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Spoiler ShowName: Enzy Tippett
Age: 17
Gender: Female
Personality: She’s polite to everyone, even if she doesn’t like them. The majority of the time she’ll be happy but will cover up her negative emotions with a smile. If she’s really upset she’ll ignore whatever is making her this way, whether it is a person or object. She won’t start a conversation with someone she doesn’t know well, but if she’s around friend will talk a lot more. Because she’s very gullible Enzy can get confused easily. Since her parents shelter her, she’s a bit naïve.
Appearance: She’s just barely 5’7, has dark green eyes, and dark brown hair that goes a bit under her shoulders. She keeps her hair up in a ponytail most of the time. She has pale skin and a slim body. Enzy feels most comfortable in dresses and wears clothes that are considered ‘girly’. She doesn’t wear any kind of jewelry because she’s worried she’ll lose it and wears a light amount of makeup.
Bio: Enzy was born in New York and her protective parents made sure to keep her in the same spot. She hasn’t traveled outside of New York and wishes to leave sometime in the future. After being told she couldn’t go somewhere for the hundredth time, she shut herself in her room. She opened her window and in came her Spirit partner. Her Spirit partner told Enzy about the future danger and asked for her to assist. Eagerly, Enzy said yes. Not only to help, but also to tear from her sheltered life.
Other: Enzy has a deep desire to go out into the world and explore.
Spirit Name: Azora
Spirit Appearance: A medium sized bird with colourful feathers of yellow and green. Her stomach is yellow, her head and wings are green. Her beak is just a bit smaller than her head and is eggshell coloured. Azora has a short neck with fluffy feathers around it like a boa.
Spirit Evolution Power: Bird’s Eye View
Weapon: Schiavona Sword
Magic: Cura, Fira, and Blizzard
Offense Abilities: Uses Fira or Blizzard to hit an enemy then quickly hits them with her sword.
Defense Abilities: Uses quick steps to dodge and block with her sword.
Special Ability: None yet. (I’m sorry, I couldn’t think of any. Maybe I’ll think of one later.)
Alrighty! I fixed it, thank you for accepting! I can't wait to get started on this, it looks like fun!!
Spoiler ShowName: Atticus Versataille
Age: 19
Gender: I hope he's a male.
Personality: Atticus is rather awkwardly blunt. He doesn't take anyone's opinion uve him to heart. Honestly the only person he cares about is him self. That doesn't mean at times does he actually expend some uve' his limited kindness to others, but that's a rare occasion. His doesn't feel bad about the actions he does, whether it's shoving people out uve the way, or taking something that doesn't belong to him.
Human appearance: He stands at 5'9 with a strong light upper body build thanks to swimming he used to do. His skin tone is a rather darkened peach from his old swimmer's tan. The bright brown hair he has is a perfect sketched bed head that he lifts his bangs up, Andrew Garfield style. He has bright light green eyes, that if you look at, they'd seem to be, well glowing. —Don't worry about clothes. I'll mix that up after each new day in the RP.
Bio: Atticus, has been 'emotionally unstable' due to his parrents' lack uve' attention he had given him. It was to the point he had felt that he never really belonged to his upper class family. It literally felt like if he said something to his folks, brothers, and sisters, they'd just ignore him like as if it was some wind passing by. Once he had left his family, and ventured off to New York for him self. Suddenly—okay, this is extremely cliched— something had happened to Atticus causing him to only remember his name and some self defense he learned years ago. When he woke up from said the 'I'm really lazy today to explain' accident. He met Orinny.
Nightmare: Orinny. A blue and white Orca about the half the size of Atticus. With miniature devil wings allowing him to fly. Who also says "Dood!" after every sentence. He wears a scarf around its neck, and a brown satchel to carry whatever Atticus had given him to use for fights. He also carries his two cross spears. Sunset and Rebirth.
