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Dexter
Guest
The image was a picture of the game Sheep Raider for PS1.
It was a Looney Toons game where you played as Ralph Wolf, a coyote who is trying to steal sheep away from Sam Wolf-Dog.
The entire game was puzzle-based in which you used different objects, paths, and tricks to sneak past Sam and steal a sheep, and every level got harder.
You don't see that kind of whacky level design and intuitive game concept on console games anymore.
Thankfully there have been indie developers that have tried some interesting things, like Fat Princess and Flower and Pixel Junk Shooter, but besides indie games, big-budget console developers just are NOT taking enough creative innovation with their games.
If you get games like Naughty Bear that could have been something new or whatever, they're usually of pitiful quality and don't sell well.
So it's a dead-end road.
Well it's more due to the publishers resistance than anything else. They don't want to risk losing money, on something that could potentially sink them.
That's why developers like Tim Shafer has been developing more in the indie circle of the world (xbla, psn, steam). It's less of a financial risk that way.