Incorrect completely. Roxas, Xion, Data Sora and Sora all use the same initial keyblade thats not changed in size whatsoever and there are many equal to it's length.
As the starting equipment, I don't expect much from the Kingdom Key. That's sort of the point. That said, it's actually a fairly medium-sized Keyblade. Somewhere between maybe Oathkeeper and Jungle King?
And while I can't speak for
Days, since it has way too many Keyblades to begin with and I won't be playing through it again anytime soon (the game has worse issues than Keyblade length), the Keyblades in
Re:coded were either decently long, or compensated with Overclocking abilities (and Data-Sora's own
DMC-esque battle prowess) which allowed them to close in on enemies easier (the Commands also helped in this regard).
Even Zero/One, fashioned after the Kingdom Key, is a long Keyblade.
Even a good deal of Terra and Aquas keyblades are short as well only being slightly longer than Sora's kingdom key in Terra's case, especially their initial keyblades.
This just plain isn't right. The majority of TAV's Keyblades follow the same lengths. Terra's are usually long to counterbalance how slow he is, Aqua's are medium-length (around the size of Kingdom Key) because she's the more well-rounded character, and Ventus gets short Keyblades to counterbalance his increased mobility compared to the others.
Sure, Earthshaker and Rainfell aren't exactly huge but again, starting equipment.
However, all of their Ultima Keyblades are pretty long.
Again thats not a problem because you have ways to correct it but your choosing not to use them. I for one have actually kept and used pumpkinhea and metal chocobo till the end as soon as I get them.
Like what, exactly? Attack Ups? Equipment? The way I play
KH I tend to enjoy doing as much physical damage as possible, which generally means swapping for the Keyblade with the highest attack stat, regardless of length.
I will say though that in vanilla
KH1, Metal Chocobo had the same ATK as Divine Rose, though it also carried -1MP and a worse Crit rate, making it a worse Keyblade regardless. Not sure why DR got such a huge buff in
Final Mix to be honest with you.
An actual game flaw is something that cant be worked around like overly easy difficulty, camera control and so forth.
What you have is a personal gripe not a true flaw because you have ways to temper it but won't use them.
I mean, I don't recall ever even insinuating that these were flaws in the game's design. I'm pretty sure all I've ever been saying was that I prefer how things changed in later installments.
Don't gotta be so passive-aggressive.
Like I said, I still love
KH1 to bits, and there's no
problem with the sizes of the Keyblades per se. You can bet your ass I've gotten used to using them from the number of playthroughs I've done of the game, not to mention that for a while there that was the
only size they were. I just happen to prefer how they've changed since then.