She's not an "it"!
- Apr 9, 2007
I actually liked being confused as hell in Atlantica. It added depth to a world that was pretty straight forward. When I got lost, it made me actually look around the world and interact with it. That's much better than a straight line leading you directly where you need to go and a map/instructions telling you exactly what to do. If it were up to me, I would only allow the map and instructions info box pop up only if you're playing Easy Mode. I will say that there should be dialogue boxes or hints from characters like Sebastian or Flounder to lead you to the dolphin at least.Man I agree to this so hardcore.
KH1 is so convoluted and clunky. I mean, some of the boss fights are obnoxious and difficult not for any lack of skill but because the camera likes to randomly focus on Sora's ankles or something. I experienced this mostly during the fights with Oogie Boogie and Ursula, but it was a consistent issue throughout. I kept finding myself feeling frustrated instead of having fun because I couldn't see what I was fighting.
Some connections that you were supposed to make instinctively just didn't seem to make sense to me?
For example, in Atlantica you have to ride the dolphin near Ariel's Grotto to get the second dolphin that takes you to the sunken ship to spawn. But the first dolphin doesn't take you anywhere so I thought it was a fun gimmick or something because the game never established that the dolphins take you places, in fact it established the opposite.
Many of the locations seem like complete labyrinths where there is no clear indication of where to go. Without a walk-through it almost feels impossible to navigate to me.
Some players might find this level of unaware exploration fun, but I find KH2 to be a superior game in nearly every way when it comes to directing the player's assumptions.
Don't get me wrong, for 2002 it's excellent...but it doesn't hold up in 2021. I think a KH1 remake with updated graphics and smoother gameplay would be a phenomenal idea. It makes it less of a hassle to replay, and the OG exists for everyone who wants it.
Compared to KH2, it felt like they didn't trust me to figure things out when the worlds were already straightforward. I really didn't like the amount of handholding in KH2. I mean, do we really need an info box to tell us "defeat the opponent" and then go in detail to explain how to do it and/or basically tell me what to do in new situations like the Xemnas battle when you're jumping around and it's telling you to "use stunt dodge!" instead of letting me use my brain and figure out hmm, this new action has appeared called "Stunt Dodge" and I'm trying to dodge being killed... I wonder what to do, I know I'll use stunt dodge.
I don't get the idea why it's bad for something old to not "hold up" in the present day and thus it immediately needs a remake. Why can't some things just be left as is? To me, this constant remaking/rebooting is low-key saying that the present day stuff isn't good enough and we have to resort to using old stuff. Unlike Final Fantasy VII, KH1 isn't a contained story and it isn't even the game held to the highest esteem - that goes to KH2. So what then? Remake KH2 because by 2025 it doesn't hold up? Then in 2039 remake KH3? Developers should keep looking to the future and not live in the past, otherwise they will never be able to make anything groundbreaking. I seriously doubt when games like Kingdom Hearts, Halo, Metal Gear Solid and other major franchises were made that the developers were thinking at that time "what was done before?", I'm pretty sure they were all excited and energized to see what could be done. Nowadays, it seems like the opposite is happening where people want to revert to what worked as a safety net rather than be bold and different.
(this isn't really directed at you, just a general thought that came to me because you mentioned "doesn't hold up" which I've seen stated many times before)