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brittanymarshel

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I really liked many opinions on this topic. And I want to know what antiviruses do you use on your PC? If we consider avast vs mcafee what to choose?
Generally, there's no need for antivirus but it could be VPNs for gaming if you're outside the US or using servers inside the US, which is generally referring to the retention on logs. There are some VPN providers that don't retain logs that are US based, and there are European countries that I wouldn't trust any more than the US.
 
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Tyrant Raver

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I don't know if anyone said this already, but aesthetic-wise, Inteleon is the single most disappointing final starter evolution. Sobble deserved better, the fan evolutions were much more appealing than the actual evolution itself.

How did you even went from precious, baby, must-protect baby boye (yes I'm saying baby twice) into Bland Salamander Squidward?
 

MATGSY

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Ludwig is the best Koopaling:

1. He's the oldest & 2nd-in-command to Bowser in SMB3.

2. He's the only one with a unique boss fight in World, at least until Bowser Jr. aped it in Maker.

3. He's the most frequently appearing Koopaling (aside from Bowser JR.), being the only one to appear in all four of Mario is Missing, Hotel Mario, M&S@ Rio 2016 3DS Version, & M&S@ Tokyo 2020.

4. He's a mad scientist in the old DiC cartoons. His trophy in SSB4 mentions him being the brains of the group so hey, it's canon!

5. As such he was the one responsible for kicking off the events of the best episode of the SMB3 cartoon: where he creates a device that basically hacks an infinite number of power-ups for Bowser, who in turn proceeds to conquer France with it & the closest thing to a big battle scene that DiC can muster with the Mario Bros.
 
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Dentim

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While I acknowledge and agree that some games went overboard with them, I did not mind HM moves in Pokemon. Furthermore in my opinion getting rid of their overworld functions is 1 of the many reasons the main series has been steadily getting too easy since it's less decisions to make in regards to movesets. Exploration has also gone down as the old games were filled with little extra paths that required a HM to reach, sometimes one you didn't get until much later, and that seems to have mostly disappeared.

Secondly, while it doesn't excuse some of gamefreak's decisions, the fact that pokemon "fans" keep bitching after (or even before) every release for every perceived slight has directly helped contribute to gamefreak phoning it in on several occasions.

DISCLAIMER: I do not mean that fans are solely responsible for everything wrong. Neither here or anywhere else. All I'm saying is that the entire situation is far more nuanced than "gamefreak bad"
 
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Veevee

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The silent protagonist thing is really, really outdated and doesn't actually work well. I wish we would finally move on from this.

If you give me a choice in a video game, make it an actual choice or leave it out. Yeah, giving the wrong answer to see how everyone gets pissed might be fun the first three times, but always being presented a "choice" without it leading to any kind of difference, as it's often the case with JRPG questions, is pretty dumb.

JPRGs in general should put a lot of effort into the party dynamics. A game where you have a party feels much more alive if the party members have a connection to each other and if it's not all about you - I love little things like the bickering in Dragon Age Origins that your party does when you run around or the party talk option in DQ11 where you can ask your party for their opinion on things. It makes them so much more real.
 

Dast

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The silent protagonist thing is really, really outdated and doesn't actually work well. I wish we would finally move on from this.

If you give me a choice in a video game, make it an actual choice or leave it out. Yeah, giving the wrong answer to see how everyone gets pissed might be fun the first three times, but always being presented a "choice" without it leading to any kind of difference, as it's often the case with JRPG questions, is pretty dumb.

JPRGs in general should put a lot of effort into the party dynamics. A game where you have a party feels much more alive if the party members have a connection to each other and if it's not all about you - I love little things like the bickering in Dragon Age Origins that your party does when you run around or the party talk option in DQ11 where you can ask your party for their opinion on things. It makes them so much more real.
I think all three of your points are great. One thing that really bugs me in games with silent protagonists is when other characters end up telling you how your own character is feeling/ what they're saying (something like: 'I can see in your eyes that...'). If the character's words/feelings drive the story then they should be expressed by the character. Having NPCs tell me what they are thinking makes me feel less connected to them, not more.
 

