I think personnaly that KH2 graphics are near of the maximum we need. Just a sample, take the world of Simba. The character inKH2 look better than what they looked in original movie. Sure little things can be better, but not a lot. This statement applies for nearly all Disney World, and original character.
So, Wii would be perfect for this point, because we'd really have the maximm needed for Kh, just my though.
Actually, the Pride Lands level is one of the ones that I think shows the need for improvement in graphics the most. >>;
Just look at little-Simba's face in the first memory sequence. He
constantly looks too happy, even when he really, really shouldn't (except when they're focusing on his reaction). This is almost certainly because the lower-detail model doesn't have enough controls to be able to change his face properly, and is done because of the weakness of the system that it's on.
And it most certainly doesn't look better than the original movie. ._. There's nothing like a hand-drawn cartoon for showing emotion, particularly in animal characters.
Disney is also supporting Nintendo, you know Buena Vista, the company that produced and localized Kingdom Hearts 2 in North America? That is now an exclusive DS and Wii development studio.
...where is this "Disney Interactive is Nintendo exclusive!" thing coming from?
This guy doesn't sound like he's working for a DS and Wii-only studio.
Then, there's Turok, which is PS3/360-only, which alone is enough to refute that idea. >>;
In any case, a studio which has stuff like this as PR doesn't sound like the kind of studio which would tell Nomura, "No, you can't have your pretty PS3 graphics and action movie-looking gameplay," does it?
"The Touchstone aspect for us is a terrifically small piece of our world, but an important one, because it's putting us at the cutting edge of game development, which is Pixar tools and technology-strong. We are taking a cinematic approach. It's not just about "bang bang bang." It's about really trying to tell a story, and creating immersive environments."
And
"Our company's built in creativity in everything we do. Whenever we've strayed away from focusing on creativity, even to make money, it's never been a good end story for us. It's very clear in games, like everything else, creativity will drive what we do."
If the guy's being honest (and not just trying to sound good for PR), it sounds a lot more like they'd understand someone like Nomura's desire to make the game on the most advanced system. *shrugs*
...actually, I figured it out. XD It's not Disney Interactive which is going exclusive; they just have an internal studio which focuses on Wii and DS:
So whether it be Propaganda, Avalanche, Fall Line, which is our Wii and DS-focused studio, or whether it be Black Rock, which is our racing game studio, or...
Which means nothing for Kingdom Hearts, because it's not being made by the Wii/DS studio.
It's an interesting interview, though. ^^ Has some KH-related stuff, too.
The Wii is 2x as powerful as the Gamecube, and the Gamecube was more powerful than the PS2, hence the point: the Wii gives enough power to improve on the limitations on KH from being on PS2 hardware without going overboard with the HD
Actually, it's more like 1.5x as powerful. >.>; And HD always looks better than non-HD, so there's no reason to complain about it. >>;
Square Enix put multiple titles on the Gameboy, what are you talking about?
Well, I was referring to years and years ago, after the big breakup in the Playstation era but before Square and Nintendo kissed and made up. ^^;
This reflects Kingdom Hearts how?
It doesn't, and that's the point. xD I wasn't the one who wanted to use the FF series' movement from Nintendo to Sony as an example for KH.
The $400 model removes PS2 backwards compatibility, mutliple USB ports, memory slots, etc. in order to allow it's pricepoint. Sony had to remove significant features in order to make the PS3 cheap enough to produce to sell at that pricepoint
The PS2 just dropped to $100 last year from it's $300 launch price, 6 years. And as the PS3 gets cheaper, doesn't the Wii in comparison? The PS3 drops below $300, suddenly the Wii is $150.
...so? It would still play a PS3 KH game perfectly fine.
Plus, they still have lots of price reductions that they still can do - Blu-ray drives will be less expensive as they're mass-produced, they can shrink chips so they cost less, etc. (And they're hiring people for backwards compatibility for PS3, which might mean they'll put it in software - which would almost certainly be done by the time KHIII comes out).
And Nintendo's not cost restricted. They're making a huge amount of money per unit as it is, so they have little reason to decrease the price.
Is it a matter of continuity? I don't think that was part of the discussion, it was a matter of "I don't know of a single major franchise that has ever switched consoles"
Well, that's an important part of the discussion where KH is concerned. *shrugs*
How so? It was an exclusive title to one platform, then it's not.
Also, Last Remnant.
Which is multi-platform because Squenix wanted to see if they could sell anything on Xbox 360, and also uses a licensed engine to save work. It's not really that similar to KH, which, like FF, is a series that Squenix likes to push the limits of a system with.
Heavenly Sword was an Xbox game
Huh, that's interesting. Didn't know that. Though, it's not really an example of a franchise that switched, considering how it switched before the first game actually came out.