It could've been alot better. I wish Nomura had stuck to his original idea for Days, I think I would've hated the game alot less if he did. Re:Coded made me feel like getting a DS wasn't a waste after all. I enjoyed Re:Coded a hell of a lot more than Days. I'd rather play a KH game with a small/not-really-there-but-is storyline than one with a forced sob story, any day. > >
The original idea was one mission per day, you think that's a whole lot better?
I don't think it was a forced sob story, in fact, I find it to have a quite slow story pacing compared to the rest of the game (Which makes sense in-universe)
Nevertheless, I find Days to be quite enjoyable, both in terms of gameplay and in story. While the gameplay can be repetitive, I still find thrill in doing the missions. Honestly, the mission-based gameplay wasn't that bad. Especially the key (compulsory) missions. Most of the repetitiveness for me came from the optional missions. However, the compulsory ones often introduce something new to mix it up a little (Playing hard to get at Beast's Castle, Searching for the Phantomtail at Neverland).
The story was also my favorite. Even when not much of the pasts of the ORGXIII members were revealed, their personalities were expanded throughout the story, even in little talks with Roxas or confrontations with each other. The introduction of Xion did not seem jarring towards the story. She didn't seem like a Mary Sue, in fact, more of a deconstruction of one, and the story still focuses on Roxas' slow development into his KH2 persona, while still maintaining that Xion is a pivotal character.
I think people were expecting too much out of this game. The DS has its limitations and trying to get a KH DS Game that is high tier is like expecting PS3 graphics out of a PS2. And you know what? I think it did the job of doing as much as possible with the DS well. Its just that Re:Coded does that better.:smile: