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Kinda sorta not really? I mean, it was a team of people in the Tokyo office but it wasn't the "Tokyo Team."Didn't they though? I'm pretty sure the Tokyo team teamed up with Osaka at some point in the development. Mostly once FF15 was out of the way. The team that developed the game had little to nothing to do with how much content was released.
I wouldn't be too sure of the latter two things as the pacing in KH II wasn't much better than in III, the mid-game climax being the only exception.We would have had a midgame climax, abilities to speak to the other guardians of light in yensid tower and everything that makes the pacing a bit smoother.
KH2Hard to say, the "Tokyo Team" from KH1 or KH2? Because neither share the same top lead staff outside of Nomura directing.
I'm pretty sure the game's smoothness suffered more due to the fact that the game lost a whole year of dev (possibly even more with how Re:MIND got a lot of stuff in it). Here's to the next KH not suffering dev issuesWe would have had a midgame climax, abilities to speak to the other guardians of light in yensid tower and everything that makes the pacing a bit smoother.
What mainly disturbed me in BBS and DDD was that cutscenes and gameplay felt completely disjoint in the sense that characters you just talked to in cutscenes simply vanish from the map. A simple action like talking to the person in text bubble completely disappear from the series starting with Osaka team and KH3 makes no exception. If they had a simple hub in yensid tower where you could talk to the guardians of light you just rescued, if they could just stand there in keyblade graveyard so that they can be talked to, this would have made a huge difference.I'm pretty sure the game's smoothness suffered more due to the fact that the game lost a whole year of dev (possibly even more with how Re:MIND got a lot of stuff in it). Here's to the next KH not suffering dev issues