[video]https://youtu.be/qczn1t9rOu0?t=24[/video]Spoiler Show
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[video]https://youtu.be/qczn1t9rOu0?t=24[/video]Spoiler Show
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1. What happened to Ava? Is she the unknown girl that Lea and Isa keep mentioning?
2. The scene with Kairi and Sora. Why did Sora disappear when he was the one trying to find Kairi?
3. Is there a reason for not showing what's in the box after all this time? If it's to help set up a plot for kh4 then ok I guess?
4. So are we never gonna truly see what KH looks like? Lol
5. The chess game at the end, is it safe to assume we will be battling the Lost Masters in the next saga?
Ok I just beat kh3 (but haven't seen secret movie yet). Can someone explain a few things for me, mainly regarding the epilogue?
1. What happened to Ava? Is she the unknown girl that Lea and Isa keep mentioning?
2. The scene with Kairi and Sora. Why did Sora disappear when he was the one trying to find Kairi?
3. Is there a reason for not showing what's in the box after all this time? If it's to help set up a plot for kh4 then ok I guess?
4. So are we never gonna truly see what KH looks like? Lol
5. The chess game at the end, is it safe to assume we will be battling the Lost Masters in the next saga?[/SPOILER]
Again I haven't seen the secret movie, so if that helps explain some things then I will watch it when I get it unlocked.[/QUOTE]
The Secret Movie doesn't explain anything so don't stress.
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1. It's unknown where Ava is. The mystery girl is very likely either her or Skuld but it's not confirmed either way.
2. He was told repeatedly there were consequences for abusing and misusing the Key to Return Hearts but he didn't listen. Saving Kairi was the final straw and he paid the price for it. It seems he was able to bring her back and share a final moment before fading away. Where he's gone is unknown.
3. YEP! That's the next saga.
4. I think it's less a place and more a power. Xehanort was going to use it to essentially reset the universe.
5. Sure seems that way.
The Secret Movie doesn't explain anything so don't stress.
I wonder if models of Lea, Isa, and Xion in their new outfits will be released by SE at some point? I *loved* what they did with Isa's storyline: Lea telling him to "drop the act" and Isa admitting he was jealous of Roxas and Xion. Isa's redemption was everything I hoped for, including him on the tower with the others. Although it looked pretty crowded up there with HPO, too..
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I would rank the worlds as:
1. Mt. Olympus
2. Monstropolis
3. Arendelle
4. The Caribbean
5. Toy Box
6. San Fransokyo
7. Twilight Town ~ Even though it was smaller than in KH2, so many NPCs gave it more of a quaint feeling. The theme music got a nice upgrade, too.
8. 100 Acre Wood
9. Keyblade Graveyard ~ I like the story that takes place there, but the world itself isn't appealing.
10. Corona
11. Scala ad Caelum ~ It's pretty. Just...eh.
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The Caribbean
Olympus
San Fransokyo
Corona
Twilight Town
Monstropolis
Toy Box
Arendelle
Keyblade Graveyard
Final World
I found the Final World to be visually impressive, but the story was pretty much nonsensical and the world just didn't last long enough. The Keyblade Graveyard was much the same: poor on story, visually interesting, and really short. I also think there's a decent gap in between Twilight town and Monstropolis for me. Monstropolis is deceptively high on this list. I felt like... it was really underused. We ended up traversing a rather bland factory apart from one or two rooms, and the story was frustratingly simple. "Get Boo home, trash talk Randall on the way". I think my biggest disappointment was that... we have hundreds of thousands of doors we could have run through, even just for a single room. It could have added some color and life but... we just didn't. The world felt bland, and a bit of a waste of potential.
Toy Box is kinda weird for me. On my second playthrough, I enjoyed it more. But on my first go around... the world felt oppressively huge. With so few movement options, it felt like ti took forever to get anywhere. I also wasn't a huge fan of the Gigas since they feel a bit clunky. The story was stellar, and I liked Andy's Room, but many elements of the world just didn't click for me.
I think most people are in agreement about Arendelle and Hundred Acre wood though, so I won't say much bout them.
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I'll be perfectly honest here. I respect people's opinions, but why is anyone putting Arendelle so high in their worlds list? Personally, I thought the world sucked a bit and it felt like a chore to get it over with. The only good parts were Larxene, "Let It Go", Olaf, and the world's ending, plus getting the Keychain. The world's story pretty much feels barren, no thanks to Disney's meddling. It feels like they designed the world, and when they were trying to do stuff, they got a lot of "No's", and said "screw it", and went working to the next world. I also hate hot the boss has little to no build-up, and it's just so over the top. And I say this specially after finishing Monstropolis first, which the difference between both worlds is very noticeable.
