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Kingdom Hearts Nitpicks



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MATGSY

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Only playing as Roxas in the Story Mode of a game that has multiple playable characters as its main gameplay hook was dumb. Always felt they should've had "days off" missions where we played as other org members.

Hell that game always had the correlation between Story Mode & Mission Mode all wrong. Every mission in MM is one you've already played in SM, meaning there's nothing new to experience in MM & SM is way too padded & drawn out for its own good. Don't know why it didn't dawn on them to just have MM exclusive days, which would both trim SM's fat & give players something to look forward to in MM.

Like, they cut tons of additional missions plus a whole Pinocchio world because SM had gotten too big. Well, why not put that stuff in MM then? There's still the Holo-memories for the cutscenes. Of course they didn't actually need to go that far, trim enough fat from SM & they totally could've fit Puppet Town or whatever they'd call it back in.

It's aggravating how poorly they thought out the very structure of this game. Especially when Crisis Core was right there showing the right way to do it: chapter based story with 300 side missions. Have 12 with each chapter covering 1 month.
 

Zackarix

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Semi-related nitpick/complaint: Re:coded should have been made for the PSP instead of the DS. I know that hindsight is 20/20 and they had reasons for choosing the DS, but when the HD collections came around the would have been able to port the game like BbS instead of having to remake it again and deciding that it wouldn't be worth it. Even the crowd that doesn't care about Coded and just wants a Days remake might have benefitted in this scenario - if there was only one KH game that needed to be remade from the ground up to be playable on modern consoles instead of two they might have decided that it would be worth the effort.
 

Ernest-Panda

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Only loosely KH-related, but it’s nice to see that Disney are at least consistent with their Kingdom of Coronavirus phobia.
ECC2BD31-E369-4E37-8646-54C5651F5AE8.jpg
EDIT: for extra context, this is part of a series of emojis that depict major Disney Princess-related locations. All the others are fully identified as what they are.
 

MATGSY

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Semi-related nitpick/complaint: Re:coded should have been made for the PSP instead of the DS. I know that hindsight is 20/20 and they had reasons for choosing the DS, but when the HD collections came around the would have been able to port the game like BbS instead of having to remake it again and deciding that it wouldn't be worth it. Even the crowd that doesn't care about Coded and just wants a Days remake might have benefitted in this scenario - if there was only one KH game that needed to be remade from the ground up to be playable on modern consoles instead of two they might have decided that it would be worth the effort.
I've heard a rumor it was considered for Wii at one point. Then again, IMO BBS should've been a Wii game....

& they could've just emulated the DS games regardless.
 

disney233

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Why is the Doorknob in Wonderland presented as this...tired, sleeping prick? When in the actual film he's the complete opposite. In fact he was the most friendly and...well SANE to Alice. Not understand where's the connection in the game & movie.
 

Zackarix

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Let's talk about KHUX's theatre mode. Not about how the cutscenes are organized by world instead of chronologically or how leaving out the scenes that were just talking means that a decent-sized chunk of the story is missing (but these are valid complaints). No, let's talk about how there are two Daybreak Town sections with seemingly no rhyme or reason for what goes where.

The Chirithy section contains most of the main campaign. The Moogle section contains the Donald and Goofy Gummi ship arc that was originally for KHX's anniversary, the stuff with the bangle, some (but not all) of the scenes in the main story that involved the player's nameless friend group, and the summer vacation scenes from a side event. If the Moogle section is for stuff that doesn't fit into the main campaign why isn't "A New Partner" in it instead of awkwardly at the end of the Chirithy section? Why aren't the Moogle O' Glory cutscenes included at all? Why are parts of the main campaign included in a way that isn't random, but has no clear theme?
 

SweetYetSalty

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Kingdom Hearts 1: Riku kidnaps Pinocchio in the hopes it'll restore Kairi. His actions are seen as a bad guy.

Kingdom Hearts 2: Riku kidnaps Roxas in the hopes it'll restore Sora. His actions are seen as a good guy.
 

Sign

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I've heard a rumor it was considered for Wii at one point. Then again, IMO BBS should've been a Wii game....

