Welcome to...
The Legend of Zelda Fanclub!
Recreated with permission by The Dead Skin
Founder
NumberVIII
Members
The Dead Skin
Vanitas97
Ryukashi17
Oe98
VirgilTheart
UmbraTsuki
Organization_42
Strawberry
XxfallennobodyxX
Gesso
Haeralis
Chevalier Sombre
khlover7
chasespicer056
Shinra X-2
Gildragon
Lanydx reborn
testify
Kitty Cat
Xemnasfreak
REASONS WHY ZELDA IS AMAZING
The Legend of Zelda Fanclub!
Recreated with permission by The Dead Skin
Founder
NumberVIII
Members
The Dead Skin
Vanitas97
Ryukashi17
Oe98
VirgilTheart
UmbraTsuki
Organization_42
Strawberry
XxfallennobodyxX
Gesso
Haeralis
Chevalier Sombre
khlover7
chasespicer056
Shinra X-2
Gildragon
Lanydx reborn
testify
Kitty Cat
Xemnasfreak
REASONS WHY ZELDA IS AMAZING
1. Because it is the best video game series of all time. (okay, okay, ONE of the best.)
2. Each game is the perfect combination of fighting and puzzles in one action-packed game.
3. All of the games have deep, meaningful storylines with lovable and well-thought out characters.
4. (For girls) Because Link is hot.
5. (For guys) Because Zelda is hot.
6. Because Ganondorf is one of the best villains of all time, and you know it.
7. Because Epona is the prettiest pony there ever was, yes she is!
8. Because even though everybody in the universe wants to murder Navi, you still gotta love her, just a little bit.
9. Tingle.
10. Ganon's fights get more epic as time goes on. ;D ~The Dead Skin
11. Because the Master Sword is the apex of legendary video game weaponry!!! ~VirgilTheart
12. Link is basically (one of) the most amazing and badass video game heroes...ever. ~VirgilTheart/NumberVIII
13. Some of the most memorable video game musical themes around ~Gildragon
More to be added!
Spoiler Show
WARNING: May contain spoilers.
In order of release:
The Legend of Zelda
A small kingdom in the land of Hyrule, the setting of the game, is engulfed in chaos after an army led by Ganon, the Prince of Darkness, invaded it and stole the Triforce of Power, a part of a magical artifact bestowing great strength. In an attempt to prevent Ganon from acquiring the Triforce of Wisdom, another of the pieces, Princess Zelda splits it and hides the eight fragments in secret dungeons throughout the land. Before the princess is eventually kidnapped by Ganon, she commands her nursemaid Impa to find someone courageous enough to save the kingdom.[8] While wandering the land, the old woman is surrounded by Ganon's henchmen, though a young boy named Link appears and rescues her. After hearing Impa's plea, he resolves to save Zelda and sets out to reassemble the scattered fragments of the Triforce of Wisdom, to become powerful enough to defeat Ganon.
The Legend of Zelda: The Adventure of Link
Several years after the events of The Legend of Zelda, the now sixteen year old Link notices a strange mark on the back of his left hand, exactly like the crest of Hyrule. He seeks out Impa, who responds by taking Link to the North Castle, where a door has been magically sealed for generations. Impa places the back of Link's left hand on the door, and it opens, revealing a sleeping maiden. Impa tells Link that the maiden is Zelda, the princess of Hyrule from long ago, and the origin of the "Legend of Zelda." Zelda's brother had tried to force her into telling their recently deceased father's secrets concerning the last of three sacred golden triangle treasures of his kingdom, known collectively as the Triforce. Princess Zelda refused to reveal its location, and the prince's wizard friend, in anger, tried to strike her down with a spell. Zelda fell under a powerful sleeping spell, but it also resulted in the wizard's own death. The prince, unable to reverse the spell, had his sister placed in the castle tower, in the hope that she would one day be awakened. He decreed that princesses born to the royal family from that point on would be named Zelda, in remembrance of this tragedy. Impa says that the mark on Link's hand means that he is the hero chosen to awaken Zelda. She gives Link a chest containing six crystals and ancient writings that only a great future king of Hyrule can read. Link can read it and it indicates that each crystal needs to be placed in a different palace in Hyrule. This will open the way to the Great Palace, which contains the Triforce of Courage. This, combined with the other two parts, has the power to awaken the enchanted Zelda. Taking the crystals, Link sets out to restore them to their palaces.
