....I don't see what you're disagreeing with me about.
Funny, because I think if you scrolled back only a few posts ago, you'll see that was not the only thing I listed in my post. But I guess when you can't argue on the merits, you have to resort to lying and mischaracterization, right?
It's funny, I think your post is a good example of the lack of understanding of nuance because you attempted to boil things down to "person making criticism is saying KH3 sucks" when in reality "person making criticism thinks KH3 is flawed but mostly good."
Mate, 1st of all chill out a bit, no one's attacking you, if you're not confortable with people questioning your opinions don't put them out there. You did the same thing when The_echo responded to you.
I didn't mischaracterize your post at all, I picked one of the "criticisms" you had that irked me, and pointed how that's not really a criticism, especially when KH3 has a substitute for what the coliseum/tournaments were. If you were to criticize the battle gates hoping they would function more like coliseum that would be a fine statement to make, since it's palpable and based on what KH3 has to offer instead of what it does not. I'll say it again "No coliseum" isn't really a criticism.
But if you insist I'll go over every criticism you did and chime in, because of course my opinion is of the utmost value:
- No coliseum/tournaments, already said what I think about it.
- No radiant garden. Don't see how this is an issue. It's the same as the people that criticized the entrance to the mysterious tower not being playable. If I can see it isn't important to have it there, I don't see what the issue is. Scala on the other hand I understand why not being able to actually explore it was dissapointing, it's the final secret world of the game, give it room to breathe and for the players to take it in.
- No FF, I agree, FF is part of the DNA of KH, getting rid of it almost completely is not the way to go.
- No disney bosses, I agree. It could better help implement Disney into the overall game and plot.
- Better disney implementation, I agree. Having a disneyland trip before the important stuff is not the best way to write a plot.
There, happy? And now I'd like for you to point out where in my post I said that you making criticisms means you're saying KH3 sucks please.
There was no platforming in KH2 vanilla, it was literally all flat hallways with zero verticality at all, because we didn't have any puzzle piece that at the least let you have an excuse for using your abilities, not to mention the cavern of remembrance. The direct point of reference was "KH2 has no platforming, unlike KH1"
How was it resolved? By making the cavern of rememberance that literally takes KH1s level design philosophy and applies it to KH2. It was criticised for what it didn't have, which is what you've said
EDIT: ninja'd again... By the same person twice in one day
That's not true, base KH2 had very basic platforming, needing to do 1 or 2 jumps to reach a treasure chest is a way of platforming no? A problem was KH2 then gave you all these cool movement abilities, but you had no reason to utilize them, thus the criticism being related to the game.
In here, if Sora doesnt have high jump equiped he would need to do 2 jumps, if he has then he only needs one. And like this there are plenty of other examples in base KH2 that pretty much prove at least basic platforming was though of in the design process. It's totally acceptable to think the platforming that was there was underwhelming. The best and closest point of comparison then being of course, the platforming from the previous game.
Also let me make this clear, I'm not defending that you can't criticize a game based on it's predecessors, thats a logical thing to do, because that's the nature of a series, expecting a game in a series to play closely like the ones that came before is normal and have the same type of gameplay "feel". Expecting all future games to have every single thing you deem important that the ones before had is a bit ridiculous and kind of suppresses the devs creativity.