MATGSY

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-A pokemon with double weakness (IE a fire/flying hit by a rock move) should only take 3x damage instead of 4x=Standard damage+1st weakness+2nd weakness. 4x doesn't really make a whole of sense & utterly cripples some mons.
 

Perkilator

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While I enjoyed WoL, I would’ve easily replaced it (BUT kept the Spirits) in favor of at least bringing in two bosses instead of Galeem and Dharkon. Two bosses I’d bring in are Queen Sectonia from Kirby: Triple Deluxe and Grima from Fire Emblem: Awakening.
 

MATGSY

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While I enjoyed WoL, I would’ve easily replaced it (BUT kept the Spirits) in favor of at least bringing in two bosses instead of Galeem and Dharkon. Two bosses I’d bring in are Queen Sectonia from Kirby: Triple Deluxe and Grima from Fire Emblem: Awakening.
If any boss should be cut, it's Galleom. But yeah, out of 10 total bosses in Ultimate, they're 50% SSB originals, 50% actual classic Nintendo bosses. & that's being generous & ignoring Giga Bowser debuting in Melee. Brawl was much the same way: 5 original bosses & 5 classics (with 2 of the classics being Ridley Variations).
 

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I think all three of your points are great. One thing that really bugs me in games with silent protagonists is when other characters end up telling you how your own character is feeling/ what they're saying (something like: 'I can see in your eyes that...'). If the character's words/feelings drive the story then they should be expressed by the character. Having NPCs tell me what they are thinking makes me feel less connected to them, not more.
I wholeheartedly agree. If the protagonist is silent, thus speaks with his face, make it expressive. It appears rather comical if a party member says something like that and I look at the protag's face and think that it looks just like always. "I can see the determination in your face" becomes much less epic and rather comedic when your character has his default expression. This simply doesn't work with emotional scenes - there's a scene in DQ11 where you get to meet your dead father's spirit and it's (naturally) supposed to be a very emotional scene - the expression of the father is emotion-heavy, his voice actor does a great job, sad music is playing, father is speaking very touchy words and ... your character has a blank :| kind of stare, the same kind he always does. Not a tear, no faltering, NOTHING. The whole scene becomes sort of a parody of itself by the decision to make the damn guy not only silent, but also without real expression.

Another point: Bad gameplay decisions can't be marketed as "nostalgia". Recently played a game that had a really, really shitty hit detection to the point it was laughably bad and some people actually tried to sell me that as part of the nostalgic experience. Like ... no.
 

welken

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The new Animal Crossing is basically devoid of appeal to me, and I really liked Animal Crossing. I'm interested to hear the soundtrack, but survival mode, crafting, increased terrain customizability... these things don't mean much to me. And the ultra-washed-out pale softy smoothness visual style, which is not unlike other recent Nintendo games, doesn't do as much with HD graphics as it could. I liked the kooky crunchiness of the original, it was more of a weird community you were dropped into than your personalized estate. I didn't like being mayor in New Leaf. I'm sure I would enjoy ACNH for what it is, but from what I've seen, it's practically the opposite direction I wish the series went in.

If it were up to me, I'd want Animal Crossing to evolve more in a storytelling sense, with
-fewer villagers overall but everyone's completely unique,
-more little backstories and personal dramas for the standard npcs
-more yokai/cryptids and mysteries, like silly conspiracies you piece together
-a beautiful forest/mountain outside of town you can hike
-a shrine, temple, or church. peaceful spots.
-an old manor you can eventually fix up and move into
-inviting neighbors to move in as roommates
-odd surprise happenings on certain days and times
-being able to at least play as a dog or cat
-trading quests for rare goods
-more tree variety, just a more natural looking forest feel
-community theater weirdos who do a weekly skit and annual theater festival
-a game-within-a-game that other characters play with you, like a simplified parody of pokemon
-more evil things to do to neighbors you don't like
-bug eating lol
-I would like to move the camera, please
 

Harmonie

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-fewer villagers overall but everyone's completely unique,
-more little backstories and personal dramas for the standard npcs
I do agree with these first two, for sure.

I'd hate to see a purge of villagers, though. However, I definitely think that the villagers need more depth and individuality. As the series has progressed on, it feels like everything has gotten better except for the villagers. In fact, they've only gotten worse. =(
 
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