The Legend of Zelda: A Link to the Past
In this prequel to the first two games, a young boy named Link is thrown into adventure when he discovers that Agahnim, a wizard who has usurped the throne of Hyrule, is planning to break a seal made hundreds of years ago by the Seven Sages. The seal was placed to imprison a dark wizard named Ganon in the Dark World, which was once the Sacred Realm before Ganon invaded, obtained the legendary Triforce and used its power to turn the realm into a land of darkness. Agahnim intends to break the seal by sending the descendants of the Seven Sages who made the seal into the Dark World. The only thing that can defeat him is the Master Sword, a sword forged to combat evil. Link sets out to collect the 3 pendants to prove his worth, obtain the powerful Master Sword, and defeat the evil Agahnim to save the seven maidens, including the Princess Zelda.
The Legend of Zelda: Link's Awakening
After the events of A Link to the Past, Link travels abroad to train to combat further threats. After a storm destroys his boat at sea, he awakens on Koholint Island, and is taken to the house of a kind man named Tarin and his daughter Marin. Marin is fascinated by Link and the outside world across the sea, and tells Link wistfully that if she was a seagull, she would like to travel across the sea and sing for many people. After recovering his sword from Koholint's beaches, a mysterious owl tells Link that in order to return home, he must awaken the guardian of Koholint—the Wind Fish who is dreaming in a giant egg on top of Tal Tal Mountain and can only be woken by gathering and playing the eight instruments of the Sirens. Throughout Koholint Island, nightmare creatures attempt to obstruct Link’s quest to awaken the Wind Fish as they wish to rule his dreamworld.
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time was a revolutionary game, the first of its kind on a 3D platform, and is considered by many to be one of the greatest video games of all time. The events of Ocarina of Time are set in the fictional kingdom of Hyrule, the setting of most Zelda games. The game opens as the fairy Navi awakens Link from a nightmare, in which Link is seen on a stormy night as a man on horseback, Ganondorf chases Princess Zelda who is being escorted also on horseback by Impa. Navi brings Link to the guardian of Link's village, the Great Deku Tree, who is cursed and near death. Link breaks the curse, but cannot stop the tree from withering. The Deku Tree tells Link a "wicked man of the desert" has cursed him and seeks to conquer the land of Hyrule and that Link must stop him. Before dying, the Great Deku Tree gives Link the spiritual stone of the forest, the Kokiri's Emerald, and sends him to Hyrule Castle to speak with the princess of destiny, Zelda. At Hyrule Castle, Link meets Princess Zelda, who has been having dreams about the future of Hyrule and foresaw Link's arrival. She believes Ganondorf, the Gerudo King of Thieves, is seeking the Triforce, a holy relic in the Sacred Realm that gives its holder god-like power. Zelda's description of Ganondorf matches that of the man who killed the Great Deku Tree. Zelda asks Link to obtain the three Spiritual Stones, one of which he already possesses, so that he might enter the Sacred Realm and claim the Triforce before Ganondorf reaches it. Link goes to Goron City, where he meets Darunia, the leader of the Goron race. After Link kills King Dodongo, the boss of Dodongo's Cavern, Darunia gives him the Goron's Ruby, symbolizing brotherhood. Link next obtains the Zora's Sapphire from the Zora Princess, Ruto, after rescuing her from the belly of Lord Jabu-Jabu (a whale-like creature sacred to the Zoras). Link returns to the castle, where Ganondorf is pursuing Zelda on horseback, as in his nightmare at the start of the game. Spotting Link, Zelda throws the Ocarina of Time into the castle moat and telepathically teaches Link the "Song of Time". After Ganondorf rides off, Link retrieves the Ocarina and uses the song together with the Spiritual Stones to open the door to the Sacred Realm. Through the door, Link finds the Master Sword, a legendary sword forged to fight evil. As he pulls the Master Sword from its pedestal, Ganondorf appears, having followed Link into the Sacred Realm, and claims the Triforce. Seven years later, an older Link awakens in a distant room known as the Chamber of Sages and is met by Rauru, the ancient Sage of Light and one of the seven sages who protect the location of the Triforce. Rauru informs Link that his spirit was sealed for seven years until he was old enough to wield the Master Sword and defeat Ganondorf. The seven sages can imprison Ganondorf in the Sacred Realm; however, five of the seven sages are unaware of their identities after Ganondorf transformed Hyrule into a land of darkness. Link returns to Hyrule and is met by the mysterious Sheik, who guides Link to rid five temples of Ganondorf's monsters, allowing the power of the temples to awaken the sages.
The Legend of Zelda: Majora's Mask
Majora's Mask takes place several months after Ocarina of Time and begins with Link searching for his fairy partner, Navi, in the woods on his horse, Epona. The masked Skull Kid and his fairy friends, Tatl and Tael, steal Epona and the powerful musical instrument, the Ocarina of Time, from Link. Link follows them into a dark cave, where he falls down a deep hole. At the bottom, the Skull Kid turns him into a Deku Scrub and runs away with Tael, abandoning Tatl. Upset over the betrayal, Tatl agrees to help Link return to normal. Link follows the Skull Kid through the cave to Clock Tower in Termina. There he meets the Happy Mask Salesman, who says he can help Link if he retrieves the Ocarina of Time and Majora's Mask from the Skull Kid. Link and Tatl exit the Clock Tower in the center of Clock Town, which is preparing for the Carnival of Time. Link learns that the moon of the alternate world that this land resides in will crash into Termina in three days. He confronts the Skull Kid and Tael at midnight of the third day at the top of Clock Tower, not long before the moon is set to crash. Link is unable to take the mask, but retrieves the Ocarina of Time. He plays the Song of Time on the ocarina, which causes him and Tatl to return to the moment they first arrived in Termina. The Happy Mask Salesman teaches Link the Song of Healing, which returns Link to his human form and leaves him with the Deku Mask. Link then tells him he did not get the mask and the salesman becomes enraged. He tells Link that Majora's Mask has an evil, apocalyptic power inside that was once used by an ancient tribe in hexing rituals. The ancient ones, fearing catastrophe caused by its great power, "sealed the Mask in shadow forever" to prevent its misuse. This tribe vanished and the origin and nature of the Mask was lost. The Skull Kid, manipulated by Majora's Mask, is responsible for the moon threatening to destroy Termina. Link must travel to Woodfall, Snowhead, the Great Bay, and Ikana Canyon, and in each region he must enter a dungeon and defeats a boss that gives Link the power of one of the Four Giants that can save Termina.
The Legend of Zelda: Oracle of Seasons and Oracle of Ages
Oracle of Seasons
Seasons begins as the Triforce calls out to Link from within Hyrule Castle. Link approaches it, and is transported to a dark forest where he encounters a traveling group led by a dancer named Din. After Din welcomes Link to Holodrum, the sky becomes covered in black clouds. A voice from the clouds calls Din the Oracle of Seasons and refers to himself as Onox, General of Darkness. A funnel cloud drops from the sky, taking Din into its dark heights. As the tornado dissipates, the seasons of Holodrum fall into disarray and change rapidly. Din's attendant, Impa, tells Link that they were headed for Hyrule; she instructs him to see the Maku Tree in Horon Village, the capital of Holodrum. Link finds a sword in a cave and makes his way to the tree. The Maku Tree tells Link he will need the eight Essences of Nature and gives him the Gnarled Key, which unlocks the dungeon holding the first Essence. Link must retrieve the eight Essences, hidden in eight dungeons throughout Holodrum and Subrosia, and bring them to the Maku Tree. The Maku Tree will use them to create a Huge Maku Seed, a sacred seed that cleanses evil, which allows Link to enter Onox's castle.
Oracle of Ages
As with Seasons, the Triforce calls out to Link. Link is transported to a forest in the land of Labrynna, where he hears screaming. In a clearing, Link finds a woman encircled by monsters. When the monsters see Link, they scatter in all directions. The woman is Princess Zelda's nurse, Impa, who asks Link to help her find a singer in the forest. Continuing through the forest, the two find Nayru, a young woman with blue hair singing on a tree stump, surrounded by forest creatures. A shadow emerges from Impa and reveals itself as Veran, Sorceress of Shadows. Veran soars into Nayru's body and possesses her. Nayru was the Oracle of Ages; her abduction causes a disruption in the time flow of Labrynna. Link receives a sword from Impa and makes his way to the Maku Tree in Lynna City, the capital of Labrynna. The Maku Tree is killed in the past on Veran's orders; Link uses a time portal to travel to the past to prevent this. The Maku Tree tells Link he will need the eight Essences of Time to defeat Veran. Link sets out to retrieve the eight Essences, hidden in eight dungeons throughout Labrynna's past and present. After getting the sixth Essence, Link is told he has the opportunity to save Nayru. He invades Queen Ambi's castle and removes Veran's spirit from Nayru, but Veran then possesses Queen Ambi. Link must gather the remaining Essences and bring them to the Maku Tree, who will use them to create a Huge Maku Seed that allows Link to enter Veran's Black Tower.
The Legend of Zelda: The Wind Waker
The Wind Waker takes place approximately 100 years after the defeat of Ganon in Ocarina of Time, and is set in a sea scattered with several islands, which necessitates frequent sailing and naval combat. The hero Link lives with his grandmother and younger sister Aryll on Outset Island, one of the few inhabited islands of the Great Sea. The people of the Great Sea pass down a legend; this legend is the story of Ocarina of Time. However, in this legend, the Hero of Time disappears and never comes back. When evil overcame the land once again, the citizens of Hyrule prayed for their hero, but no help came. In order to protect the Hylians, the three goddesses flooded the land, creating a world covered by the great ocean, made up of many smaller inhabited islands. When boys of Outset Island come of age, they are customarily dressed in green like the Hero of Time. The elders hope to instill the courage of the Hero in the children. It is Link's birthday as The Wind Waker opens, and he receives the familiar costume. Aryll's present to Link is permission to use her telescope; as he looks through it, he spots a large bird carrying a girl to a nearby forest. After retrieving a sword, Link sets out to investigate. Link rescues the girl, only to have Aryll kidnapped by the same bird as it returns. The girl rescued in the forest is Tetra, captain of a pirate ship. At Link's request, they sail to the Forsaken Fortress, where a mysterious figure is holding Aryll and several other girls. Following an unsuccessful raid, Link is thrown from the fortress. A talking boat called the King of Red Lions rescues Link, and tells him that the master of the Forsaken Fortress is Ganon, the evil of legend. The King of Red Lions gives Link the Wind Waker, a baton able to control the wind and move it in all directions, and instructs Link to sail the Great Sea in search of the three Goddesses' pearls. Link retrieves the pearls and takes them to the three Triangle Islands, causing the Tower of the Gods to rise from the sea. After battling Gohdan in the tower to prove his worth, Link sails into a ring of light and is taken beneath the waters to Hyrule Castle, overrun with enemies and frozen in time. Link descends a hidden staircase and finds the Master Sword, the evil-repelling blade used by the Hero of Time to seal Ganondorf. He must collect the scattered pieces of the Triforce of Courage and defeat the evil Ganondorf to save the land.
The Legend of Zelda: Four Swords Adventures
The game begins with the land of Hyrule in a state of fear because of strange happenings that have occurred recently. On a stormy night, Princess Zelda and the shrine maidens fear that the reason for these events is that Vaati's seal is weakening. She summons Link and brings him to the castle so he can protect her and the other maidens while they open the portal to the Four Sword Sanctuary. When they do, however, a shadowy figure appears from the portal. This figure was Shadow Link, who then kidnapped the shrine maidens and sealed them in crystals. Link follows him to the sanctuary where he retrieves the Four Sword to destroy this doppelganger. The Four Sword is a magical sword that splits the wielder into four clones of himself. Vaati is once again released and wreaks havoc on the once peaceful kingdom. As Link wanders the overworld of Hyrule Field on his quest to restore peace to Hyrule, he learns that the creation of his evil counterpart and the release of Vaati is only a small part in an insidious plot to take control of Hyrule. Things complicate as the dimension of the Dark World appears and people are being abducted throughout Hyrule. Link learns that not only have the knights of Hyrule mysteriously disappeared, but evil versions of them have been creating havoc. The castle has been taken over and monsters are appearing everywhere. Link must save the shrine maidens, retrieve the Dark Mirror, destroy Shadow Link and Vaati, and face Ganon, who is behind it all, in an ultimate showdown.
The Legend of Zelda: The Minish Cap
The plot of The Minish Cap revolves around the backstory of Vaati and the birth of the Four Sword, which were important elements of Four Swords and Four Swords Adventures. The Picori, also called Minish, are a race of tiny creatures that bestowed a young boy with a green garment, a sword, and a shining golden light many years before the game is set. There are three types of Minish: Town, Forest, and Mountain. The quests begins when Link is chosen by the king of Hyrule to seek the help of the Picori after Vaati had petrified Princess Zelda. Link was chosen because only children can see the Picori. On the voyage he rescues Ezlo, a strange being resembling a green cap with a bird-like head, who joins him and can make Link shrink to the size of the Minish. Although it is not revealed at first, he and Vaati were once Minish (Picori)—Ezlo a renowned sage and craftsman and Vaati his apprentice. Vaati became corrupted by the madness and hatred of men and took a magic hat Ezlo had made for the humans in Hyrule. The hat grants any wish made by the bearer, and Vaati wished to become a powerful sorcerer. He then turned his old master, who had tried to stop him, into a hat. With the help of Ezlo, Link retrieves the four elemental artifacts and uses them to restore the Picori Blade to the Four Sword, capable of defeating Vaati.
The Legend of Zelda: Twilight Princess
Twilight Princess takes place 100 years after Ocarina of Time, in an alternate universe to that of the Wind Waker. The story begins with Link, a teenage boy working as a ranch hand in Ordon Village. One day, the village is attacked by monsters, who carry off the village’s children and Link's best friend, Ilia. Link pursues the attackers, but encounters a wall of twilight. A shadow beast pulls him beyond the wall, where he is transformed into a wolf and imprisoned. He is later freed by a twilight creature named Midna, who guides Link to Princess Zelda. She explains that Zant, the usurper king of the Twili, has defeated the Light Spirits and conquered Hyrule. In order to restore Hyrule, Link must first restore the Light Spirits by entering the twilight-covered areas and, as a wolf, recover the Light Spirit. As he restores them, the Light Spirits return Link to human form, and he also helps Midna retrieve the Fused Shadows, relics that contain powerful magic, and Midna helps Link find Ordon Village’s children and Ilia. After Link restores the Light Spirits and Midna has the Fused Shadows, Zant attacks them; he takes the Fused Shadows, turns Link back into a wolf, and mortally wounds Midna. Link then brings Midna to Zelda. Zelda tells Link that he needs the Master Sword to be restored to human form, then heals Midna before vanishing mysteriously. After Link is returned to human form, Midna leads him to the Mirror of Twilight, the only known gateway between the Twilight Realm and Hyrule. Once Link and Midna reach the Mirror of Twilight, they discover that Zant has broken it. The sages there explain that Zant tried to destroy it, but he was only able to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also tell them that a century ago, they used it to send a bandit with great power named Ganondorf to the Twilight Realm. Link and Midna set off to recover the missing 3 fragments of the mirror so that they can travel to the Twilight Realm and defeat the false ruler, Zant, and the evil lord Ganondorf who is using Zant as his puppet.
