Hmm...yeah. Turn the WR on on its side to control the GS, A to shoot. Z on Nunchuk could be "lock-on," dual-weilding COULD be WR + Nunchuk. Point at a chest to open it. What else could pointing do?
P.S. Btw, how much power does Nomura have in choosing a system have? What about Disney and SE (does Yoichi Wada call the shots or more people?)? I'm sure Disney has the most say if not all.
Every retard that claims Disney decides should silence. Sorry, but who are we kidding here.
If Disney would be the one to decide, for one there'd be a conflict between the teams. Next is the fact that S-E would think "Yeah hello, screw you guys, make that game yourself if you know it all so well."
Disney tried with the cellphones, they failed badly. An utter failure.
Nomura has a high vote in what platform it will be. He is the director and creator of the games, Disney and S-E are the publishers. Together, they decide which platform it will be.
But you gotta take into consider that the developers are the ones that need to be able to make a grand game. They need to like the hardware, understand it, appreciate it, love it, etc etc etc. Maybe that all counts for the Wii, maybe it doesnt.
Future will tell.
Controls hard for the Wii? For a beginner yes, probably. You'll use the motion controls to soley attack with the keyblade and the buttons to choose a magic spell and confirm your actions. It'll take a while to get used to that. But will it be hard? Long-run, no.