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POLL

Who do you prefer to play as in Kingdom Hearts 3D?

Sora - 100%
Riku - 0%

Total votes: 1, but the poll doesn't work yet

Cony×Cony

[Unbranded]   [Top o' Topo]   [Joli bécot]   [Tigre PUNKS]   [Cony×Cony]   [RyuGu]
[garagara]   [IL CAVALLO DEL RE]   [Shepherd House]   [Jupiter of the Monkey]   [MONOCROW]
[NATURAL PUPPY]   [HOG FANG]   [Gatto Nero]   [croaky panic]   [Noise]   [Trade]

No.063: Blizzard Bunny
□ Rapid-tap / 365 / Ice / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

No.064: Frosty Friendship
□ Rapid-tap / 1225 / Ice / MAX Lv8

Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

No.065: Stellar Self-Portrait
□ Rapid-tap / 505 / Stone / MAX Lv3 / Evolution Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of entombing the enemy.

[Beatdrop] Rockbound: Strike again when the enemy is entombed in stone.

No.066: Gorgeous Gemstone
□ Rapid-tap / 645 / Stone / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies. High chance of entombing the enemy.

[Beatdrop] Rockbound: Strike again when the enemy is entombed in stone.

No.067: Rapturous Rabbits
□ Rapid-tap / 95 / Burst / MAX Lv4 / Evolution Lv4

Dynamite Darts: Shoot an exploding arrow at the target Fire 8 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Cluster Burst: Strike again after sticking a single target with 8 pin-bombs and watching them explode.

No.068: Classical Cacophany
□ Rapid-tap / 147 / Burst / MAX Lv5 / Evolution Lv5 (Neku)

Dynamite Darts: Shoot an exploding arrow at the target. Fire 12 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Cluster Burst: Strike again after sticking a single target with 12 pin-bombs and watching them explode.

No.069: Magical Metamorphosis
[R2] Hold / 945 / Burst / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 15 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Cluster Burst: Strike again after sticking a single target with 15 pin-bombs and watching them explode.

[Ability] Auto-Combo: Keeps attacking as long as the button remains pressed.

No.070: Black Hole Bunny
□ Rapid-tap / 1205 / Gravity / MAX Lv3

Dynamite Darts: Shoot an exploding arrow at the target. Fire 20 arrows within a fixed time to trigger a massive explosion that knocks back any nearby enemies.

[Beatdrop] Piledriver: Strike again when the enemy hits the ground.

No.071: Cold Cony×Cony
[R1] Charge / 100 / Ice / MAX Lv3 / Evolution Lv3

Piercing Pillar: Conjure a pillar of ice beneath the target. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.072: Glacial Getaway
[R1] Charge / 155 / Ice / MAX Lv3

Piercing Pillar: Conjure a pillar of ice beneath the target. Fullly charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.073: Polar Princess
[R1] Charge / 1135 / Ice / MAX Lv5 / Evolution Lv5 (Fret)

Piercing Pillar: Conjure a pillar of ice beneath the target that strikes 3 times. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.074: Calamitous Candle
[R1] Charge / 1392 / Fire / MAX Lv5

Piercing Pillar: Conjure a pillar of fire beneath the target. Fully charge it to unleash a 3-hit attack, then launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.075: Creepy Crystal
[R1] Charge / 225 / Stone / MAX Lv3

Piercing Pillar: Assail the target from left to right 3 times with stone pillars. Fullly charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.076: Velvet Vampire
[R1] Charge / 715 / Stone / MAX Lv5

Piercing Pillar: Assail the target from left to right 5 times with stone pillars. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

No.077: Bérangère Lapin
[R1] Charge / 455 / Light / MAX Lv3

Piercing Pillar: Simultaneously conjure 2 pillars of light beneath the target. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

[Ability] [Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.078: Grégoire Lapin
[R1] Charge / 959 / Light / MAX Lv5

Piercing Pillar: Simultaneously conjure 3 pillars of light beneath the target. Fully charge it to launch the enemy into the air.

[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.

[Ability] HP Vampire II: Restores the team's HP when dealing damage. Amount of HP restored relative to damage dealt.

No.079: Righteous Rabbit
[L1] Charge / 280 / None / MAX Lv3 / Evolution Lv3

Patrol Rounds: Send 3 arching boomerangs hurtling at your target. Fully charge it to knock the enemy back.

[Beatdrop] Max Triplet: Strike again after landing three fully charged hits on a single target.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.080: Brooding Bunny
[L1] Charge / 347 / None / MAX Lv3

Patrol Rounds: Send 5 arching booomerangs hurtling at your target. Fully charge it to knock the enemy back.

[Beatdrop] Max Quintuplet: Strike again after landing five fully charged hits on a single target.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.081: Seraphic Snow
[L1] Charge / 1265 / Ice / MAX Lv3

Patrol Rounds: Send 7 arching boomerangs hurtling at your target. Fully charge it to knock the enemy back. Chance of freezing the enemy.

[Beatdrop] Frostbound: Strike again when the enemy is enveloped in ice.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.082: Melancony x Melancony
[L1] Charge / 785 / Gravity / MAX Lv3 / Evolution Lv3

Patrol Rounds: Send 3 arching boomerangs hurtling at your target. Fully charge it to launch the enemy into the air or knock the enemy down.

[Beatdrop] Gravity Flux: Strike again when the levitated enemy reaches its apex or hits the ground.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

No.083: Cony×Cony
[L1] Charge / 1205 / Gravity / MAX Lv3

Patrol Rounds: Send 5 arching boomerangs hurtling at your target. Fully charge it to launch the enemy into the air or knock the enemy down.

[Beatdrop] Gravity Flux: Strike again when the levitated enemy reaches its apex or hits the ground.

[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.

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