The Legend of Zelda: Phantom Hourglass
The story follows Link and Tetra after the events of the Wind Waker. Traveling on Tetra's pirate ship, the pair discover a ghost ship. Immediately after Tetra boards the ship, she screams for help. While Link attempts to follow her, he slips and falls into the ocean. Washed ashore on an island, Link is awakened by Ciela, a fairy. Exploring the island, Link finds the Phantom Hourglass, filled with the Sands of Hours, and meets an old man named Oshus, who wants to help Link find the Ghost Ship and reunite with Tetra. To aid him in his quest, Link enlists the help of Captain Linebeck and his ship, the S.S. Linebeck, which Link, Ciela, and Linebeck use to visit islands. After scouring the Great Sea, Link learns that he must use maps and clues hidden in the Temple of the Ocean King to find the Spirits of Courage, Wisdom, and Power, which in turn will help him locate the Ghost Ship. With the help of the Phantom Hourglass, Link finds the Spirits of Wisdom and Power. When Link asks Oshus where to find the Spirit of Courage, Oshus explains that it is in fact Ciela, after which she transforms into her true form. Now in possession of the three Spirits, Link, along with Ciela and Oshus, locate the Ghost Ship and find Tetra onboard, who has been turned to stone. While Link determines how to save Tetra, Oshus reveals that he is the Ocean King and that he and Ciela had to change their appearances to hide from Bellum, a life-eating monster that Link must destroy to save Tetra. Oshus also mentions that Bellum was the one who created the Ghost Ship and trapped Tetra in a statue, and that he has taken residence deep in the Temple. To defeat Bellum, Link learns that he must forge the Phantom Sword from three unique, "pure" metals located on nearby islands. After collecting and using the metals to forge the Phantom Sword, Link has to descend to the bottom level of the Temple to face Bellum.
The Legend of Zelda: Spirit Tracks
Spirit Tracks takes place approximately 100 years after the events of Phantom Hourglass. Link lives in a peaceful village and is going to graduate from an apprentice to a qualified train engineer. He travels to Hyrule Castle to receive his engineer's certificate from Princess Zelda. Zelda's adviser, Chancellor Cole, believes the ceremony to be a waste, as the Spirit Tracks are disappearing and rendering trains useless. After the ceremony, Zelda asks Link to smuggle her out of the castle so she can investigate the Tower of Spirits, where she believes something has happened to cause the disappearance of the Spirit Tracks. Zelda disguises Link as a guard by giving him a recruit uniform, which resembles the traditional green outfit that Link wears in most Legend of Zelda games. On the way to the Tower of Spirits, the tracks disappear from underneath Link's train and the tower breaks into hovering pieces. The group is ambushed by Cole, who reveals himself to be a horned demon pretending to be human, and a mercenary named Byrne. Cole forces Zelda's spirit out of her body and leaves, taking Zelda's body with him. Link wakes up in Hyrule Castle and sees Zelda's floating spirit, who is unable to speak with the castle guards. She gives Link the Spirit Flute and asks him to accompany her back to the Tower of Spirits. At the tower they meet Anjean, who explains that the Spirit Tracks carry energy from four towers to the Tower of Spirits and are used to imprison the Demon King Malladus. Cole is trying to resurrect Malladus, and needs Zelda's body because only a body of royal lineage can house the spirit of Malladus. Anjean says that the Spirit Tracks can be restored by retrieving ancient stone rail maps from the tower. Link and Zelda recover a map from the tower and Anjean asks them to seek out her people, the Lokomos, who can generate energy with sacred instruments to power the Spirit Tracks.
The Legend of Zelda: Skyward Sword
Unreleased. Will be coming to the Wii platform in 2011. The Link appearing in the game was born and raised in Skyloft, a group of islands floating above the clouds. Leading an ordinary life there, he one day discovers the Skyward Sword, which leads him to another, previously unknown land beneath, ruled by evil forces. Using the sword to travel back and forth between the two worlds, the mystery of why they became separated is gradually revealed to Link. The Skyward Sword will turn into the Master Sword at some point in the game, and while giving Link advice, it will assume the form of the female figure in the concept art shown at E3 2009. It has also been confirmed that Zelda will appear sometime in the plot but there has been no word on whether Ganon is involved.
