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It would've been more enjoyable for me if I hadn't kept getting lost and constantly falling of the "chambers".Am I the only one who enjoyed Monstro way back when it was a giant world?
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It would've been more enjoyable for me if I hadn't kept getting lost and constantly falling of the "chambers".Am I the only one who enjoyed Monstro way back when it was a giant world?
It would've been more enjoyable for me if I hadn't kept getting lost and constantly falling of the "chambers".
My first play through it was rather confusing. But if you just pick a path and stick to it, it wasn't so bad.
I found Monstro fun. Annoying, but fun.
You know what world I hated? Deep Jungle. UGH. I fell into that Hippo Lagoon every single fucking time.
Yes, that was a pain in the ass.You know what world I hated? Deep Jungle. UGH. I fell into that Hippo Lagoon every single fucking time.
Yes, that was a pain in the ass.
I wonder.....Are we going to see Figaro, Stromboli, Honest John and Gideon (the villains in Pinocchio who are the fox and the cat) in DDS? There where sprites for the later in Days.
Yes, that was a pain in the ass.
I wonder.....Are we going to see Figaro, Stromboli, Honest John and Gideon (the villains in Pinocchio who are the fox and the cat) in DDS? There where sprites for the later in Days.
I so regretted ever buying BBS FM as I never completed it as I gave it away to someone. It was pretty lame anyways. I should've YouTubed it as I will for the other installments of Kingdom Hearts until III comes out. It's irritating to have these many hand held games come out, despite being so cool, while forever waiting for the conclusion of the Xehanort saga.Monstro was meh because it got boring fast with every room looking the same, and the music didn't help.
But I'm actually wondering if they're just going to port the Monstro fight from BbSFM to DDD for either Sora or Riku. I get the feeling they will, and I wouldn't mind either since I don't intend on ever getting BbSFM.
But I'm actually wondering if they're just going to port the Monstro fight from BbSFM to DDD for either Sora or Riku. I get the feeling they will, and I wouldn't mind either since I don't intend on ever getting BbSFM.
I wonder if will also get to see the little village in the movie. You know, the one where Pinocchio goes to school the first day?
I wasn't using it to prove they should be able to use HQ models, I was using it as an example of when they need to cut corners because of limitations (ie everything you just said). I don't understand how this would be the case for the HQ models. Even if it's twice the polygons/more bones, etc, the game shows it can handle it just fine.
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What's different between the times they have HQ faces and fish faces? Nothing. It's not like in gameplay where there's a lot going on in the screen. I don't see how the game could have trouble processing the HQ faces especially at times like those, I think you're underplaying the PS2's limitations or overplaying the graphics of KH when there are plenty of titles on the PS2 of better quality.
And I mean, we already have a known example of when they could have had HQ faces but didn't- Sora, Riku and Kairi in the Japanese BbS, which they changed in the English and FM versions. Why would you assume that they would be incapable of doing the same thing for the rest of the fish faces?
While I'm not at all familiar with the development process, my understanding is that developers are given a development kit as a sort of emulator for the console on which they can develop the games. Development kits are more powerful than the consoles themselves so they can do things like debugging. They would not have any problem using the HQ models and compressing it into a FMV.
I don't see how you could say it was just laziness in Re:CoM.
There's not really any point in comparing it to FF constantly because we know the production quality in FF cutscenes are usually better than KH. For instance, comparing the CGI scenes, they are more abundant in FF games and of better quality.
KH cuts corners, not just with faces but with stock animations. How many times did you see Goofy scratching his snout, Donald tapping his foot with his wings crossed, and Sora talking with one hand moving in front of him in KH2? A lot, because they used the same animations continually rather than create unique animations for each cutscene. I'm not saying that's wrong. But is that because of graphical limitations? Hell no.