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No.084: ShoGun · Void [L1] Charge / 214 / None / MAX Lv3 / Evolution Lv3
Trip Wire: Cast a chain at your target. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.085: ManjuSage · Void [L1] Charge / 347 / None / MAX Lv3
Trip Wire: Cast a chain at your target. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.086: RyuGu · Void [L1] Charge / 879 / None / MAX Lv7 / Evolution Lv7
Trip Wire: Cast a thick, long-lasting chain at your target. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.087: HanaDoki · Void [L1] Charge / 1078 / None / MAX Lv5
Trip Wire: Cast a thick, long-lasting chain at your target. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.088: EnJo · Blaze [L1] Charge / 479 / Fire / MAX Lv3
Trip Wire: Cast 2 chains at your target. High chance of chaining any foes struck. Chance of slightly burning the enemy.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.089: KoYo · Blaze [L1] Charge / 1392 / Fire / MAX Lv3
Trip Wire: Cast 3 chains at your target. High chance of chaining any foes struck. Chance of greatly burning the enemy.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.090: Tsubaki · Frost [L1] Charge / 1065 / Ice / MAX Lv5 / Evolution Lv5
Trip Wire: Conjure cross-shaped chains at the target's position. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.091: HiGan · Frost [L1] Charge / 1135 / Ice / MAX Lv3
Trip Wire: Conjure cross-shaped chains at the target's position. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.092: InaZuma · Surge [L1] Charge / 505 / Electric / MAX Lv3
Trip Wire: Surround the target with chains. High chance of chaining any foes struck. Chance of moderately shocking the enemy.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.093: RaiJin · Surge [L1] Charge / 1245 / Electric / MAX Lv5
Trip Wire: Surround the target with chains. High chance of chaining any foes struck. Chance of greatly shocking the enemy. Engraved with the words, "With FuJin…"
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.094: HoGyoku · Gleam [L1[ Charge / 1103 / Light / MAX Lv3
Electric Wire: Cast a vertical chain at your target. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
[Ability] HP Vampire: Restores a small amount of the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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No.095: KeiRyu · Epoch [L1] Charge / 1305 / Time / MAX Lv3
Electric Wire: Cast a horizontal chain at your target. High chance of chaining any foes struck.
[Beatdrop] Metalbound: Strike again when the enemy is bound by chains.
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No.096: SuiGen · Void [R2] Hold / 613 / None / MAX Lv3
Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target.
[Beatdrop] Vigintuplet: Strike again after landing twenty successful hits on a single target.
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No.097: KoCho · Void [R2] Hold / 1078 / None / MAX Lv3 / Evolution Lv3 (Shoka)
Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes.
[Beatdrop] Vigintuplet: Strike again after landing twenty successful hits on a single target.
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No.098: ShiDare · Shade [R2] Hold / 1370 / Darkness / MAX Lv3
Spectral Swords: Send a swarm of swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target. The swords may scatter and stalk multiple foes. Chance of confusing the enemy.
[Beatdrop] Stunstrike: Strike again after the enemy has been immobilized by dizziness.
[Ability] Killing Blow: Greatly increases Attack when the enemy's remaining HP is low.
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No.099: Tsuzumi · Echo [R2] Hold / 896 / Sound / MAX Lv3
Spectral Swords: Send a swarm of swift swords soaring at the target, dealing damage to any struck. When the swarm strikes an enemy, it changes course and pursues a new target.
[Beatdrop] Duodecaplet: Strike again after landing twelve successful hits on a single target.
[Ability] Groove Boost II: Increases Groove when landing a combo.
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No.100: KaChu · Blaze [L2] Hold / 633 / Fire / MAX Lv3 / Evolution Lv3
Firestorm: Stir up a whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately burning the enemy.
[Beatdrop] Firesurge: Strike again when the enemy is burning.
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No.101: AkaFuji · Blaze [L2] Hold / 864 / Fire / MAX Lv3
Firestorm: Stir up a whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm slowly follows. Chance of moderately burning the enemy.
[Beatdrop] Firesurge: Strike again when the enemy is burning.
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No.102: GoKa · Blaze [L2] Hold / 1326 / Fire / MAX Lv3
Firestorm: Stir up a whirlpool of fire around the target that damages any foes caught inside. Wherever the target goes, this storm swiftlyy follows while spewing embers. Chance of greatly burning the enemy.
[Beatdrop] Firesurge: Strike again when the enemy is burning.
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No.103: AraUmi · Gale [L2] Hold / 1012 / Wind / MAX Lv5
Guardian Glaives: Countless bladelike leaves float onn the wind, protecting the wearer and dealing damage to any foe that comes in contact.
[Beatdrop] Quindecuplet: Strike again after landing fifteen successful hits on a single target.
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No.104: FuJin · Gale [L2] Hold / 1259 / Wind / MAX Lv3
Guardian Glaives: Countless bladelike leaves float on the wind, protecting the wearer and dealing damage to any foe that comes in contact. Engraved with the words, "With RaiJin…"
[Beatdrop] Quindecuplet: Strike again after landing fifteen successful hits on a single target.
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No.105: IroGoi · Shift [L2] Hold / 1135 / Kinesis / MAX Lv3
Guardian Glaives: Draw in debris to shield the wearer and deal damage to any foe that comes in contact. Enemies struck by large objects will be knocked back.
[Beatdrop] Vigintuplet: Strike again after landing twenty successful hits on a single target.
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No.106: ShoRyu · Gleam [L2] Hold / 1193 / Light / MAX Lv8
Guardian Glaives: Conjure swords of light to protect the wearer and deal damage to any foe that comes in contact.
[Beatdrop] Vigintuplet: Strike again after landing twenty successful hits on a single target.
[Ability] HP Vampire: Restores a small amount of the team's HP when dealing damage. Amount of HP restored relative to damage dealt.
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