Spirit Evolution Power: Whale Travel! Okay. I need a better name for that. Surface swimming. There we go. — It allows Atticus to phase him self on to any surface, ceiling, wall, etc and travel as if he were a whale in the ocean. Being able to poke out from anywhere once he gets there. It'd be best to explain once I use it.
Weapon: Cross Spears. Sunset and Rebirth
Magic: Gravigra, and Aeroa
Offense Abilities: Relentless rush — Atticus isn't going to stop slashing and piercing till someone is on the floor.
Defense Abilities: His Spears are some how..indestructible, so unless you can get pass the blocks. Or out maneuver him. You're screwed.
Special Abilities: Superior Agility. — Self explanatory.
Welp. Atticus had just been given -4* birthdays, anyhow. It's fixed, and I claimed him as a reaper. c:
edit: I'm bad at math
I changed it back. Haha, all I can imagine is someone instantly growing and shrinking.
What's "machine gun posting"?
Spoiler ShowName: Demona Angelica Brandford, her coworkers and her close network of friends (some of them being the same, some of them not being the same) call her Angie, A. Dia or D.
Age: 16
Gender: Female
Personality: Demona is a little ball of contradictions, she refuses to give her heart to someone and yet she loves to flirt; calm yet hostile. She is sadistic yet polite; she hates the heat of summer yet craves the sun. Demona is cold and manipulative, yet she hates being manipulated by someone; and she also gives the impression that she knows a lot more than she’s letting on. She has an high amount of curiosity, and is highly intelligent, something that is obvious in all of her actions. Demona is sarcastic and bitter, yet on the flip side she’s very thoughtful and understanding. She seems to look at her fellow reapers as her family, so because of this she is extremely protective of them. Regardless of this though, Demona gives of the impression that she doesn’t trust anyone. A wall of ice surrounds her heart, but there are hints of a warmer, more open girl lingering just beneath the surface that’s waiting to be released; but it seems as if her fear of becoming a “monster” keeps this warmer girl at bay.
Reaper Appearance: 5’6”. Many have described Demona as pretty with her ivory skin and short raven hair, but she would be the last to agree with them since she’s sure that they don’t mean it; and she’s positive that they were only intrigued about what she hid and that they were hoping to be the ones that punched through her defenses. Demona is slender yet lightly toned in terms of build; and she uses this fact to conceal her true strength. No one knows what her eyes look like since Angie wears a white blindfold over her eyes; but it’s rumored that they’re a grey-violet color. In terms of clothing, Demona wears a flattering, sleeveless knee length black cotton dress and black flats. She does where a white and black checkered cropped jacket over her dress. Angie doesn’t wear much jewelry; she wears a silver heart necklace that she nearly refuses to take off. She has triple pierced ears, the gold hoops are in the lowest holes, garnet studs are in the middle holes and amethysts are in the highest holes. There’s also a rumor that she has a tattoo, but what it is no one knows.
Bio: While Demona prefers not to talk about her childhood, her fellow Reapers were able to piece together that it wasn't exactly the most childhood friendly of ones. Demona was an only child, but considering of the talk about those that are an only child; you wouldn't guess that from the fact she was really down to earth. After her powers started to develop, Demona found herself pinned in the bathroom by her crazily religious obsessed uncle who tried to kill her.
She wound up murdering her uncle, purely in self-defense but it alerted her parents to what was going on with her. She knew that neither of her parents were sure how to react to her powers; on one hand she could sense that they were happy but on the other hand neither one of them were pleased. Demona fought to keep her powers under control, only for it to backfire every once in a while so she had to move to another city again and start all over again.
At the age of twelve, Angie returned to New York City to try and start over; which didn't go quite the way she planned, only to level out and get a somewhat normal life at the age of fourteen. What led to that? She started seeing the Spirits and Nightmares, which led to her being admitted to a psych ward for a little while. It was during her stay with the psych ward that she got her partner Nightshade; who she raised from the girl being a tiger cub.
It’s been two years since she got her partner and she joined the ranks of the Reapers; as of now Angie is just waiting for some kind of signal that the Reapers are on the move again.
