I just finished my restricted critical run yesterday, and that difficulty was pretty much perfect. YX fight was really the only one that gave me some serious trouble, and I personally didn't like the fight very much, but everything else was fine. A good balance, I think. Hard enough that I couldn't beat all of the bosses on the first try, but easy enough to not get stuck on something for days.
I don't have any complaints about balloonra, I tried it, but didn't like it too much. Sure it does massive damage if you summon it right on the enemy, but it's super slow and can easily get you killed during bosses if you're not quick to heal after getting trashed while casting it. The only move that I found op was faith, since it starts immediatly and can't be stopped by the enemy even if they try to hit you. Does neat damage on bosses, great crowd control, heals you up almost fully. Good stuff. Also dark firaga for Riku, nice and fast, does good damage.
If there's something I'd like changed, it's flowmotion. I want an option to remove it completely. It's a neat feature, I don't hate it, it can just really mess up bosses. Pretty much the only reason Ventus Nightmare took a couple of tries was because Riku kept bouncing off the walls when I needed to heal. It's useful in some fights, a nuisance in others.
I don't have any complaints about balloonra, I tried it, but didn't like it too much. Sure it does massive damage if you summon it right on the enemy, but it's super slow and can easily get you killed during bosses if you're not quick to heal after getting trashed while casting it. The only move that I found op was faith, since it starts immediatly and can't be stopped by the enemy even if they try to hit you. Does neat damage on bosses, great crowd control, heals you up almost fully. Good stuff. Also dark firaga for Riku, nice and fast, does good damage.
If there's something I'd like changed, it's flowmotion. I want an option to remove it completely. It's a neat feature, I don't hate it, it can just really mess up bosses. Pretty much the only reason Ventus Nightmare took a couple of tries was because Riku kept bouncing off the walls when I needed to heal. It's useful in some fights, a nuisance in others.