Spoiler Show
You know you're addicted to Zelda when...
1. You run around smashing pots to see if there's anything inside them.
2. You walk into random stranger's houses and start talking to them.
3. You never speak. Only exclaim in "yaaa" and "Haaii."
4. You get extremely irritated every time you hear someone say "Hey! Listen!"
5. You practice your rolling technique, because once you've mastered it, you know you can jump off of ten story buildings without getting hurt.
6. You start having conversations with boats.
7. You go around hitting walls with your sword hoping to find one you can use a bomb on.
8. You run into a bookcase to get the book at the top.
9. You cut bushes to find money.
10. You look under rocks to find money.
11. You try using a grapling hook like a pully to swing across flimsy pieces of wood.
12. You capture fireflies and torture them while saying "Die, Navi, DIE!!!!!!!!!"
13. You wear boots with wings on them and jump off a roof tring to hover.
14. You put on a mask, and hope you turn into whatever it is.
15. You travel around the world, hoping to see the "face" of the moon.
16. You try to make your own Golden gauntlets with painted duct tape and leather gloves, then try to lift a bulldozer with the gloves on.
17. You walk around the local park with a shovel digging in random spots hoping to find rupees, arrows, hearts or bombs.
18. You jump off the roof holding a chicken because you think you will float harmlessly to the ground.
19. You put on a blue robe wearing metal shoes and go swimming.
20. You throw fish at whales in order to be swallowed.
21. You think it's a good idea to keep a cow in your room.
22. You get sent to the shop to buy milk but you go to the farm instead with an ocarina hoping to get free milk.
23. You climb on top of tree stumps hoping that you'll shrink.
24. You talk to trees, because EVENTUALLY, one of them WILL open its mouth so you can kill the spiders inside.
25. When you get hurt, you hear a beeping noise.
26. You move gravestones, expecting to find elaborate mazes under them.
27. You have learned how to play the ocarina.
28. You drink from green bottles expecting to get magic.
29. You are turned on by great fairies.
30. You never stand still in fear of getting caught by the Wallmaster.
31. Whenever you find something new, you hold it up to the sky and yell "DA NA NA NAAA!"
32. You get scared when you see men wearing green and holding a red balloon, and you feel the urge to pop the balloon.
33. Every time you hear a tinkling noise, you look around for a golden bug.
34. You catch fireflies and paint them pink, then keep them with you at all times.
35. You think Link/Zelda/Midna/Ilia/Malon/ect. is hot. Even though they're pixels.
36. You attack chickens, expecting either a flock of them to come peck your eyes out, or becoming the chicken and controlling them for about 15 seconds.
37. Every time you see a clown, you think of Fyer and Falbi, and you cringe.
38. You shoot yourself out of a canon, expecting to land in Gerudo Desert.
39. You have a group of three fangirls that squeal and run away every time they see you. [S.T.A.R]
40. You think you hear your cat saying, "Meow, meow, what fun! Thirteenth one!"
Club Mascots
Duh.
FanArt
Duh.
FanArt
Spoiler Show
Ocarina of Time: Sages
Majora's Mask: Majora in Human Form
Twilight Princess: Midna (spoilers)
Majora's Mask: Kafei and Anju
Twilight Princess: Ilia
Phantom Hourglass Comic
Phantom Hourglass: Link, Linebeck, and...
Phantom Hourglass: Linebeck [heh..sorry...I had to]
The Princess Zelda
Twilight Princess Comic
Majora's Mask: Mikau and Lulu
Twilight Princes: Link and Ilia
Zelda's Lullaby
Ocarina of Time Comic
Ocarina of Time Comic
Ocarina of Time Comic
Is it floating?
Just a few of my personal favorites, many many more to be added!
FanFiction
Spoiler ShowTo be added soon
Videos
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