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No.291: Frog □ Rapid-tap / 726 / Water / MAX Lv3
Shrapnel Rounds: Deploy a wave of bursting bubbles that change the tide of battle. Keep attacking to release a large bubble that knocks the enemy back.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.
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No.292: Raven [L1] Charge / 746 / Wind / MAX Lv3
Patrol Rounds: Glide through the air with breathtaking black wings. Fully charge it to send the enemy flying.
[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.
[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.
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No.293: Grizzly △ Tap / 1012 / None / MAX Lv3
Shockwave: Tear through the enemy with a single stroke from a razor-sharp rake and send them flying.
[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.
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No.294: Jelly [L1] Charge / 1065 / Electric / MAX Lv3
Electric Wire: Conjure clones, then course an electrifying current through the chain connecting them. High chance of chaining any foes struck. Chance of greatly shocking the enemy.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.295: Wolf △ Rapid-tap / 1193 / Light / MAX Lv3
Swift Strike: Your fleet feet can't be stopped as you pursue your prey at breakneck speed. Strike 8 times to send the enemy flying.
[Beatdrop] Finisher: Strike again after landing the combo finisher.
[Ability] Auto-Target: Keeps moving and attacking with each button press, with the target changing after each attack.
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No.296: Shark [L2] Hold / 985 / Water / MAX Lv3
Gale Force: Send a wave crashing toward the target. Hold the button to conjure a giant shark-shaped surge that rushes the enemy and sends them flying.
[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.
[Ability] Take Five: Fills the pin gauge faster when not using psychs for a prolonged period.
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No.297: Stinger △ Rapid-tap / 1193 / Poison / MAX Lv3
Assassin Strike: Strike at your target's blind spot with your poisonous tail. Keep attacking to knock the enemy back. Chance of tremendously poisoning the enemy.
[Beatdrop] Toxicity: Strike again when the enemy is poisoned.
[Ability] Rear Assassin: Quickly unleashes a finisher when attacking an enemy from behind.
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No.298: Puffer □ Tap / 1193 / Poison / MAX Lv3
Time Bomb: Stick a spiked bomb on your target. Enemmies caught in the explosion will be knocked back. Chance of greatly poisoning the enemy. (Pin gauge will not refill automatically.)
[Beatdrop] Toxicity: Strike again when the enemy is poisoned.
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No.299: Rhino [L1] Tap / 1225 / Stone / MAX Lv3
Protective Field: Erect a barrier for an instant, nullifying all enemy attacks. Its heavenward horn deals damage to any it touches and launches them into the air.
[Beatdrop] Guard Duty: Strike after guarding against an enemy attack.
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No.300: Popguin [R1] Charge / 1325 / Ice / MAX Lv5
Piercing Plllar: Ice sculptures peck the target with their sharp bills, their adorable appearance belying their fearsome strenght. Fully charge it to launch the enemy into the air.
[Beatdrop] Liftoff: Strike again when the launched enemy reaches its apex.
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No.301: Leon [R2] Hold / 1225 / Gravity / MAX Lv3
Snare Trap: A single touch of that tongue is all it takes to become its prisoner. Grab the target and surrounding enemies, then draw them in.
[Beatdrop] Wirebound: Strike again after the enemy has been tied up.
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No.302: Pachy [L2] Hold / 1325 / Stone / MAX Lv3
Sandstorm: A giant foot descends down to stomp after the target. Any foe trampled underfoot will be sent flying.
[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.
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No.303: Rex [L1] Charge / 1325 / Stone / MAX Lv3
Meteor Strike: Slam a fossil fragment of an ancient king down onto the target. Fully charge it to knock the enemy down.
[Beatdrop] Piledriver: Strike again whenthe enemy hits the ground.
[Ability] Aerial Assault: Greatly increases Attack when the enemy is in the air.
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No.304: Pig [R2] Hold / 1325 / Kinesis / MAX Lv3
Psychokinesis: Draw in a majestic statue, then use the Left Stick to roll it around and deal damage. Enemies will be sent flyingn on impact. This roly-poly is truly the king of cute!
[Beatdrop] Knockback: Strike again when the launched enemy hits a wall.
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No.305: Beringei △ Rapid-tap / 1325 / Stone / MAX Lv3
Heavy Slammer: Slam down on your target with a wild, hefty hand. Keep attacking to knock the enemy down.
[Beatdrop] Piledriver: Strike again when the enemy hits the ground after the final punch.
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No.306: Cervus [R2] Hold / 1325 / Electric / MAX Lv3
Drift Tackle: Charge forward with your lightning-imbued horn out, then use the Left Stick to change your direction. Enemies will be sent flying on impact.
[Beatdrop] Duplet: Strike again after landing two successful hits on a single target.
[Ability] Frozen Fatality: Greatly increases Attack when the enemy is immobilized.
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No.307: Mr. Mew [R2] Hold / 1382 / Light / MAX Lv3
Diffusion Beam: Don't let this cool cat's cute face fool you. It blasts through enemimes with an erratic and extremely destructive beam.
[Beatdrop] Triplet: Strike again after landing three successful hits on a single target.
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No.308: Grus □ Rapid-tap / 1458 / Darkness / MAX Lv3
Trick Cards: A mysterious orb chases the target as if it has a will of its own, then knocks the enemy back on impact. Chance of confusing the enemy.
[Beatdrop] Stunstrike: Strike again after the enemy has been immobilized by dizziness.
[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.
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No.309: Iris □ Rapid-tap / 1193 / Poison / MAX Lv3
Psychic Storm: Shower spears down on the target and surrounding enemies. Chance of greatly poisoning the enemy.
[Beatdrop] Toxicity: Strike again when the enemy is poisoned.
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No.310: Leo Armo [R1] Charge / 1458 / Fire / MAX Lv3
Massive Hit: Swiftly drop down onto your enemy from above and show off your perfect vector kick. Fully charge it to knock the enemy down.
[Beatdrop] Piledriver: Strike again when the enemy hits the ground.
[Ability] Aerial Assassin: Unleashes a multi-hit follow-up attack on enemies launched into the air.
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No.311: Shiba [R2] Hold / 1259 / None / MAX Lv3
Spectral Swords: Phantom butterflies scatter across the stage, dealing damage to any they touhc. They float from flower to flower, following their foe.
[Beatdrop] Patience: Strike again slightly after unleashing this psych.
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No.312: Phoenix □ Rapid-tap / 1259 / None / MAX Lv3
Circuit Breaker: Pierce the target with your rainbow tail feathers. The attack will chain if enemies are nearby. Inflicts enemy with a random status effect.
[Beatdrop] Grimy Gross: Strike again after inflicting a status ailment on an enemy.
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