- Joined
- Jul 12, 2015
- Messages
- 8
- Age
- 28
Hi everyone. I just finishing KH3D and I wanted to talk about some of the great opportunities for storytelling that the game missed. I realize that there are many posts made to rant about this game and its story, so I'll keep this (relatively) short and sweet.
In my opinion, KH3D is quite an uninspired game, made with the sole purpose of setting up KH3. Because of that, it is filled with many cheap plot devices (time travel, recompletion, dreams within dreams, etc) so that everyone's favorite characters could come back and KH3 won't have to get it's hands dirty trying to explain why it exists. I believe that since the focus of this game was so narrow and uninspired, it missed many great opportunities:
1. Developing Kairi: A dreamscape would've been the perfect place for Kairi to train with her keyblade, alongside Sora and Riku who would supposedly be able to protect her. It's way past time for her to have a character arc that doesn't make her the damsel in distress. Also, her personality would've fit with the cutesy dream eaters much better than just Sora's and Riku's. Plus, having her as a playable character in a way similar to Birth By Sleep would've fixed the pacing issues and problems with the Drop system. My best explanation for Kari being used as only a surprise at the end of 3D is that Nomura obviously has plans for her in KH3, possibly starting the game with her training. Still, she would've fit perfectly in 3D.
2. PSYCHOLOGICAL THEMES: Come on Nomura, if you're going to pull the "dream within a dream" card and have Riku inside Sora's heart the entire time, why wouldn't you use it develop Sora's (or Riku or Kairi's) character? What does he fear? Does he have any secrets? Is there a reason that he is the way he is? How is he affected by the hearts inside his? Any sort of psychoanalysis would've been better than making Sora a precious dumb baby of pure light like the story did.
3. Something, Anything new and not cliche: Even before KH3D, I joked about how, in the KH series, if you're a good guy you end up inside Sora, and if you're a bad guy, you're actually Xehanort. Now Normura is just beating those plot points to death by re-establishing that at least 3 people are inside Sora's heart, putting Data Diz in there as well, and bringing in 13 XEHANORTS. What if, instead of time travel, we learned about a legitimate process in which a person can be recompleted that would apply to both Organization XIII and those who are waiting for Sora to save them? What if the game relied on a plot device that made sense? What about some new characters? Bringing in new characters seems to be Nomura's strength, as the best parts of BBS, Days, and CoM are, arguably, the awesome new characters they introduced.
Well that's pretty much all I could come up with for now. What do you think?
In my opinion, KH3D is quite an uninspired game, made with the sole purpose of setting up KH3. Because of that, it is filled with many cheap plot devices (time travel, recompletion, dreams within dreams, etc) so that everyone's favorite characters could come back and KH3 won't have to get it's hands dirty trying to explain why it exists. I believe that since the focus of this game was so narrow and uninspired, it missed many great opportunities:
1. Developing Kairi: A dreamscape would've been the perfect place for Kairi to train with her keyblade, alongside Sora and Riku who would supposedly be able to protect her. It's way past time for her to have a character arc that doesn't make her the damsel in distress. Also, her personality would've fit with the cutesy dream eaters much better than just Sora's and Riku's. Plus, having her as a playable character in a way similar to Birth By Sleep would've fixed the pacing issues and problems with the Drop system. My best explanation for Kari being used as only a surprise at the end of 3D is that Nomura obviously has plans for her in KH3, possibly starting the game with her training. Still, she would've fit perfectly in 3D.
2. PSYCHOLOGICAL THEMES: Come on Nomura, if you're going to pull the "dream within a dream" card and have Riku inside Sora's heart the entire time, why wouldn't you use it develop Sora's (or Riku or Kairi's) character? What does he fear? Does he have any secrets? Is there a reason that he is the way he is? How is he affected by the hearts inside his? Any sort of psychoanalysis would've been better than making Sora a precious dumb baby of pure light like the story did.
3. Something, Anything new and not cliche: Even before KH3D, I joked about how, in the KH series, if you're a good guy you end up inside Sora, and if you're a bad guy, you're actually Xehanort. Now Normura is just beating those plot points to death by re-establishing that at least 3 people are inside Sora's heart, putting Data Diz in there as well, and bringing in 13 XEHANORTS. What if, instead of time travel, we learned about a legitimate process in which a person can be recompleted that would apply to both Organization XIII and those who are waiting for Sora to save them? What if the game relied on a plot device that made sense? What about some new characters? Bringing in new characters seems to be Nomura's strength, as the best parts of BBS, Days, and CoM are, arguably, the awesome new characters they introduced.
Well that's pretty much all I could come up with for now. What do you think?