Again, I respect opinions, but Arendelle isn't that much of a world. I'd dare say it was filler due to its performance.
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The Carribean - I don't even care much about sailing around in ships, but the underwater-combat felt good here, the world itself was beautiful and happy pirate Sora waters my crops and heals my diseases. Love him! Also Port Royal looks SO good.
Monstropolis - The world itself was okay, nothing spectacular, but I love monster Sora, the plot was kinda cute, there's my best boy Vanitas, and I'm still biased towards floods. Cute little thingies.
Corona - It's pretty, although the chests and Mickey emblems drove me nuts, lmao.
Twilight Town - Honestly kinda disappointed that we couldn't even go to the clock tower, but it looks gorgeous and finally feels alive due to the NPCs
Olympus - It's not bad, I like that it pretty much combines three clashing designs in one world, but...honestly, I'm a bit tired of the world (and also big minus points for the flan! God. Hated it.)
Toybox - Such a disappointment.I love Toy Story SO much so I had really high hopes for this, but the plot consisted of Buzz doubting SDG like eight times, and the world itself is...not fun. Dragging. The robots take too long to defeat. The only thing saving it is the fact that the parts with Young Xehanort in them feel a bit more relevant to the story than some other world plots do.
San Fransokyo - The next disappointment. I love Big Hero 6, and I was really hyped about what they would do with it, which was...pretty much nothing. It also feels incredibly short. Also Sora thinking that he has the real Riku in front of him for a moment? That's DDD-level intelligence for him again, so big no from me.
Arendelle - I don't like Frozen, but I was really looking forward to this. What it left me with was another big disappointment. The whole world was mountains and snow that all looked the exact same, we didn't get to explore the ice palace or Arendelle, neither Elsa nor Anna made it to be team mates, the weird labyrinth Larxene throws you in doesn't really fulfil a purpose and the sledding mini-game is my arch enemy. Also the plot of the seven new hearts kinda feels pointless because in the end, it didn't really serve any purpose.
Keyblade Graveyard / Final World / Scala ad Caelum - Scala ad Caelum is pretty, but just putting a final battle in there isn't enough to make me call it a good world. Final World was super confusing (and the fact that you can miss the Namine-star....still can't believe it!). Keyblade Graveyard is bland as always, which is nothing new.
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Welcome to the forums!How do you post a spoiler?
i found a video online with all the secret reports - has that been post yet?
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I'll be perfectly honest here. I respect people's opinions, but why is anyone putting Arendelle so high in their worlds list? Personally, I thought the world sucked a bit and it felt like a chore to get it over with. The only good parts were Larxene, "Let It Go", Olaf, and the world's ending, plus getting the Keychain. The world's story pretty much feels barren, no thanks to Disney's meddling. It feels like they designed the world, and when they were trying to do stuff, they got a lot of "No's", and said "screw it", and went working to the next world. I also hate hot the boss has little to no build-up, and it's just so over the top. And I say this specially after finishing Monstropolis first, which the difference between both worlds is very noticeable.
Again, I respect opinions, but Arendelle isn't that much of a world. I'd dare say it was filler due to its performance.
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It was fine with Kingdom of Corona because Marluxia explained the whole "magic hair" bit, meaning that the only things they really missed were the quieter moments between Rapunzel and Eugene that they wouldn't really have contributed to anyway. And they managed to make their missing out in things like Flynn's real name funny, so the movie's story happening offscreen was more forgivable.
Arendelle was harder to swallow because they missed out on so much and really had no impact on the movie's plot. The same argument could be made for Tangled, but at least in KOC, it felt like SDG contributed something by escorting Eugene and Rapunzel to the lanterns. With Arendelle, it felt like they were just there and didn't really impact the movie's narrative in any meaningful way. (Although an argument could be made that this was deliberate with Larxene and Marhmallow basically saying "no. No. NO! I know what you're going to try and do, so stay out of this movie")
With The Caribbean it was downright ridiculous. SDG were basically only there for the reunion at Davy Jone's Locker and the final fight aboard the Dutchman and were off doing their own thing with Tia Dalma's Jack clone for the entire duration of the movie.
With the Pixar worlds and the Disney worlds with original storylines, it actually felt like SDG were accomplishing something there. With the movie re-treads it felt more like "Sora, Donald, and Goofy run around the locale of a popular Disney property while the movie happens in the background."
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[video]https://m.youtube.com/watch?v=m3ywrmRjBN4[/video]