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Obviously I meant "important" stuff.First it seem just a tad hypocritical to claim "You're looking too deeply into what they say in this game" and then turn around and say "well in previous games if you paid attention/looked more deeply x-was obvious/known". Next I had this big long post type out by I don't want to start a fight I will just highlight a few things....
I don't really see how. This just states Xaldin's disdain over power and his interest towards Beast, again already perfectly evident in KH II.I payed every attention. I've read everything. Every dialogue. Every report. Every new bit from the 1.5 remix.
Nothing else is said on Xaldin
Why did he agreed on turning into a Nobody? These are actual questions Days could've answered, instead of rehearsing the same old things KH II already showed.
From the Xaldin report:
Watching that foolish beast flail about only depends my disdain for humans and their incessant need to be pinned down by feelings. We became nobodies precisely to avoid the shackles of emotion. It was only later that we realized the scale of that loss: that some things simply cannot be done without a heart. Nonetheless, I see nary a pleasant thing about it.
So you proved my point.
Again, not really. I, as well as anyone who played KH II, could very well see that luxord was a gambler: adding a copule of texbox with gambling metaphor is sure nice, but ultimately adds close to nothing to what I knew of the character.Now if were to be honest here the only thing "important" story/character wise about him was that he was an apprentice to ansem the wise, why he shed his heart, his relationship with Roxas, and who he is as a person. We know all of that now, EVERYTHING else beyond this is fluff the only thing that determines what else is important is your personal preference/desire. I also legitimately can't believe you're trying to say Luxord got nothing. What did we know prior to Days? He made two gambling metaphors about Sora and axel, he seemed polite, he was hurt by Roxas/Sora killing him, and he knows some pirate lingo. Days is what made Luxord into a character, we didn't get his history but we got "him" which included his actual personality, his views on his life/situation, and his various roles self imposed or otherwise.
What were your thoughts on the Secret Reports? I thought it was a good idea that each member, including Xion (excluding Roxas) got their own entry. It provided insight into their characters.Obviously I meant "important" stuff.
Forgive me, but all that talk about Xaldin shaping Roxas and such... I honestly think he was just being the rude guy he is. Which doesn't mean you can't think of it another way, but it's really subjective and open to interpretation. While, for instance, his obsession over the Beast was obvious and explicit already in KH II, and didn't need further development.
I don't really see how. This just states Xaldin's disdain over power and his interest towards Beast, again already perfectly evident in KH II.
I will give to them one thing: this phrasing makes it seem that they're expanding over Xaldin, but let's examine what exactly are saying.
"We became nobodies precisely to avoid the shackles of emotion." = We already knew Xaldin is against emotions. Obviously it's easy to make him say something like that. But I still don't know WHY he wanted to get rid of them.
"It was only later that we realized the scale of that loss: that some things simply cannot be done without a heart." = Despite all of that, Xaldin in KH II was helping Xemnas in order to achieve a heart, meaning he regretted something. Once again, something we already knew and once again, why did Xaldin realized he needed a heart was not covered.
So yeah. Days team was clever in doing this, but they didn't fool me.
Again, not really. I, as well as anyone who played KH II, could very well see that luxord was a gambler: adding a copule of texbox with gambling metaphor is sure nice, but ultimately adds close to nothing to what I knew of the character.
I know and acknowledge you did wrote down only things stated in the game: but understand me... you used a lot of words, but you kept saying the same things: Luxord's a gambler, he hates being left out of things like every living being ever. Period.
And it wasn't your fault, but the game's.
Days brings jokes and tries to colour the Nobodies a little more. It's perfectly legit to like these: it's perfectly legit to read more into it (although it's something subjective so not really a proof: but I, as a fellow fan and fanwriter, think being able to construct all of that like you did is actually praiseworthy).
I will concede that expanding on some of them wasn't the main goal of this game, I will concede maybe some characters were meant to be left in the dark.
But my point still stands: it didn't develop any of these characters. It added more flavour to what we already knew. Xaldin is still a poorly developed character, everything about Luxord or Larxene 'cept that one personality trait is still obscure.
I liked the game. It was probably my reintroduction and my entrance into the Kingdom Hearts franchise.I'll agree on some points: Xion's theme is absolutely beautiful, the box art is nice, and the humor could be cute and enjoyable on occasion. I also liked that you could play as other organization members. Not that I ever did for very long, but I won't pretend I wasn't tickled just to get the chance.
Ooh this. Although the majority were palette swaps, the original designs themselves looked really neat and it's a damn shame that we'll never see them as HD 3D models. I also like a lot of the names of the weapons... True Light's Flight, Maverick Flare, Aubade, Abyssal Tide, and Leviathan have always stuck with me.