067: Rapturous Rabbits
□ Rapid-tap / 95 / Burst / MAX Lv4 / Evolution Lv4

Dynamite Darts: Shoot an exploding arrow at the target Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Cluster Burst: Strike again after sticking a single target with 8 pin-bombs and watching them explode.

No.068: Classical Cacophany
□ Rapid-tap / 147 / Burst / MAX Lv5 / Evolution Lv5 (Neku)

Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Cluster Burst: Strike again after sticking a single target with 12 pin-bombs and watching them explode.

No.069: Magical Metamorphosis
[R2] Hold / 945 / Burst / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 15 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Cluster Burst: Strike again after sticking a single target with 15 pin-bombs and watching them explode.

[Ability] Auto-Combo: Keeps attacking as long as the button remains pressed.

No.070: Black Hole Bunny
□ Rapid-tap / 1205 / Gravity / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 20 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Piledriver: Strike again when the enemy hits the ground.

No.071: Cold Cony×Cony
[R1] Charge / 100 / Ice / MAX Lv3 / Evolution Lv3

Piercing Pillar: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.072: Glacial Getaway
[R1] Charge / 155 / Ice / MAX Lv3

Piercing Pillar: Conjure a pillar of ice beneath the target. Fullly charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.073: Polar Princess
[R1] Charge / 1135 / Ice / MAX Lv5 / Evolution Lv5 (Fret)

Piercing Pillar: Conjure a pillar of ice beneath the target that strikes 3 times. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.074: Calamitous Candle
[R1] Charge / 1392 / Fire / MAX Lv5

Piercing Pillar: Conjure a pillar of fire beneath the target. Fully charge it to unleash a 3-hit attack, then launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.075: Creepy Crystal
[R1] Charge / 225 / Stone / MAX Lv3

Piercing Pillar: Assail the target from left to right 3 times with stone pillars. Fullly charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.076: Velvet Vampire
[R1] Charge / 715 / Stone / MAX Lv5

Piercing Pillar: Assail the target from left to right 5 times with stone pillars. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.077: Bérangère Lapin
[R1] Charge / 455 / Light / MAX Lv3

Piercing Pillar: Simultaneously conjure 2 pillars of light beneath the target. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

[Ability] [Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.078: Grégoire Lapin
[R1] Charge / 959 / Light / MAX Lv5

Piercing Pillar: Simultaneously conjure 3 pillars of light beneath the target. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

[Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.079: Righteous Rabbit
[L1] Charge / 280 / None / MAX Lv3 / Evolution Lv3

Patrol Rounds: Send 3 arching boomerangs hurtling at your target. Fully charge it to knock the enemy back.

[Beatdrop] Max Triplet: Strike again after landing three fully charged hits on a single target.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.080: Brooding Bunny
[L1] Charge / 347 / None / MAX Lv3

Patrol Rounds: Send 5 arching booomerangs hurtling at your target. Fully charge it to knock the enemy back.

[Beatdrop] Max Quintuplet: Strike again after landing five fully charged hits on a single target.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.081: Seraphic Snow
[L1] Charge / 1265 / Ice / MAX Lv3

Patrol Rounds: Send 7 arching boomerangs hurtling at your target. Fully charge it to knock the enemy back. Chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.082: Melancony x Melancony
[L1] Charge / 785 / Gravity / MAX Lv3 / Evolution Lv3

Patrol Rounds: Send 3 arching boomerangs hurtling at your target. Fully charge it to launch the enemy into the air or knock the enemy down.

[Beatdrop] Gravity Flux: Strike again when the levitated enemy reaches its apex or hits the ground.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.083: Cony×Cony
[L1] Charge / 1205 / Gravity / MAX Lv3

Patrol Rounds: Send 5 arching boomerangs hurtling at your target. Fully charge it to launch the enemy into the air or knock the enemy down.

[Beatdrop] Gravity Flux: Strike again when the levitated enemy reaches its apex or hits the ground.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

©2016 KHInsider. KINGDOM HEARTS official artwork, trailers, characters, merchandise, and music is copyrighted to Square Enix and Disney.
Original material is licensed under a Creative Commons License permitting non-commercial sharing with attribution.
Please read our privacy policy for more information | Legal Information