Other: Even though she prefers not to, when backed into a corner, Demona can summon wings and even change her form.
Voice Actress: Nickle Karrer *in the style of Tear Grants from Tales of the Abyss*
Theme Song: Monsters by Imagine Dragons
Hidden Theme: Boulevard of Broken Dreams by Green Day
Battle Theme: What You Want by Evanescence
Nightmare/Spirit Name: Nightshade
Nightmare/Spirit Appearance: Nightshade is a grey, silver and black Caspian tiger; she’s got yellow eyes and is smaller than other females of her species. Her skull is about 7.40, and the length of her body (including tail) is about 57 inches. Her small size does make it where she’s underestimated, despite her small size Nightshade is lean muscled so she can get quite a bit of force behind it. While not in battle, Nightshade frequently can be seen with three to five tiger cubs surrounding her when outside of battle.
Spirit Evolution Power:
Darkness Pillar: Demona concentrates and summons a pillar of darkness, afterwards she's able to send it after her opponent; which depending on her luck, can either barely injury or increase the chance of her turning someone into a Heartless/severely injuring them.
Weapon: Angie uses a scythe as a weapon that she calls “Dark World”.
Magic:
Illusions: A spell that’s more of a defensive spell then offensive, Angie crafts a false image that can trick her opponent(s) long enough for her to get away from those she’s fighting with or she can attack them; although usually she uses it as a means of escape.
Dark Firaga: By mixing her darkness with some fire, Angie gives the already strong, high level fire spell an extra kick. The spell also gains different properties based on how long she charges up for it. A short time causes it to bounce off of things almost like a pinball in a pinball machine (this is the most likely one she uses), a medium amount of time for charging causes it to gain some minor homing properties, and for a long period of time, the ball of fire becomes three smaller medium sized balls that will start bouncing off of things that will bounce off of things until it hits something.
Curaga: A powerful healing spell, Angie can heal pretty much any injury she or her allies have; the only thing she can’t heal is immediate death inducing injuries.
Nightmare: A spell that makes the target(s)’s deepest, darkest fears to become real to distract her opponents. It is almost like the experiences that people get with nightmares when they’re sleeping, but instead of being asleep the victim is wide awake.
Offense Abilities:
Dark Reflection: Summons a portal to absorb the enemy's attack and then calls another portal, sending a dark version of the attack right back at them. *0:09-0:14, but instead of mirrors it's portals*
World of Illusion: Demona crafts an illusionary world that seems so much like the real world that the target can’t tell the difference; but the world is entirely in her control.
Defense Abilities:
Illusion’s Guard: Like the name suggests, this ability protects Angie from illusions that her opponents could use against her and even shields her from her own abilities, since there are some that can be so realistic that even Angie could fall for them.
Leaf Bracer: An ability that prevents Angie from taking damage when she uses a healing spell.
Special Ability:
Dark Aura: Rushes enemies repeatedly with weapon in hand. Finishes off by stabbing her staff into the ground for columns of darkness that confuses her enemy(ies). *think of the technique Riku uses in KH1 and CoM*
Spoiler ShowName: Samara Winterthorn, frequently goes by the nickname Siam.
Age: 14
Gender: Female
Personality: Samara is a tiny bit skeptical when first met, but what’s a spirit to do? A little reserved, Samara withdraws into herself at first, only to slowly warm up to others as time rolls on. When she does warm up, people will come to realize she’s upbeat and hyper, always teasing her friends with playful little remarks. She has a love for things that are dark and morbid, so because of that she can be classified as emo and gothic; but she doesn't let things bother her if someone says something mean to her. She can be a little snarky and even dark, although for the most part she keeps this under control unless she’s extremely stressed. Thoughtful and not quick to anger, Samara keeps her senses on high alert so she can try to avoid being caught off guard; proving that despite her young age she is extremely wise for her years. While for the most part levelheaded and laid back, Samara can have one heck of a temper when she gets riled up. Although, there’s just something about Samara that does not seem right, almost like there’s something wrong with her.