& they could've just emulated the DS games regardless.
It's not a rumor.

So why did you choose to port it to the Nintendo DS?

Nomura: The main reason was because it’s the most popular handheld gaming device. When the project was beginning, we considered releasing the episodes for download via WiiWare; however, we wanted to make it accessible to as many people as possible. Internationally the Nintendo DS has sold the most units, so we chose it. But once we decided the platform would be the DS, we were still planning on porting Coded as it was. When we considered where we should request help with the development, naturally the company h.a.n.d. that helped before with 358/2 Days came to mind. The question then became, “If we ask h.a.n.d., since they already have the know-how of making a 3D Kingdom Hearts game, would it be better to make a full 3D remake?”
Let's talk about KHUX's theatre mode. Not about how the cutscenes are organized by world instead of chronologically or how leaving out the scenes that were just talking means that a decent-sized chunk of the story is missing (but these are valid complaints). No, let's talk about how there are two Daybreak Town sections with seemingly no rhyme or reason for what goes where.

The Chirithy section contains most of the main campaign. The Moogle section contains the Donald and Goofy Gummi ship arc that was originally for KHX's anniversary, the stuff with the bangle, some (but not all) of the scenes in the main story that involved the player's nameless friend group, and the summer vacation scenes from a side event. If the Moogle section is for stuff that doesn't fit into the main campaign why isn't "A New Partner" in it instead of awkwardly at the end of the Chirithy section? Why aren't the Moogle O' Glory cutscenes included at all? Why are parts of the main campaign included in a way that isn't random, but has no clear theme?
The Moogle section is for side story/event stuff that have no bearing on the main story. It's just random funtime nonsense.

"A New Partner" is part of the main story since it's the Union leaders' first act of authority: creating Spirits companions to consume the Dandelions' nightmares. Ephemer and Skuld were personally motivated as they were informed that Player's memories of the war were leaking out of the overwrite through nightmares and sought to prevent it. It is in the wrong place in the Global theater though; should be placed after "Devourer of Nightmares".

The theater is missing a lot of event scenes. People asked on the subreddit for this stuff to be included and Glacie passed the message along, but ultimately nothing came of it. This messy and incomplete theater has caused a lot of problems once the game went offline and most people agree they should have just left the game playable, even if it had to be a barebones state.
 

Zackarix

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The Moogle section is for side story/event stuff that have no bearing on the main story. It's just random funtime nonsense.

"A New Partner" is part of the main story since it's the Union leaders' first act of authority: creating Spirits companions to consume the Dandelions' nightmares. Ephemer and Skuld were personally motivated as they were informed that Player's memories of the war were leaking out of the overwrite through nightmares and sought to prevent it. It is in the wrong place in the Global theater though; should be placed after "Devourer of Nightmares".

The theater is missing a lot of event scenes. People asked on the subreddit for this stuff to be included and Glacie passed the message along, but ultimately nothing came of it. This messy and incomplete theater has caused a lot of problems once the game went offline and most people agree they should have just left the game playable, even if it had to be a barebones state.
So the power bangle stuff is random funtime nonsense? Good to know :p You'd think that when stripping the game down to theater mode they'd at least include everything and order it in a way that you don't need an outside guide to watch it in order. (I'm hoping that they're working on a non-gacha version of the game, but this is probably just wishful thinking.)

Another nitpick: Radiant Garden in KH3 is a recreation of the BbS version, not the KH2 version. Remember when Radiant Garden/Hollow Bastion was a world that was rebuilding, but had very clearly been through an apocalypse? Because KH3 sure doesn't despite the fact that it's supposed to take place a few months at most after KH2. I suppose you could argue that the restoration committee was firing on all cylinders or just the nicest part of town was shown, but it really weakens the world's identity to have such a huge part of its history go unacknowledged.
 

Sign

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So the power bangle stuff is random funtime nonsense? Good to know :p You'd think that when stripping the game down to theater mode they'd at least include everything and order it in a way that you don't need an outside guide to watch it in order. (I'm hoping that they're working on a non-gacha version of the game, but this is probably just wishful thinking.)
Power Bangle is in the Chirithy section as well. It's the 4th scene, titled "A New Accessory". I think you're confusing it with the Bracelet of Light? That originates from the Corridor of Darkness events of KHX, which is why it too has been sectioned off.
 

