Well, you might call it a "primary source" for the roleplay's story. Knights in the Nightmare follows the disembodied soul of King Wilmgard, a warrior king whose soul was stolen as part of a coup enacted by the treasonous Cardinal Capehorn. The amnesiac Wilmgard, aided by a Valkyrie of uncertain motives, recruits the ghosts of his slain knights in an attempt to retake the throne — or, barring that, exact revenge on the Cardinal.
It's a little familiar. The similarities end there, but it's enough that I felt that the game deserved a generous nod.
However, once the Queen's Men become an active army, I'd like to incorporate some of KitN's storytelling structure...
Most of the story and lore is communicated through flashbacks — one-time flashbacks from the deceased soldiers when they were still alive. They're all scattered temporally, and no soldier or knight is seen twice. However, if you pay attention, you can piece together the events that led to the king's defeat, and learn about the relationships that these knights had in life.
Anyway...
This prolonged dream sequence has spawned some odd ideas, most of which were cut, but I'm glad that Helena's speech was received well. I wanted to characterize each of the dreamed-of characters in ways that had been used elsewhere in the roleplay — and since the Queen is somewhere outside reality, I thought that I could bend the rules a little. (Then again, this roleplay's grasp of "reality" has never been firm.)
It's a little familiar. The similarities end there, but it's enough that I felt that the game deserved a generous nod.
However, once the Queen's Men become an active army, I'd like to incorporate some of KitN's storytelling structure...
Most of the story and lore is communicated through flashbacks — one-time flashbacks from the deceased soldiers when they were still alive. They're all scattered temporally, and no soldier or knight is seen twice. However, if you pay attention, you can piece together the events that led to the king's defeat, and learn about the relationships that these knights had in life.
Anyway...
This prolonged dream sequence has spawned some odd ideas, most of which were cut, but I'm glad that Helena's speech was received well. I wanted to characterize each of the dreamed-of characters in ways that had been used elsewhere in the roleplay — and since the Queen is somewhere outside reality, I thought that I could bend the rules a little. (Then again, this roleplay's grasp of "reality" has never been firm.)