-only- 17.99, lol.
So how is this game anyways? Any good? From the screen shots I cant really tell what kind of gameplay it has.
How good. How good you ask...Let me tell you, this game was 2008's sleeper hit & a cult favorite. Probably one of the best handheld games Square Enix has ever released. Creative Director is Tetsuya Nomura, art by Nomura and Gen Kobayashi, Directed by Tatsuya Kando & Hiroyuki Ito (not the FF Hiroyuki Ito, but other Ito). This game used to be extremely hard to get your hands on, but SE eventually reprinted it two years ago then released it on iOS.
The gameplay relies on tapping, swiping, pressing and holding. It is very intuitive, and it can also give your hands a mighty workout with how long some of the battles can last or with how many enemies are on screen.
If this was the DS version, you'd also have to control a party member on the top screen via the directional & input buttons while you control Neku (the main character) on the bottom with the touch screen. In the smartphone version it is just Neku and you can summon your party member through a pin at the top of the screen and by swiping/tapping/pressing in a specific way that will activate the pin.
Honestly, it's one of my top five games. The story is really good. You play Neku, an annoying anti-social teen who wakes up in the middle of Shibuya with no memories and sort-of dead. He, along with hundreds of other dead people, are stuck in a game where they must take on challenges for seven days to try and win back their right to live.
You use pins for combat, which give you special attacks to use. Clothes are your gear and accessories. You consume food to improve your stats (get your bravery up and you can get Neku in red pumps) and sync rate with your party member (also characters have favorite foods which can bump the sync rate up higher), and brands are extremely important for combat bonuses/penalties.
Um, as you can tell I REALLY love this game. I easily poured 100+ hours into the original (and like 50 in my Japanese copy)