Human Appearance: 5’2”. Samara is fair skinned and slim, pale blond almost white curly hair falls to her shoulders. Dark grey eyes peek out from behind her bangs, and her eyes reveal her curiosity, intelligence and her skepticism when it comes to people right off the bat. Siam’s clothing is in the color scheme of red, dark grey and black, showing her love for things on the darker side. She wears a black and red corset-like top that exposes her stomach and her arms. Samara wears a long sleeved dark grey and red hoodie over her shirt, the hood of it having cat ears giving her a cat-girl appearance (and hinting at her true form) when she flips the hood up. From her waist down, Samara wears a mini skirt that matches her jacket; in the fact that it’s dark grey and red in color. She also wears thigh high black stockings that have a red ribbon laced through the top of the stockings. Her shoes are black pumps that have a thick, three inch heel on them; and just like the rest of her outfit, the shoes are lined with red on the inside. In terms of jewelry, the girl doesn't wear much; instead it’s a black studded choker that has a silver chain and cross as the pendent. Her ears are triple pierced; she wears a set of hoops in the first hole (lowest) and sapphire (middle) and amethyst (highest) studs in the second and third hoops respectively.
Spoiler Show
Spirit Form: When not in her human appearance so she can hide among the Tamers and normal people, Samara can take on the form of a black panther.
Bio: Samara is just your average, normal girl. The youngest child in her family, pretty average grades and a really sweet, helpful girl, so there isn't anything really strange about her. Well, the only thing strange about her is that she's a spirit. This means that she never touches anyone, not unless they're compatible with her; and even then she tries not to do it because she's afraid of damaging her partner's heart even though it'd make her stronger, this led to her family to traveling from one place to another as they unintentionally killed people from feeding off of their hearts or in an attempt to keep the reapers off of their back. Despite this, she's done a pretty good job of maintaining the charade of being a normal teenage girl.
Her current hunt for a partner has led Samara to New York City, although the girl isn't quite aware of the trouble that waits for her there.
Other: Despite having a feline based spirit form, Siam is capable of calling wings so she can fly. Siam also does know some sign language, so she uses it to help others out when she can.
Voice Actress: Ashley Johnson *the blond haired girl*
Theme Song: Who I Am by Jessica Andrews
Hidden Theme: Little Sister by Your Favorite Enemies
Battle Theme: Don’t Stop the Music by Rihanna
Spirit Evolution Power:
Possession: When synced up with her partner; Samara can turn transparent and dive into her enemies; taking control over them for a short period of time. *will mainly be used on NPC(s), unless someone wants it to happen to their character* While she’s controlling the body, Samara is capable of using her enemy’s moves and she can get quite a bit of information of what the enemy is planning at this point. Unfortunately though, it has quite a few drawbacks; the most common being that Samara gets the damage inflicted on her that is inflicted on her vessel and that it frequently messes with her head after she returns to her body; leading to Samara not being all there mentally. The rarest and least fun of the drawbacks though, is that after returning to her body, Samara finds that she had murdered her previous body and that her partner is extremely tired because of the technique. Siam has also wound up totally exhausted from the maneuver too, so she prefers to only use it when she’s backed into a corner and her Tamer has talked her into it.
Weapon: In her animal form, it's what someone would figure; her claws and her teeth. In her human form, and the form that she is almost constantly seen in; Samara wields her magic and a staff.
Magic: Siam is more a white mage when it comes to her magic, so she uses the typical abilities of Cura, Shell, Protect and Holy *rarely used*.
Offense Abilities:
Spell Chain: Like the name suggests, by focusing her attention, Samara can chain spells together giving her spells more kick.
Feather Storm: A technique she can only use when she has her wings out; Samara can harden them with her magic and then use them to attack her opponents by flinging the feathers at her opponents.
