Face My Fears
She's not an "it"!
- Apr 9, 2007
Ok, I just want to address the "there was no reason to visit Radiant Garden or explore a full Twilight Town because there was nothing to do there anymore"
It's called immersive experience, not to mention commemorative inclusion. Not including some of the most iconic worlds and locations of the Xehanort saga in the finale of said saga is just wrong. I mean, by this logic, KH1 World Terminus wasn't necessary in defeating Ansem, so that should've been cut out, except I think it would've hurt End of the World's atmosphere greatly.
Besides, I can think of many ways to make a visit worthwile, first of all the secret chamber with Aqua's armor and Keyblade. It's actually insane Mickey and Riku didn't go there when they were investigating clues to get to Aqua herself and I doubt two Keyblade wielders (or Sora should the segment be playable) and the knowledgeable Ienzo were unable in finding that room.
Since it's been established Disney worlds had no part in gaining the power of waking, Sora not joining Riku and Mickey in the worlds of the Realm of Light makes no sense whatsoever.
"Not stricly necessary" isn't always the greatest reason when it comes to these things, especially when it isn't even all that true. Explorable Destiny Islands would've been better and had much more emotional impact and symbolism that any of the Disney worlds.
Not to mention much more useful to the narrative considering it's only by going there that the plot starts moving forward.
Literally the only reason why we can't go to these worlds is because then the main story would've happened and the team wasn't clever enough to write around it, so they just didn't.
Apologies if I don't find multiple Ienzo cutscenes over a Gummiphone as exciting and fulfilling.
Again, most of what I'm reading here is that KH III is good because this older game also had flaws.
I guess the original sin was comparing it to KH II in the first place, which led us to what I consider a dead end- that's not even why many are bashing on KH III. Like, whenever I complained about KH III, I never said or thought "this other game was better" (except when a comparison was only fair and due).
I mean, I'm sure there's plenty of people who did exactly that and said KH II FM was better, that's nothing new. People have been saying this for every KH title after KH II to some extent.
But the opposite is also true. Sometimes you cannot point out or complain about something without people labeling you as one of those dreaded "KH II elitists" that apparently have no other purpose in life that to constantly harass the fans into accepting the sacred dogma of KH II FM.
Since it's fairly obvious many aren't necessarily bothered by the KH II comparison but simply that we don't like KH III, Imma propose we all take a step back and just return to discuss KH III as a saga finale and its own product, before this contest becomes a swamp of nitpicks.
It's not that I want to shut this debate down, I just think there's no real gain for anyone, least of all KH III.
There's a story in an italian comic book about a teenager challenging his 50 years old father to a running match, to settle a dispute over their manly pride. The teenager's girlfriend is against it, and makes one of the most compelling arguments ever to him:
"If you win you have no merits, because you're younger; if you lose, it's an embarassment, because you're younger!"
That's how I feel. Is KH III better than base KH II? Wow, such accomplishment. Square and Nomura succeeded in the Herculean task of not walking backwards for 14 years.
Is KH III only slightly better? That's... not optimal. Not exactly worthy popping off the champagne just yet.
Is it actually worse? That's tragic, why aren't loads of people depressed and upset at the fact... ohhhh. And trust me when I say that living in a 2019 where KH II is better than KH III was the last of my wishes. I am NOT happy or proud even if I'm "right".
So yeah this is what I feel. If what you're here for is exactly proving/debunking the KH II comparison then by all means. I just feel it's going to bottle up feelings and reviews about KH III and quickly turning into a "you can't say this or x thing's fans will be all over you" taboo.
You make excellent and valid points. I'm not trying to shut people down on making perfectly credible critiques about KH3. My biggest gripe is that everywhere I look, it's seemingly a nonstop barrage of hatred for KH3 and then people immediately comparing it to KH2 - and acting like KH2 was legit perfection when it's hypocritical. I can list several things in KH3 that I wish would have happened, believed should have been there, and things that would have made the game better. Is KH3 the game that I was expecting and hoping for? Not necessarily. Granted, I was perfectly fine with what we got and actually enjoyed KH3 a lot, but maybe that's because I'm not much of a modern day gamer? The most recent games that I've played are Mortal Kombat X and Batman Arkham Knight. Maybe modern day gamers are expecting way more content wise?
I mean, explorable Destiny Islands just for the sake of exploration would have been pointless. I was slightly confused by Land of Departure (inside) being playable - I thought to myself "what is the point" when it takes you straight to a cutscene then fight then you never can return. Would it have really been that impactful to walk around on the beach of Destiny Islands for a few seconds before gliding to the giant door and entering a cutscene? If there was a reason to visit them and to have heartless there to fight, then I would gladly have visited whichever worlds. What is the point in an action RPG of having an entire world to visit where there are no enemies? I mean I guess it would have been interesting to see Sora/Riku/Kairi on the main island for once (well we saw Kairi there before), but aside from that what would they do? OK so I typed out all of that, then I thought about Final Fantasy games and how huge the worlds are and sometimes there are areas that serve no purpose except for being able to explore them, so maybe KH3 could have used more explorable original worlds, but I think if they had them explorable people would have complained that there was nothing to do in them... so maybe they just tried to avoid those complaints?
For KH games, I usually just accept what I'm given because "there's always the next game to explain it". KH3 basically explained everything I needed to know for the main plot (Xehanort saga) and I wasn't one of those people that really wanted more scenes of TAV/RAX or even Riku/Kairi or whoever else. I actually enjoy KH's "less is more" treatment of relationships, so maybe that's why I didn't feel that offended when side characters that had full games devoted to them didn't have much screen time in the game that was meant to be Sora's story and focus.
I think this all boils down everyone's personal opinion of the game. It's subjective whether we liked it or not. There are objective things that we can definitely agree on - like the game being too easy, even on Proud - or that there wasn't a lot of post game content like tournaments/secret bosses etc, but ultimately you and anyone else have the right to critique the game. I'm just in this thread about comparing KH2 and KH3 stating why I think it's unfair for people to say that KH2 is better than KH3, when they are comparing KH2FM (a game that was filled with corrections compiled from player feedback and desired extras packed in) vs. KH3.
@DizneyXBirds95: I don't dismiss Space Paranoids as "irrelevant". I thought it was one of the better worlds in KH2 and was hoping it would be in KH3 (especially after The Grid appeared in 3D). It would have been nice to revisit the world and have Tron help you find the missing files Ienzo needed to begin researching how to save Roxas. Space Paranoids returning would have also been a good excuse to actually visit Hollow Bastion instead of using the Gummiphone.