Zackarix

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Power Bangle is in the Chirithy section as well. It's the 4th scene, titled "A New Accessory". I think you're confusing it with the Bracelet of Light? That originates from the Corridor of Darkness events of KHX, which is why it too has been sectioned off.
You're right. This is what I get for relying on memory and not double checking 😳

But it still rubs me the wrong way that the beach trip is in the side section. Apparently the player's friends are so unimportant that not only do they not receive names, they're also unimportant enough that some (but not all) of the stuff focusing on them got shunted off to the side section despite the fact that it originated in the main story. It just seems to emphasize the idea that they player has little interaction with the main story.
 

KeybladeLordSora

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Kingdom Hearts 1: Riku kidnaps Pinocchio in the hopes it'll restore Kairi. His actions are seen as a bad guy.

Kingdom Hearts 2: Riku kidnaps Roxas in the hopes it'll restore Sora. His actions are seen as a good guy.
Frankly Days/KH2 Riku didn't wanna do it at first. He even asked Namine earlier if there was a way to bring just Sora's memories back from both Roxas and Xion without messing with them. But it would've taken too long. DiZ was really impatient and wanted revenge now, and the Org was moving closer to their goal, so off Riku went. Things had gone too far down that the only way for Sora to come back was to convince Xion and take Roxas in. He didn't force Xion to do it either. He was like "you should think about it, but take into consideration what's best for not just you, but everyone."

Roxas was aggressive, on a suicide mission. He wouldn't listen to reason. He was plannin' on merc'ing everybody. Riku, the rest of the Org, and Sora. And if the Org ganged up on him, he'd be done.

Even if he beat them and Xemnas, who knows what'd happen if he made contact with Kingdom Hearts. Riku had no choice but to engage him in combat.

Riku in KH1 kidnapped a wooden boi of his own accord without even knowing if it'll actually help Kairi. He just saw this little shit and went "Hm, maybe this'll help Kairi". That and Pinocchio walked into it.

No one told Riku to do it, he didn't know if it'd actually help, he wasn't in a scenario where he had no choice. He just fuckin did it and was being an ass about it.
 

SweetYetSalty

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Frankly Days/KH2 Riku didn't wanna do it at first. He even asked Namine earlier if there was a way to bring just Sora's memories back from both Roxas and Xion without messing with them. But it would've taken too long. DiZ was really impatient and wanted revenge now, and the Org was moving closer to their goal, so off Riku went. Things had gone too far down that the only way for Sora to come back was to convince Xion and take Roxas in. He didn't force Xion to do it either. He was like "you should think about it, but take into consideration what's best for not just you, but everyone."

Roxas was aggressive, on a suicide mission. He wouldn't listen to reason. He was plannin' on merc'ing everybody. Riku, the rest of the Org, and Sora. And if the Org ganged up on him, he'd be done.

Even if he beat them and Xemnas, who knows what'd happen if he made contact with Kingdom Hearts. Riku had no choice but to engage him in combat.

Riku in KH1 kidnapped a wooden boi of his own accord without even knowing if it'll actually help Kairi. He just saw this little shit and went "Hm, maybe this'll help Kairi". That and Pinocchio walked into it.

No one told Riku to do it, he didn't know if it'd actually help, he wasn't in a scenario where he had no choice. He just fuckin did it and was being an ass about it.
In retrospect I should have put that in the "KH Shower Thoughts" as this actually isn't a nitpick on my part, but a funny observation. So that is totally my bad. Anyway great answer for it, KeybladeLordSora!
 

MATGSY

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How come these games never have options for swapping Jump/Attack buttons? Like why even have it be a regional thing to be begin with when it can be up to the player's discretion?
 

Sign

trapped in revamp hell
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Interesting. I wonder why that was changed.
Probably to correspond to traditional button configurations on Japanese consoles: O to confirm, X to cancel.

In the west it's the opposite, and the PS5 uses this setting as default worldwide.
 
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