Defense Abilities:
Barrier: Siam calls up a sphere of magic to protect her from all sides, after it reaches it limit; Samara can shatter the barrier and send the shards flying toward her enemies to try and hurt them from the shards. She can even protect her allies, but it requires quite the bit of focus.
Refresh: Siam can automatically start to restore her magic and heal any damage when she’s backed into a corner. The drawback is that it’s only a little bit and the automatic healing happens over a short period of time.
Special Ability:
Flight: Siam is capable of flight by focusing and tapping into her spirit powers; her wings are snow white and dark black and they extend to the length thirteen feet when fully extended.
Spoiler Show
Spoiler ShowName: Danu Ogygia
Age: 34
Gender: Female
Personality: Danu acts like a concerned parent when around others. Her caring nature has a habit of drawing in those who are in need of a mother, someone to take by the hand and show them a way, all while feeling safe when in her grasp.
It's this constant understanding and caring personality that allows Danu the power to twist inside a person's mind, over time changing their view towards her to that of a mother and everything that comes with it. The love, the protectiveness, the heart ripping guilt of disappointment. In the end no one wishes to upset Danu...no one wishes to upset their mother.
Reaper Appearance: Over 6'5, coming closer to 7ft, this woman towers over most people with her unnatural height, her dark red hair flowing down in waves and curls, only stopping when reaching her lower back. Danu's skin is pale, near white in fact, a trait that seems to bring out her red hair and bright purple eyes even more. Her outfit is more fitting on someone who worked in business, quite formal with its knee length black skirt and jacket but still having a design that was very much flattering for the woman's tall and slim figure.
The few pieces of jewellery she wears can be seen mainly on her ring fingers, one only holding a plain looking purple gemmed band while the other finger holds three unique pieces stacked upon one another. The first being a duplicate of the gem encrusted band, before being followed by a gold ring band with a hunk of some kind of green gem attached to it. A long and pointed gold finger guard completes the other two pieces, covering the remainder of her finger from view.
Bio: Loving children, Danu was never capable of having children herself, and so took care of those who had nowhere else to go, taking care of them as good as she would her own flesh and blood. Over time what were once a few children quickly grew with every new child, all looking up to the woman who they would call mother. Her nightmare appeared on a day she lost all her loved ones.
The great sadness she felt was quickly swept away once she discovered the helpless and strange creature, taking it in just as she once did with her adoptive children, and so decided to begin again. Clearly not from NYC originally, it does seem to be Danu knows much about what goes on through the city, something only someone who had been living there for some time would know.
Other: While her voice is soft and comforting, normal people seem to become light headed and suggestive if speaking to Danu for any great length of time. This also seems to affect Tamers new in her presence.
Nightmare/Spirit Name: Incena ParioSpoiler Show
Nightmare/Spirit Appearance: The creature that is Danu's Nightmare is something resembling an overgrown leech, with the features of an eel or snake, and even that of some kind of sea life that wouldn't have been strange to see in the primordial oceans. The creature is long enough to coil itself around Danu's arm or drape over her shoulders like a snake, it's large body giving it some real weight and ferocious strength when needed. Though carried by Danu wherever she goes, the nightmare is capable of sudden bursts of speed, allowing it to leap from Danu towards its target with enough force to bury its fangs/tendrils deeply.
Spirit Evolution Power:
Survival: Incena Pario latches onto a fellow spirit, burrowing its tendrils into the creature's own essence and quickly corrupting it. This occurs better with spirits and nightmares who are without a Tamer or Reaper, however the same will still happen to those with one, the connection the spirits/nightmares have with their partners being capable of slowing or even forcing out the malignant entity with time. While connected, the spirit/nightmare host is forced into corruption, transforming into a much more dangerous creature than when it started, in some cases even gaining some characteristics from Incena Pario itself.
Weapon:
Varico Tenebris (Twisted Darkness)– A once mighty staff, Varico has not survived as well as it should. The once copper metal has rusted and faded into a dark mockery of what it was. though the staff itself still remains in one solid piece. From the head of the item, large clasps that appear to have once signified something, lay low and heavy from their weight until the female wielder uses its true power.
Spoiler ShowWhen released, the clasps erupt with growths of dark tendrils, able to extend and retract when necessary, capable of freely latching onto anything its wielder wishes it to. The once lifeless and empty section present in the centre of this staff also changes, a thick mist breaths out from some rippling tear inside the circle. However though, staring deeply for too long one is capable of spotting a large eye not from floating within the small space of the staff itself, but only viewing through the micro opening as if it was from somewhere not of this universe.
Magic:
Drain –
Spoiler Show
Enemies/ Latching onto multiple or a singular target before casting this spell causes those connected to lose a small amount of strength, both physically and mentally, more being drained the longer they stay connected. This process allows Danu own strength to grow stronger, increasing the power of her spells in the long run as well.
Allies/ While Drain can be used in the same way here as it is with Enemies, with their strength weakened to increase Danu’s, a more unique take is to have the spell cast on Danu herself. Once conjured, part of her overall strength is taken before split evenly with those connected by her staff’s tendrils, healing or in some cases strengthening them.
Gravity –.Spoiler ShowActing as a powerful force around her, capable of routing her to the ground or in some cases making her light as a feather to move in ways not normal for an ordinary person, Danu is capable of focusing this power in a single point, allowing her to draw targets close to either herself or somewhere else she dictates. Another use of this spell is merely to increase the range of the force around her. This seems to have an immediate effect of greatly raising the overall weight in objects, inducing a case similar to that of Slow.
Cast through her staff’s tendrils causes two effects to occur. The first and most prominent increases the weight of the tentacles themselves, though this doesn’t seem to be a problem for her wielding the weapon itself. Now much heavier, their strikes are a lot more forceful, capable of causing significant damage in fact if struck. The second effect allows the tendrils to draw in objects from around them to use as projectiles. With these effects in play however, Danu is incapable of moving and must stay routed to her spot until either she casts another spell through her staff or lets it run out
Darkra –.Spoiler ShowAn almighty ear-piercing roar is unleashed from the inner ring on the crown of the staff, accompanying a strong bubble of darkness that stretches out over a large distance all around Danu.
The darkness holds a secondary effect, bringing with it blindness for a short time to all those unlucky enough to get hit by this attack and survive
Offense Abilities
Spoiler ShowSpreading Virus:
With the numerous amounts of tendrils capable of being summoned by Danu, it seems they are clearly not of anything in this universe. Though capable of being harmed, in regards to that being mostly by decapitation, the now severed tendrils still move and act on their own. While most will try and return to Danu immediately, some will appear lifeless until something approaches it. In that moment they will try to trip the target before latching on and only then trying to drag its prey back to Danu, all the while sapping the prey's energy.
While that is the case with those cut free, the actual stumps of the tentacles will not only instantly be replaced but will multiple, making harming them again a big consideration to undertake.
Defense Abilities
Spoiler ShowCocoon of Pario:
Able to flair and extend to rather impressive lengths, the tendrils that Danu can call into being are capable of coiling around one another and forming a cocoon of sorts around her, protecting her from attacks she normally can’t dodge for some time. A defense mechanism comes in the form of the tendrils themselves, though placing much of their ability into protecting Danu, are still capable of partial evolving growths to attack those who dangerously get too close.
Reality Tear:
The very space behind Danu appears to tear wide open, violently in fact as if something hidden within this other world is trying to reach through with its bare claws. The use of this power mostly is mostly in regards to sudden and immediate movement from one location to another, with another equally terrifying rip in realities appearing at the destination to allow Danu to exit.
Special Ability:
Bwah, I have no idea what kind of character to create, though ;A; Would the sign-ups be open later or are they going to close when the RP starts?@Skitty: You're approved! I'll add you to the roster.
Now, we just need to have Dream and Rena ready and we'll begin.